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So, there have been a few threads about the drop system, and in answering questions/talking in them, I thought of something... Whose MF % counts for the boss kill, or does it calculate for everyone's mf and drop accordingly, even if you didn't kill the boss...? This could prove deadly for MF runs in the former situation, where you have a high level MF'er doing Meph runs in Hell, and they bring in a "mule" for the kill. If the drops are equal for each person, based off the MF % and clvl of the killer character, that could be a lot of nice equipment to drop.
Also, does this system have the potential to be "hacked" and allow everyone to grab any drop. If someone invents a "maphack" type program to allow them to see and pick up everyone's drop, what would Blizzard do? How can it be prevented or dealt with. I think that it is a serious problem that will probably arise fairly quick. I would rather not have someone come in and steal my nice drops that I got because they are using a 3rd party "maphack" to see/pick up my items.
Anyone else have any concerns on the new "drop assigning" system? Or a solution to the above?
So, there have been a few threads about the drop system, and in answering questions/talking in them, I thought of something... Whose MF % counts for the boss kill, or does it calculate for everyone's mf and drop accordingly, even if you didn't kill the boss...? This could prove deadly for MF runs in the former situation, where you have a high level MF'er doing Meph runs in Hell, and they bring in a "mule" for the kill. If the drops are equal for each person, based off the MF % and clvl of the killer character, that could be a lot of nice equipment to drop.
Currently only the killer's quest status and mf are counted, as well as (effective) # of players in game. I don't see why this should/would change. Averaging mf across a party is a horrible system, when you can't see how much mf other players have. Using each player's mf for their share encourages leeching, using the killer's mf is fine; exploitable by an organised party (see d2c cs runs) but not unreasonably so.
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Also, does this system have the potential to be "hacked" and allow everyone to grab any drop. If someone invents a "maphack" type program to allow them to see and pick up everyone's drop, what would Blizzard do? How can it be prevented or dealt with. I think that it is a serious problem that will probably arise fairly quick. I would rather not have someone come in and steal my nice drops that I got because they are using a 3rd party "maphack" to see/pick up my items.
This won't be an issue, Blizzard would virtually have to go out of their way to set the system up in a way that allows the system to be hacked in a similar fashion to maphack. I imagine players will be able to see other players' drops but not pick them up.
I guess someone could pack the team with chars on loader/other computer to give themselves, say, 3/8 instead of 1/6 of the drops? This could be an irritation to other players.
If drops lose their initial assignment to specific players who don't pick them up for a long time or leave the game, there could be some potential for bnetters getting other players killed and preventing them returning to their corpse.
Yeah noone knows if MF will return in Diablo 3.
It might - then again it might not. It's a pretty silly but also adds challenge because it makes people go up against bosses in silly gear
MF will probably return as a stat. But it will definitely return as an activity.
That being said, the potential for abuse with this system is infinitely less than the system of D2. With this system it virtually eliminates the use of pickit hacks, which is one of the biggest problems of D2.
This also really balances it between melee and ranged characters as far as getting loot goes.
I'm pretty sure of one thing: A system that gives players their own loot, can not be as easily abused as the current system. If the loot is only given to a player with a certain ID it's easy to make sure it can only be picked up by the player with said ID
Does Guild Wars have to deal with this issue? Do people hack that system? It has a similar loot system to that which Blizzard is planning for D3. I only play on and off so I am not familiar with the issues on GW and have never bothered to keep up on them.
__________________ Rose: You're an alien? You sound like you're from the North.
Doctor: LOTS of planets have a North!!!
AFAIK, they don't have a problem... But I haven't really kept up with it like you have. I;m sure if they had a problem like that I would have heard about it from some friends of mine that still play it.
Does Guild Wars have to deal with this issue? Do people hack that system? It has a similar loot system to that which Blizzard is planning for D3. I only play on and off so I am not familiar with the issues on GW and have never bothered to keep up on them.
I've been playing a lot lately.
And I haven't noticed anything like that. I like the fact that I don't have to kill something to get something in return, to me thats the only "abuse" I see...but then again it works out for a char like a monk that stands back and heals you.
Also, might I mention, that I don't see much hacking and its a free MMORPG...