I believe the issue should not be about the teleport skill, but more how is is used in a multiplayer situation. Speaking as a person who players
exclusivelyin Single Player, teleport is a vital skill for my Soc.
Quote:
Originally Posted by Kiroptus
Plus, sorcs arent that fragile (mana shield covers that actually)
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It is not a matter of defence. Socs are disadvantaged in many fronts.
- They start with lower life and strength than others.
- They only gain one point of life for each level up
- They always get the slowest speed for weapons
- And most importantly have
terrible hit recovery, which act like every monster has a stun skill
Without teleport my character would never make it through normal never mind anything else.
Quote:
Originally Posted by Kiroptus
and the main use for teleport was to skip everything until the boss.
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Personally speaking, in Single Player this is a
bad idea. If I were to jump ahead to a boss, I would have all his friends there still and they wouldn't just sit back to watch the fight
Quote:
Originally Posted by Kiroptus
This argument of "they are weak so they need it!" would be valid if this was the main reason why teleport is used. Its not.
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I use teleport only in areas that I have already cleared out
by working my way through like everybody else. I just it in a fight to get to a safe spot to recover and re-order my char. It would be suicide to teleport into an unknown area alone, especially at the higher levels.
Do what you like to teleport in Multiplayer, leave it alone for Single Player!