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I hope to see a WoW type aggro mechanic implemented into Diablo 3. I hated fighting one of the Prime Evils as a sorc or something and just by getting close you get attacked. They should take in the distance as a dynamic of the aggro but also have damage and aggro attacks. Make the barbarian a tank, the paladin a type of healer, and and the rest damage classes.
They say they want to make the game more cooperative and lets be honest, in Diablo 2 you prayed or played a zon or sorc for fast clearing. A barb's WW can only go so far and hit so many. Give him a more important role.
I hate to say it and I'll admit. I played WoW for a good 4 years. Very strong. I was a hardcore end game raider, but I finally got away, and for good. But I would love to see this game steer a lot in that direction. There's nothing wrong with it. WoW is a groundbreaking revolutionary game. If you deny that, you've never played it to the extent I have or you haven't played it at all. I hope they take all they can from WoW, but they can leave the Orcs.
Would you mind explaining the "aggro" thing a little better? I've never played WoW, and thus have no idea what you're talking about.
As for the characters, no way. Cooperation is nice. Being forced into specific roles is definitely not. Besides, keep in mind that single player exists, so you can't focus everything on having a party.
Aggro stands for aggression. As in aggression towards an opposing force.
In WoW, a tank has special abilities to gain a bosses primary aggro or aggression towards so the monster focuses mainly on him. The tank must be strong and members must work to keep him alive. Damage plays a parts, as well as heals and buffs. So if a tank has a hypothetical aggro rating of 17 on a monster, and a mage or something deals a ton of damage and surpasses the tank with maybe 20 or more for a long period of time, the boss would change his aggression and go for the mage. Now, there is by no means numbers on the screen on WoW that say 17 and 20, I'm making an example, but there is insane forumlae that blizzard came up with to determine how much aggro is stacked up. I feel that would be a big help in this game.
Although, I was hoping for D3 to be a MMO that is basicly a replica of WoW, but with Diablo lore, environment, and characters.
Wow fanboy? Yes. I am a fan of WoW. And you'd be stupid to make fun of such. WoW is by far the most successful game ever created. Its gameplay, dynamics, and features are flawless. Remember, to the base, Diablo and WoW are the same creators. Dont forget that. To think they wont and shouldnt take ideas from WoW is preposterous.
Oh and "Why we rejected wow in the first place"? I bet 80% of people on these forums plays WoW at one time or another and would not regret the time they played.
I'm not defending WoW in anyway, numbnut. I am stating the obvious.
Can we discuss this more friendly? If you do not like his proposals, just say so calmly.
There already is a rudimentary aggro mechanic in D2. At least for player and merc.
I, personally, do not like the holy trinity. It is unimaginative and boring. You can make games without the need of it. SG:W or, for a better interpretation of it, WAR. There, at least the healer have to be in the midst of battle.
But D3 is not this kind of game and won't need the holy trinity. In fact, I think it would be detrimental to it.
I hope to see a WoW type aggro mechanic implemented into Diablo 3.
I do hope that they add more depth to the combat, but I don't think that this is the answer. MMOs do this already, and there are plenty of MMOs to play.
Quote:
Originally Posted by Shivoc
WoW is by far the most successful game ever created. Its gameplay, dynamics, and features are flawless.
I'm sorry, but it's hard to take you seriously when you state stuff like this as if it's fact.
Quote:
Originally Posted by Sein Schatten
I, personally, do not like the holy trinity. It is unimaginative and boring.
...
But D3 is not this kind of game and won't need the holy trinity. In fact, I think it would be detrimental to it.
I disagree that it is "unimaginative and boring", but I do think it has been done to death (if that is what you meant, then we are in agreement).
The aggro mechanic was designed around the idea that some content required a group effort to complete. Keep in mind that unlike MMOs, the Diablo series was just as much for single-players as it was for multi-players. Every class should be able to solo its way through the entire game. As such, there isn't really a place for the aggro mechanic in Diablo, since there should not be any content that requires a group.