Please respect other members. Please do not post links or information about hacking/warez/cheats.
Read the rules of these forums as we rarely warn before banning. Lost or need RSS check the forum map.

Latest News

Quick Nav
Navigation
Diablo IncGamers
Diablo Wiki
Gallery
Donate/Subscribe
Follow us on Twitter
Diablo 3 Game Info
Basics
Classes
Items
Combat
Monsters
Interface
A-Z Index
Diablo 2 Game Info
Basics
Classes
Items
Runes
Monsters
A-Z Index
Strategies
Diablo I/Hellfire
Forums
Community
Trading
Strategy


Donate and get extra forum perks
Support diii.net

Go Back   Diablo 3 & Diablo 2 Forums > Diablo 3 Community Forums > Diablo 3 Suggestions and Wish List
Register Blogs FAQ Calendar Mark Forums Read

Diablo 3 Suggestions and Wish List Request and argue potential features you'd like to see (or not) in Diablo 3.

Reply
 
Thread Tools Display Modes
Old 18-07-2008, 06:08   #1
pantherus
DiabloII.Net Member
 
pantherus's Avatar
 
Join Date: May 2008
Location: Wellington, New Zealand
Posts: 152
Arrows/Bolts/Consumables

I dunno about you lot, but I got so sick of having to replenish my arrows/bolts in D2, especially there wasn't any "quick-repair" way of doing it, and you had to manually play around with an excess stack and blah blah blah...

I know D1 was a little unrealistic with unlimited arrows, but darn it was easier

What do you guys reckon, keep D2's "consumable" method, or go back to D1's infinity setup?
pantherus is offline   Reply With Quote
Old 18-07-2008, 09:59   #2
Machina
DiabloII.Net Member
 
Machina's Avatar
 
Join Date: Nov 2003
Location: UK
Posts: 4,382
Re: Arrows/Bolts/Consumables

I agree with you. I prefer unlimited arrows and bolts. Convenience > realism.
Machina is offline   Reply With Quote
Old 18-07-2008, 10:10   #3
NKlint
DiabloII.Net Member
 
NKlint's Avatar
 
Join Date: Jul 2008
Location: Sugarcreek, Ohio
Posts: 343
Re: Arrows/Bolts/Consumables

Either unlimited arrows or if they must be consumable make it a stack of 2500 instead of a piddly 250...
NKlint is offline   Reply With Quote
Old 18-07-2008, 16:08   #4
Vulcon
DiabloII.Net Member
 
Vulcon's Avatar
 
Join Date: May 2006
Location: Far Far Away
Posts: 60
Re: Arrows/Bolts/Consumables

Unlimited would better, prevents drops of arrows and bolts from monsters. Which can be vital if your relying on a bow/Xbow, but pretty useless otherwise
Vulcon is offline   Reply With Quote
Old 18-07-2008, 16:34   #5
HeroQuest
Banned
 
Join Date: Jul 2008
Location: Cape Verde
Posts: 90
Re: Arrows/Bolts/Consumables

An increase in quiver size, an additional 3 x 3 invent slot for arrows/bolts, and a quick "autofill" button at vendors.

If they implimented unlimited arrows, i think they'd also have to impliment an unlimited amount of durability on weapons, which would suck.
HeroQuest is offline   Reply With Quote
Old 18-07-2008, 16:43   #6
Vulcon
DiabloII.Net Member
 
Vulcon's Avatar
 
Join Date: May 2006
Location: Far Far Away
Posts: 60
Re: Arrows/Bolts/Consumables

Quote:
Originally Posted by HeroQuest View Post
If they implemented unlimited arrows, i think they'd also have to implement an unlimited amount of durability on weapons, which would suck.
Fair point.

I do think increased quiver size would be the least they could do.
Maybe increase the drop amount also, but decrease the frequency of drops.
Vulcon is offline   Reply With Quote
Sponsored Links
DIII.NET SPONSOR

Remove Forum Ads
Old 18-07-2008, 21:14   #7
phaolo
DIII.Net Member
 
phaolo's Avatar
 
Join Date: Jul 2007
Location: Italy
Posts: 417
Re: Arrows/Bolts/Consumables

I agree that the stack needs to be increased a lot.
Unlimited stack would be easier but would be an advantage against the meleers who need to expensively repair items (also sorceress don't spend a lot).

I hate those useless bolt and arrow drops then.
Maybe they could add an "auto-retrieve" some arrows from corpses lol
phaolo is offline   Reply With Quote
Old 19-07-2008, 02:38   #8
dominos effect
DiabloII.Net Member
 
Join Date: Jul 2008
Location: sydney-Australia
Posts: 3
Re: Arrows/Bolts/Consumables

I would much prefer the realism of diablo2 even though it was more difficult.
dominos effect is offline   Reply With Quote
Old 19-07-2008, 05:32   #9
Nimbostratus
DIII.Net Member
 
Nimbostratus's Avatar
 
Join Date: Jul 2005
Location: New Jersey, USA
Posts: 1,973
Re: Arrows/Bolts/Consumables

I never really minded the limited arrow quivers. Though I think a couple improvements could be made:
-An earlier or even selectable "low ammo" warning. This applies to throwing weapons as well.
-Have the "Repair" and "Repair all" buttons work on quivers.
Nimbostratus is offline   Reply With Quote
Old 19-07-2008, 09:46   #10
5zigen
DiabloII.Net Member
 
Join Date: Jun 2003
Location: Useast
Posts: 1,346
Re: Arrows/Bolts/Consumables

I would perfer that ammo be enchanted.

Have arrows that deal ice dmg or fire dmg or bonus damage or something, and replenish qualities...

If you're going to go the extra mile of 'realism' and have the arrows be limited, at least let them be able to be picked up after shot and having killed an enemy...
5zigen is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +1. The time now is 13:21.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Advertisement System V2.5 By   Branden