As the graphics of D3 are considered controversial by many, I have decided to give my own creativity a chance to redesign the graphics.
In this redesign I have decided to tilt the isometric view slightly. This will result in a much better overview of the battleground.
To get rid of the WoW-like, colorful feeling I have attempted to bring back the gothic style from D1 and D2 by using dark, seemingly broken and weathered stone-textures.
I have also made some improvements to the GUI. Data is now accessible anytime, anywhere. You can see your character name, your current gold, what zone you're in etc.
Also, please look at the variations of the battlefield levels. One navigates through the levels/dungeons by making use of the environment. Also, powerups might be hidden in the environment! Destroying the environment may reveal these. For example, one might encounter a rare kind of mushrooms which gives you more hitpoints, an exotic flower which gives you bonus fire damage or some star-residue from the meteor (cinematic) which may give you temporary invulnerability.
Anyways, here are the screens:
Before:

After:

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