I have played alot of Diablo I when I was a kid, from 1997 to 2000. I remember doing endless Hell runs with my sorcerer (he had 1 hp and a legit Arch-Angel staff of Wizardry, it sure was fun) on battle.net. But when I retrogamed single player yesterday with a warrior it struck me how short it actually was. I might have had lots of itemluck, but I breezed through the single player. Only when 5 knights in hell and 10 succubus hit me at the same time, I got stunned to the point of it being hard. It was actually a matter of hours till big D dropped, I recon 3-4.
I got insane quest rewards like Undead Crown, Arkaine's Valor and Veil of Steel and found a 30 resist all 57 life amu, a 16 to hit half trap damage ring and stormshield. The only thing I wasn't totally happy with was my ring of +14 all stats and my 6-15 sword with +8 damage (I prefer either Civerbs Cudgel or a fast sword) and my Full Plate of harmony.
I can remember getting all the stuff in Diablo I for my sorcerer on battle.net was actually quite hard, took some real time getting all the dragons/obsidian of wizardry jewelry and getting my thinking cap to 80 durability, but my warrior had in 3-4 hour the equipment needed to do hell difficulty.
It is actually so short and so easy to gear up, that I wonder why I played it for so long

Was clearing Hell really that addicting? Was getting perfect block and insane hit rating on my warrior to do warrior vs warrior duels really that fun? Was the Needler really underrated and one of the best ranged weapons in game? I remember it was
