|
"Charge" Suggestion for Skills
So... this “charge-up” attribute would not be like the Assassin’s charge-up skills where charges accumulate due to successive hits within a short time frame. This is a different idea that would apply to a variety of skills and spells... and every character class would have certain skills that would have the ability to charge-up the longer you hold down the trigger button (could be the mouse button, could be a keyboard button). Charged attacks would consume additional Mana (or Rage) while charging. They could also be interrupted if you are hit while charging. And, depending on the skill, you may be able to move around while charging or you may be required to stand still.
For example, a Sorceress would have to stand still as she charges up a savage and lethal Lightning Storm... and as soon as she reaches a full charge the Lightning Storm is automatically unleashed. A Barbarian, on the other hand, could be allowed to move while charging up his Whirlwind skill. He could also hold this charge until he finds a group of enemies to engage… but, of course, this would consume additional Rage as long as he is holding the full charge.
Now here is the great thing about being able to charge up your skills... It’s not just about adding extra damage points to your skills. Charged attacks would have the potential to unleash interesting side effects while they are charging, deliver combo attacks when they are unleashed and introduce extremely unique and interesting animations for your characters existing skills!
Picture a Sorceress on an elevated platform in a dungeon looking down at a cluster of demon champions below… she decides this is an excellent opportunity to unleash a charged up Blizzard spell... and so you hold the trigger down and she starts to wave her hands slowly and chant something... and the atmosphere begins to grow darker as the spell charges... and there is a visible wind that begins to grow stronger and the room starts to look colder... any demons around the Sorceress begin to move slower as they are becoming affected by the chill… debris is sucked towards the Sorceress and spins around her violently... snow flakes appear and flutter around... then finally, suddenly, a meteoric **** storm of snow and ice is unleashed that fills up your entire field of view delivering heavy damage to any demons in view... even the most cold resistant monsters are left frozen solid!
Or consider the Barbarian charging up his Cleave skill. You see a group of demons just up ahead so you hold the trigger down and charge up your Cleve skill completely as you approach them. You reach the pack of enemies and release the trigger… and instead of a single swoosh that you normally deliver with your Cleve skill, you perform a devastating triple hit combo attack where each hit has it’s own unique animation. Beautiful and well worth the wait! Charged up attacks would be a nice simple way to introduce elaborate combo moves for the Barb.
Of course, the amount of time required to unleash a fully charged spell would have to be carefully balanced for each skill. There would have to be a long enough pause between charges so that you are not able to spam the charged attacks or use them too easily while engaged in close quarter combat. There might also have to be a slightly longer than normal cool down period after using a fully charged attack. However, if you fear that you are about to be attacked while in the middle of a charge (and therefore interrupted) you should still be able to release the trigger and engage in a more-powerful-than-normal attack. So ultimately you would have to decide when the best moment to charge up the spell would be...
I believe "charging", if executed properly, could be a nice addition to skills in general. It has the potential to introduce new gameplay techniques, it could add to the general atmosphere of the game world and would really enhance the uniqueness of each character with the extra variety to the attack animations.
So what do you think? Do you see any limitations or have any suggestions to implement it better? What other skills could you see having a "charge" attribute added to it... and what would it look like?
Last edited by dawgma; 08-07-2008 at 04:38..
|