I'm sure you can find the answers to all of these in Jarulf's Guide, but since it's like 100 pages, and I'm not going to go read through it right now, I'll answer as best I remember.
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Originally Posted by mouseman
There's no shared XP in party, am I right? So this means no leeching, you only get XP when you kill it yourself. However, I have some questions:
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Full exp goes to all chars to damage any monster. It's hard to share except with warriors and maybe rogues, due to friendly fire.
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1) Does the monster difficulty scale up with the XP as the number of players increases? Or can you just go to harder levels with a party?
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monsters in MP are double the hps of monsters SP. I don't believe there's any scaling by # of players in the game.
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2) If you've damaged the monster, do you get part of the XP or does everything go to the one who kills it? What about bosses, and ultimately, killing Diablo?
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all chars who do any damage share.
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3) Is it beneficial to go with party?
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I believe XP in multiplayer chars is capped at 10k per monster. It's far higher in SP, I noticed that I was getting over 130k per blood knight with my lvl 34 Monk, playing this afternoon.
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4) Is there similar XP limits in Diablo 1 than there were in Diablo 2 - your character lvl should be close to the area level ?
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I think not. it's purely based on the monster and the difficulty level. IIRC.
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5) Any particular areas that give out good XP or ways to fast-lvl in Diablo 1? (just curious about the game mechanics)
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you get much more exp for monsters in the hell levels, and it overlaps a bit. You'll get more exp for level 16/normal than level 1/NM. Probably have to get up to level 6 or 8 on the next diff level to get to the same exp you'd get in level 13-16. exp differs SP, since it's not capped at 10k, but IIRC players often leveled quite a bit from 30-40ish in the cats (5-8) on hell. Good exp, high monster concentrations in all those little rooms, easy killing with spells in the long hallways, and lots of shrines and book rooms.
Other leveling up at the mid-levels depends on the monsters you want to face. Mages are very fast at anything non-triple immune, so they just do hell. Warriors (and Monks, if you go to HF) prefer melee monsters and hate witches. Rogues love casters and witches and don't mind knights, but they hate squirelly moving targets, like vipers and balrogs.
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6) In what level does the XP start slowing down? Is the maxium level easier to attain than in Diablo 2 now? Or more similar to pre-1.10?
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exp doesn't diminishing returns with level in D1, you just need a lot more of it per level up, and eventually you get less per monster everywhere but lvl 15 and 16. after the low 40s it gets pretty slow, as i recall, and past like 46 takes real dedication, esp for a warrior. (mages are by far the fastest, and rogues are 2nd since they can use spells nearly as well as a mage, with good gear, and are actually faster on lvl 16, with good tactics.
SP it's much faster to level up since exp gains are not capped. My monk went from 31-35 just doing 13-15, and I only did about half of 15 when I got sick of chasing soul burners with my 49% magic resistance. I don't think I ever got a SP char past the low 40s, back in the day, so I don't know how much/when the exp gain slows for them.