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Go Back   Diablo 3 & Diablo 2 Forums > Diablo 3 Community Forums > Diablo 3 Suggestions and Wish List
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Diablo 3 Suggestions and Wish List Request and argue potential features you'd like to see (or not) in Diablo 3.

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Old 05-07-2008, 20:24   #1
lukefojut
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No Holy Hammers!

Dear Blizzard - please remove Holy Hammers (or Paladins). You can make it my Christmas and Birthday present!
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Old 05-07-2008, 23:58   #2
Rashiminos
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Re: No Holy Hammers!

Or just turn off the negates magic resistance versus demons and undead part of that infamous skill.
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Old 07-07-2008, 09:49   #3
mephiztophelez
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Re: No Holy Hammers!

Quote:
Originally Posted by Rashiminos View Post
Or just turn off the negates magic resistance versus demons and undead part of that infamous skill.
and remove the boost from Concentration.... and give players Magic Resistance.....

nah, screw that, just bin hammers altogether.

i actually hope pallys get the chop. if they don't get the chop, i hope they get royally rogered with a thumping great nerf-bat.
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Old 07-07-2008, 13:58   #4
The Italian Oak
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Re: No Holy Hammers!

Wow looks like the anti-pally forum here
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Old 07-07-2008, 17:30   #5
poroboszcz
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Re: No Holy Hammers!

I hope they will make hammerdins more powerful. They are slow against bosses.
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Old 08-07-2008, 04:58   #6
Gamekk
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Re: No Holy Hammers!

Indeed, ripping skill, dumb comcept.

Estimation of chances of seeing them in DIII : 5%

Not a bid deal, the spiral thing is just not 2008.
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Old 08-07-2008, 20:26   #7
Truly Ancient Deep Crow
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Re: No Holy Hammers!

They should just make it a different kind of skill... always thought it looked real dumb... I mean, tiny spinning hammers? It's like that scene in austin powers where the guy throws his shoe. not saying a hammer wouldn't hurt, but still..

IMO turn it into a summonable giant hammer, kinda like Enchant with AOE effect, or a stormbolt-like magic hammer throw a la Warcraft... or even a meteor-like sledgehammer that shoots down from the sky. The properties of the spell of course, should be adjusted so that it's not so abusive.
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Old 08-07-2008, 20:59   #8
lionheart
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Re: No Holy Hammers!

The giant hammer idea was given to the barbarian in one of his new skills
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Old 09-07-2008, 05:35   #9
raveharu
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Re: No Holy Hammers!

Actually hammerdins are fine, just that the skill should removed the synergies, since the boost from concentration is fair enough.

The particular thing that they SHOULD NEVER EVER ADD in D3 is granting other classes the teleport ability.
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Old 09-07-2008, 09:09   #10
lionheart
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Re: No Holy Hammers!

Well so far the charge of the barbarian the closest thing that we have seen to teleport, lets see what they do with the other charachters
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