There are several writings in the world section of the official Diablo 3 website. There are some clues hidden in the text and to the fact that all of the writings come from the same fictional author and the author apparently dies in the end.
Who is Abd Al-Hazir?
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Abd al-Hazir is a renowned gentleman, historian, and scholar. He has recently taken up the unprecedented task of investigating, researching, and compiling information about the unique locales and denizens of our world.
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So he is a fictional character used by Blizzard to give us information about the game. This means it isn't likely that there's going to be contradictions with his writings and the game world.
What does he write about?
Everything. Monsters, towns, locations and character classes so far. At the moment there are 9 visible entries. The interesting this is that they are all given an entry number. The complete list follows:
Caldeum // Entry no. 002
Undead // Entry no. 008
Khazra // Entry no. 009
Witch Doctor // Entry no. 0013
New Tristram // Entry no. 0016
Tristram Cathedral // Entry no. 0017
Gnarled Walkers // Entry no. 0020
Barbarian // Entry no. 0025
Dark Cultists // Entry no. 0042
Why is this important?
One remark caught my attention. After the dark cultist entry it reads:
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This is the last known writing of Abd al-Hazir. Known for his compilation of weird and wonderful facts about our unique world, he has unfortunately been missing since late last year.
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If we assume there will be entries added (or reserved) to every character class, town and monster type, this will effectively cap the limit to 42. With 5 character class and at least (?) 5 towns, that leaves us with 32 monster types, which I guess is okay since there are a lot diversity inside each of the base monster class (like with goatmen/khazra).
Or then they just want to showcase certain elements of the game and the exact number of entries isn't important at all. It would be impractical for Blizzard to tie the development if they don't already know exactly what's going to be in the game and what's not. That's unlikely, because certain elements and especially monsters are being scratched even in the late part of the development, or at least that was the case with Diablo 2.
Are there other minor points of interest?
Well yes there are. Aside from the mighty interesting lore, there are some hints of how the actual game will play out.
The writings' entry numbers form a chronological journey of Abd Al-Hazir. Based on the entry number of the towns we can assume what kind of monsters are found on every town/act. Couple of examples:
1. New Tristram (no. 0016) is followed by Tristram Cathedral (no. 0017). Tristram Cathedral will be a playable dungeon yet again.
2. Between Caldeum (no. 002) and New Tristram (no. 0016) are two monster types (undead (no. 008) and khazra (goatmen) (no. 009)) so we can assume these monster types will be found on the Caldeum areas. Of course, they are pretty common monster types, so they won't be tied to just these particular areas.
3. Gnarled Walkers are somewhat tied to Tristram, lore-wise in the text, and close appearance (no. 0016 and no. 0020). Or perhaps to Wortham (see 5.)?
Other points of interest include:
4. Butcher is mentioned in Tristram Cathedral entry. Could he be returning?
5. A mini-town, fishing village of Wortham, is mentioned. Could this indicate a smaller NPC-areas in the game? I wouldn't bet on it, but a character from the cinematics, a young girl named Leah, seems to live in this village, so I don't think it's trivial information.
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I likewise found it odd that there seemed to be only elderly people in the village, with the exception of one beautiful young woman whose father was quite insistent I keep my distance from her.
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In addition, Leah's father, DeSoto, is found on the concept art, so this could indicate his appearance in the game and thus make the town of Wortham an act town, or a mini-town.
6. Blizzard knows how to laugh at themselves. I quote the Undead entry:
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I am at a loss to explain the average skeleton's somewhat ludicrous mental predisposition, however. Perhaps the implausibility of its own existence makes the skeleton think it hilarious to hide in a barrel, cackling intermittently for some three hundred years until a victim happens by?
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And yes, this could indicate that there will be skeleton's coming out of barrels in Diablo 3, also
There is a lot of stuff there open to speculation but I posted some of the most obvious here. I don't know if these hold any water or should be posted on D3 wiki - you decide.
Let the speculation begin - or continue.