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The health globes are actually, in my opinion, really cool. Playing the game and actually seeing what types of strategy they encourage, you can start to see what they add and how they make the combat more interesting.
I'll set the scene. You're a barbarian, you're in the wilderness and after fighting wave after wave of ghouls, skeletons, demons, what have you, you're low on health. You're out of potions, and after using a strategic leap out of the fray you turn around and seismic slam the skeletons charging you. Two of them drop health globes, but the globes dropped behind the skeletons that are still advancing. If they reach you, you're not going to survive. Are you able to leap safely to snag the globes before they can tear into you? Can you throw out another slam and try to remove the remaining enemies? How can you survive? You have a fraction of a second to decide.
The health globes help to create situations just like this, where you're not just sitting there spamming potions, you're using your abilities and strategy to stay alive. Possibly most importantly, you're encouraged to keep fighting, and not just run away.
With random spawns, random drops, and of course the randomness of combat, the health globes add to creating situations that are just more... interesting, and in my opinion, fun.
On the side of potions, they still exist, but they're likely to be on a cooldown of some type. They'll also likely restore health based on a percentage that's relative to your character. They may heal an instant amount, they may be the old over time type system. They're probably going to be filling an emergency-heal role more than anything though.
This is a post by Bashiok on Blizzard forums about health globes. From what he says it seems pots will be on cooldown. Now my question regards HC PvP. If you can't spam rejuvs anymore, how exactly will anyone PvP? Without rejuv spam it's mostly a throw of the dice who wins a duel, the one that makes first hit will probably always win.
Is this the great new PvP system that's supposed to fix everything the others on this forum are waiting for?
This is a post by Bashiok on Blizzard forums about health globes. From what he says it seems pots will be on cooldown. Now my question regards mostly HC PvP, but I guess it can apply on SC also. If you can't spam rejuvs anymore, how exactly will anyone PvP? Without rejuv spam it's mostly a throw of the dice who wins a duel, the one that makes first hit will probably always win.
Is this the great new PvP system that's supposed to fix everything the others on this forum are waiting for?
I don't play much in Hardcore, so I might have a different perspective, but rejuvs werent allowed in dueling...
So...according to you, who wins the PvP battle is whoever has more rejuvs? Whatever happened to skill and equipment?
I don't play much in Hardcore, so I might have a different perspective, but rejuvs werent allowed in dueling...
So...according to you, who wins the PvP battle is whoever has more rejuvs? Whatever happened to skill and equipment?
Clearly you haven't been playing HC. Only SC would have those crazy rules like no slow or no rej, in the real world there were no such rules. To make the other guy dead you used everything you had.
You probably didn't see people have that hammer with amp charges on swap either.
Clearly you haven't been playing HC. Only SC would have those crazy rules like no slow or no rej, in the real world there were no such rules. To make the other guy dead you used everything you had.
You probably didn't see people have that hammer with amp charges on swap either.
Ummm, did you not even read what I wrote...please re-read my first 13 words so you can see i prefaced it with exactly what you managed to conclude. Congrats on that achievement.
Ummm, did you not even read what I wrote...please re-read my first 13 words so you can see i prefaced it with exactly what you managed to conclude. Congrats on that achievement.
I did read your post, but you just used that to take a shot at me free of charge, as if those words protected you from replies. If you have no clue about HC dueling how can you assume you know anything about "skill or equipment"?
Besides I made this thread mostly for HC, the reason I said SC could be here also is because I forgot of all your silly no rej rule. What were the other rules? No slow and no poison right? I might be wrong on that one.
I did read your post, but you just used that to take a shot at me free of charge, as if those words protected you from replies. If you have no clue about HC dueling how can you assume you know anything about "skill or equipment"?
Besides I made this thread mostly for HC, the reason I said SC could be here also is because I forgot of all your silly no rej rule. What were the other rules? No slow and no poison right? I might be wrong on that one.
Ha, yeah I did take a shot at you, but what am I suppose to do when I write a 2 sentence answer, and you ignore 1 of those sentences and act like your "conclusions" invalidate my opinion.
Im sorry, because I didnt play hardcore, I didnt realize I didnt know anything about skills or equipment. Those clearly are not present in softcore. I'll leave this thread now.
Edit: Now that you do remember some of our crazy rules, maybe you should edit your original thread saying that SC opinions were wanted too.
There were a lot of different rules that people followed. No one every really agreed on them. If potions are on a cool down then yes, you won't be able to duel by spamming full juvs. In Diablo 2 HC Pkers are built with the biggest damage possible to overcome juv spam. You're just going to have to build your characters differently. There will still be glass cannons of course, but I expect that people will design some chars that sacrifice damage in order to tank a few hits. Remember, synergies might not be in the game, and giant 1-hit kill attacks might be very rare. Honestly, SC pkers have been dueling without health pots for years, HC will just have to get used to a new system. You might even like it.
You're hilarious, I start a thread and you take what you think is a free shot at me and when I reply you get all emo. Please have something to add to the thread next time. Thanks.
Quote:
Originally Posted by HappyAssassin
There were a lot of different rules that people followed. No one every really agreed on them. If potions are on a cool down then yes, you won't be able to duel by spamming full juvs. In Diablo 2 HC Pkers are built with the biggest damage possible to overcome juv spam. You're just going to have to build your characters differently. There will still be glass cannons of course, but I expect that people will design some chars that sacrifice damage in order to tank a few hits. Remember, synergies might not be in the game, and giant 1-hit kill attacks might be very rare. Honestly, SC pkers have been dueling without health pots for years, HC will just have to get used to a new system. You might even like it.
SC duelers also get their bodies back, I won't.
I fully expect some full vita duel strats to pop up, but if you take for example bvb all you need is a lucky WW zerk zerk, you might pop a rej after the first zerk but the second one will take your around 1/3rd life. Unless you have a high LL build you'll be pretty much dead on the next hit.
Yeah, duels will be short in HC provided the damage scale is the same. You never know, stats like leach, HP, AC and blocking might play a bigger role in PvP. Then again, given what blizzard has hinted about griefing, it's entirely possible that there will be no Hardcore PK in the first place, just voluntary softcore PvP.
You're hilarious, I start a thread and you take what you think is a free shot at me and when I reply you get all emo. Please have something to add to the thread next time. Thanks.
you on the other hand are far from hilarious.
3 day temp ban for flaming and personal attacks. It would also be nice if you read the forum rules by the time you come back. As usual, if you decide to create another account during the 3 day ban period you will be banned permanently.