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Go Back   Diablo 3 & Diablo 2 Forums > Diablo 3 Community Forums > Diablo 3 Suggestions and Wish List
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Diablo 3 Suggestions and Wish List Request and argue potential features you'd like to see (or not) in Diablo 3.

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Old 10-07-2008, 18:00   #1
Extreem
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About teleport ability.

I really think the Teleport ability should either not be in the game at all or really seriously nerfed. It single handedly ruined the game in so many ways. Mfing, rushing, reduced difficulty, letting other characters have it was ridiculous, shortens play time, and ruins replayability.

It also aided in item farming for item shops so they could get rich off of them too. There are so many bad things that this ability caused D2 it should be a thing of the past really.
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Old 10-07-2008, 18:50   #2
Aaiieeee
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Re: About teleport ability.

Everyone seems to forget the sorc (or magic orientated char) is extremely physically weak. How long will they last against all those barb attacks because they can't get away (barbs can charge and casters presumable would run - obviously not fair)? Teleport is one of the benifits of being so weak, it adds elements to the game and most definatly makes pvp more dynamic and fast.
If there was a cooldown, this wouldn't help because the caster would just get caught up and killed real quick.
Teleport is a casters defense.
Resistance is a non casters defense.
I think it works out.

Personally, I really like the old style teleport..
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Old 10-07-2008, 20:14   #3
Kiroptus
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Re: About teleport ability.

It needs a cooldown or be completely removed. I would rather see it taken away.

Plus, sorcs arent that fragile (mana shield covers that actually) and the main use for teleport was to skip everything until the boss. This argument of "they are weak so they need it!" would be valid if this was the main reason why teleport is used. Its not.

It should have received a cooldown a long time ago. Its ridiculous skipping power is what makes bots so viable.
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Old 11-07-2008, 01:44   #4
toprak
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Re: About teleport ability.

in d1 town portal was a spell you learn, in d2 it was only possible with a scroll. teleport can be a really hard to find scroll. but then scrolls and potions wont seem to make it as instantly usable as in d2, in d3.
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Old 11-07-2008, 04:35   #5
Extreem
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Re: About teleport ability.

Quote:
Originally Posted by Aaiieeee View Post
Everyone seems to forget the sorc (or magic orientated char) is extremely physically weak. How long will they last against all those barb attacks because they can't get away (barbs can charge and casters presumable would run - obviously not fair)? Teleport is one of the benifits of being so weak, it adds elements to the game and most definatly makes pvp more dynamic and fast.
If there was a cooldown, this wouldn't help because the caster would just get caught up and killed real quick.
Teleport is a casters defense.
Resistance is a non casters defense.
I think it works out.

Personally, I really like the old style teleport..
Set teleport to at least 5 seconds and all you needed to do was buy an act 2 merc and problem solved with physical weakness of mage classes.
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Old 11-07-2008, 13:08   #6
Vulcon
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Re: About teleport ability.

I believe the issue should not be about the teleport skill, but more how is is used in a multiplayer situation. Speaking as a person who players exclusivelyin Single Player, teleport is a vital skill for my Soc.

Quote:
Originally Posted by Kiroptus View Post
Plus, sorcs arent that fragile (mana shield covers that actually)
It is not a matter of defence. Socs are disadvantaged in many fronts.
- They start with lower life and strength than others.
- They only gain one point of life for each level up
- They always get the slowest speed for weapons
- And most importantly have terrible hit recovery, which act like every monster has a stun skill

Without teleport my character would never make it through normal never mind anything else.

Quote:
Originally Posted by Kiroptus View Post
and the main use for teleport was to skip everything until the boss.
Personally speaking, in Single Player this is a bad idea. If I were to jump ahead to a boss, I would have all his friends there still and they wouldn't just sit back to watch the fight

Quote:
Originally Posted by Kiroptus View Post
This argument of "they are weak so they need it!" would be valid if this was the main reason why teleport is used. Its not.
I use teleport only in areas that I have already cleared out by working my way through like everybody else. I just it in a fight to get to a safe spot to recover and re-order my char. It would be suicide to teleport into an unknown area alone, especially at the higher levels.

Do what you like to teleport in Multiplayer, leave it alone for Single Player!
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Old 11-07-2008, 13:21   #7
lionheart
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Re: About teleport ability.

Im totally with you vulcon, i play SP too and teleport is something good there that doesnt constitute a problem at all
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Old 11-07-2008, 16:56   #8
OutdoorsDude
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Re: About teleport ability.

I play on bnet, and yeah, sometimes I use it to run bosses, but more often than not I use it while fighting. I know I use it a lot whenever I fight Duriel or get surrounded.

If they do have the skill, only the sorc should have it. After a string of a dozen or so teleports it should have a considerable cooldown. It would curb boss running some and you could still use it to get out of some bad situations.

They could also up the mana cost for it. Maybe, instead of the mana cost per cast going down as you increase teleport's level, some other aspect of teleport could be increased...
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Old 11-07-2008, 19:41   #9
pjbenkis
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Re: About teleport ability.

Line of tele with maybe a 3-5 second cool down, it would stop the insane jumping through walls, and it looks like blizzard wants to put in a lot of spawn traps, so the cool down will make you stand and fight, consequences for making the jump into the unknown.
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Old 12-07-2008, 04:52   #10
cour de mal
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Re: About teleport ability.

Or they could add something like dead zones for tele. Have randomly generated areas with increasing frequency as you get closer to boss areas. It would still be useful for zipping quickly aroud the areas of little consequence, and it could still be useful in boss areas, but making it unreliable would prevent bots from using it, and make people think twice before counting on it as a core skill in a fight.
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