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Now we have a lot of WD vs Nec threads now, but this one is seriously serious and important.
Who do you think would win in a fight? The witch doctor or necromancer?
Personally I think it's a little early to speculate too much on which one would win in a fight, but we have to consider here.
First off, no enigma or teleport charges or stupid mercs for the necromancer, because this is necro vs WD.
First off, I think that the WD would have an early advantage for 2 reasons, first off, his summons could be enchanted with his spells. Second, zombie wall would be better vs skeletons than bone wall would be vs the enchanted mongrels.
Now if the necro has decrep and the WD doesn't, the WD might be at a slight disadvantage, however locust swarm is a more effective aoe spell than Poison nova, and firebomb isnt that bad either. Most importantly, the WD has a way to self heal with soul harvest.
You could argue for life tap for the necro minions but that means they wont be doing as much damage and its probably a wash as zombie walls hurt skeletons more than bone walls hurt mongrels.
The necs biggest advantage might be bone spear, as it is both fast ranged magical damage, which the WD doesn't have at this point.
What do you think the outcome would be. I think the WD would rock in terms of minion vs minion fights, the necromancer has more versatility in the debuffing department, but not necessarily more power I dont think. The WD destroys in terms of aoe damage, but the necro will have an advantage in the direct damage dept.
It is too fast to do this kind of topic. All WD spells we saw were for sure low level exclude zombies wall which look like lvl 18 rec.
Bonemancer would just close you in bone prison and his bone spirits would bash life out of you or slow you down with curse so you could not run away from your destiny... i mean bones spirits.
Poisonmancer scenario? Curse -> nova -> Fire golem to finish your 1 hp char.
Summoner without enigma has no chance with WD because he can resummon his minions easly plus wall of zombies and minion explode would do the job.
It is how look so far wait for more info about WD skills because now it's really pointless :/.
To make this fair..we need to put the necro down to as many spells as we have seen of the witchdoctor so.
Necromancer gets teeth, poison dagger, poison nova, summon skeleton, bone wall, and two curses...I'll be nice..his choice as long as below 18'th level.
Why put them in conflict? If the first thing you think of new character classes is putting them to a duel to test them out, then you firmly believe that conflict produces change. Conflict is not the Way of resolution. If you want to compare the two character classes, put Necromancer and Witch Doctor in co-op game mode. I will make a new thread on this.
The old fool wouldn't stand a chance agaisnt a barrage of Bone Spirits. When your a slow magician without teleport, Bone Spirit can really be annoying. Unless he had a fast seaking spell of his own. The Locust skill doesn't last long enough to be of any use in pvp.
But we haven't seen the WD's highest level skills yet so nothing else can be said.
The Necromancer's direct damage skills are very deadly. And the Bone spells are magic damage, which is almost impossible to become immune to. (I am assuming that "magic" = "arcane" damage for D3.)
On the other hand, a very important point to make about the Witch Doctor is that his summons are not reliant on corpses. We can conclude that, in a strict fight to the death with no monsters present, a Witch Doctor would be able to raise a great deal of minions right next to the Necromancer, while the Necromancer would only be able to summon a Golem. That's a very big difference. And it favors the Witch Doctor.
All in all, it really depends on whether D3 characters can build up resistances to arcane damage the same as they can with elemental damage. If that's the case, then the fight goes to the Witch Doctor (he can simply stock up on poison and arcane immunity-boosting equipment while spamming minions and direct damage spells). If arcane damage is as hard to repel as it was in D2, then the Necromancer has the upper hand - so long as he can start spamming his Bone skills and curses before the Witch Doctor can keep him distracted with minions.