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Re: Caster itemization
In Median, I have the usual +skill levels, but also +% [element] spell damage in great quantities, -% enemy resist, +energy (which in Median boosts spell damage), and '+energy factor' which causes energy to be better at the latter.
The result is that spell damage scales faster than weapon damage instead of slower. Aaargh.
Ideally, both should scale equally: weapon damage goes up with base weapon, better +% ED modifiers, strength/dexterity, skill level and passives/synergies/support skill level (ED% aura etc.) and +% IAS. Spell damage should have 6 scaling factors as well: skill level, +skills, +% FCR, passives/synergies/support skill level, and there are two missing in classic LoD because spells gain no damage from energy and +% spell damage is very rare.
Perhaps adding those two scaling factors would make spells balanced against weapons in all areas of the game?
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