Please respect other members. Please do not post links or information about hacking/warez/cheats.
Read the rules of these forums as we rarely warn before banning. Lost or need RSS check the forum map.

Latest News

Quick Nav
Navigation
Diablo IncGamers
Diablo Wiki
Gallery
Donate/Subscribe
Follow us on Twitter
Diablo 3 Game Info
Basics
Classes
Items
Combat
Monsters
Interface
A-Z Index
Diablo 2 Game Info
Basics
Classes
Items
Runes
Monsters
A-Z Index
Strategies
Diablo I/Hellfire
Forums
Community
Trading
Strategy


Donate and get extra forum perks
Support diii.net

Go Back   Diablo 3 & Diablo 2 Forums > Diablo 3 Community Forums > Witch Doctor
Register Blogs FAQ Calendar Mark Forums Read

Witch Doctor Discuss the Diablo 3 Witch Doctor character here.

Reply
 
Thread Tools Display Modes
Old 05-07-2008, 17:21   #1
lumpor
Diablo: IncGamers Member
 
lumpor's Avatar
 
Join Date: May 2008
Location: Stockholm, Sweden
Posts: 2,304
Some skills just don't fit

This is not another rant that the witch doctor should go away, I want some skills to go away. I have nothing against it eplacing the necromancer. I think the necromancer is too stale and un-versatile anyway. But some skills just don't fit the witch doctor. These two are fire bomb and zombie wall. Fire bomb is fire, and is a direct damage spell, which I don't think the witch doctor should have. They should be more strategic and stuff, and fire doesn't really fit him. And as for zombie wall, I do like the idea of an attacking wall, but zombies? A wall of thorny vines that whip enemies close by or something like that would be good, but zombies? They usually don't act as walls y'know. I personally don't want the witch doctor to be able to summon the undead. I've always believed shamans and stuff revive people through rituals (often sacrificing blood), but not the undead. They're tribal, jungle-like religious folk. Not some dark gloomy undead raiser. Even if he should summon the undead, I think a wall of zombies just isn't good. Maybe some kind of pile from which zombie arms reach out to attack the enemies, but not zombies that can't walk

Is there anyone who agrees with me?
lumpor is offline   Reply With Quote
Old 05-07-2008, 18:56   #2
SlechtWeerBeer
DiabloII.Net Member
 
Join Date: Feb 2008
Location: At home
Posts: 449
Re: Some skills just don't fit

In the trailer, you can see the torso, arms and head of the zombies, and the rest is just molten into the ground. So, they sure can act as a wall
Agreed on the firebomb being out of place, though. They should've given it a more fire-spirit feel, and less Fire Bomb ala Assassin, imo.
SlechtWeerBeer is offline   Reply With Quote
Old 05-07-2008, 19:44   #3
Mad Mantis
Necromancer & Witch Doctor Moderator
 
Mad Mantis's Avatar
 
Join Date: Jun 2003
Location: In a cave teaching Mantids to raise
Posts: 10,412
Re: Some skills just don't fit

The undead do fit with how you generally see Witch Doctors depicted in popular culture. I like the idea of him being able to raise undead and would love the see more of his undead servants.

The firebomb is a different matter. It feels a bit out of place at the moment. But for me that is mainly because I don't know how that skill tree looks like. If it is an alchemy based skill tree and he has other potions that he can make, it could very well fit in. Right not it looks like they gave one of the Assassins traps to the WD.
__________________
Witch Doctor = top half of a Flayer Shaman = cracked-out, grass-wearing, jungle hobo = bobbing clown who vomits leaves a.k.a. Bobo the clowning village idiot. And people thought Necromancers had an image problem.
Mad Mantis is offline   Reply With Quote
Old 05-07-2008, 20:27   #4
Fizh
DiabloII.Net Member
 
Fizh's Avatar
 
Join Date: Dec 2007
Location: Denmark
Posts: 28
Re: Some skills just don't fit

When I first saw the firebomb I thought it was a bit out of place too, but as Mad Mantis said it could be part of a alchemy based line. If there arent any other skills of that type, it could make sense in a different way (atleast in my head :P).. The witch doctor is, as we know, part of a tribe living in the jungle. Imagine the members of the tribe with their masks and feathers dancing around a big fire, worshipping the god of fire. The fire could be the center of their rituals. Just my thoughts
Fizh is offline   Reply With Quote
Old 05-07-2008, 21:46   #5
snugglson
DiabloII.Net Member
 
Join Date: Jun 2008
Location: Seattle, Wa
Posts: 38
Re: Some skills just don't fit

Zombies have a history in voodoo culture, so I think they fit perfectly.

Ive seen a show, probably on the history channel, that talks about the voodoo-zombie connection and they actually believe that it has to do with eating brains and madcow disease. Basically, they mistook the madcow for people being undead.
snugglson is offline   Reply With Quote
Old 06-07-2008, 06:07   #6
OverUsedChewToy
DiabloII.Net Member
 
Join Date: Nov 2007
Posts: 32
Re: Some skills just don't fit

The only problem I see with the undead-raising is that it (apparently) conflicts with the lore;

" For although the minions of Hell have long possessed this power, among mortals the knowledge to reanimate and control the dead belongs to these priests alone. It is this practice that has lead outsiders to refer to them as Necromancers."

Source: http://www.battle.net/diablo2exp/cla...rhistory.shtml

Otherwise I say bring on the zombies
OverUsedChewToy is offline   Reply With Quote
Sponsored Links
DIII.NET SPONSOR

Remove Forum Ads
Old 06-07-2008, 08:17   #7
KiLLJOi
DiabloII.Net Member
 
KiLLJOi's Avatar
 
Join Date: May 2006
Location: My Computer =)
Posts: 210
Re: Some skills just don't fit

I think they could tie firebombs in if they showed them off as burning, shrunken heads flying through the air or something
KiLLJOi is offline   Reply With Quote
Old 06-07-2008, 10:57   #8
AxlStrife
DiabloII.Net Member
 
AxlStrife's Avatar
 
Join Date: Feb 2008
Location: Cresson, PA
Posts: 639
Re: Some skills just don't fit

Quote:
Originally Posted by OverUsedChewToy View Post
The only problem I see with the undead-raising is that it (apparently) conflicts with the lore;

" For although the minions of Hell have long possessed this power, among mortals the knowledge to reanimate and control the dead belongs to these priests alone. It is this practice that has lead outsiders to refer to them as Necromancers."

Source: http://www.battle.net/diablo2exp/cla...rhistory.shtml

Otherwise I say bring on the zombies
Both classes hail from roughly the same region, so culture bleeding may have occurred, from a flavor standpoint.

From:http://www.blizzard.com/diablo3/char...itchdoctor.xml
"Upon further discussions with my hosts, I discovered that these tribes define themselves by their belief in the Mbwiru Eikura, which roughly translates to "The Unformed Land" (this is an imprecise translation, as this concept is completely foreign to our culture and language). This belief holds that the true, sacred reality is veiled behind the physical one we normally experience. Their vitally important public ceremonies are centered upon sacrifices to the life force that flows from their gods, who inhabit the Unformed Land, into this lesser physical realm."
"Alongside the primacy of the belief in the life force and the Unformed Land, the second most sacred belief of the tribes is their philosophy of self-sacrifice and non-individuality, of suppressing one's self-interest for the good of the tribe."

This implies that the natural balance of life and death is maintained above all else, which also fits the necromancer: http://www.battle.net/diablo2exp/cla...rhistory.shtml

"Pragmatists in the truest sense, they are above temptation. They see death merely as a natural part of life and do not seek to deny its arrival. Their singular knowledge of the unknown allows them to face death without fear. These ideals, coupled with an understanding of the natural balance between Order and Chaos, explain why they have not fallen prey to the influences of evil.

Their desire to uphold this balance has brought the Necromancers forth from the isolation of their remote, dank homeland to destroy Diablo and his brethren."
AxlStrife is offline   Reply With Quote
Old 06-07-2008, 11:49   #9
Tsumaru
DiabloII.Net Member
 
Tsumaru's Avatar
 
Join Date: Jun 2007
Location: Australia
Posts: 91
Re: Some skills just don't fit

If firebomb is essentially an alchemic concoction reminiscent of a molotov cocktail; it works perfectly well for me.

EDIT: Watching the clips on the classes page, it seems it isn't like that. You see a humanoid figure come out of the flames upon explosion. However, this means it still works for me anyway. It's not just like a ball of fire - there is something spiritual behind it, which fits with the whole voodoo/witch doctor thing. Although I'm having trouble figuring out exactly how such a skill works. He clearly throws a ball of fire, but upon eruption you get this fiery spirit. They don't seem to fit together in my mind. Thoughts?
Tsumaru is offline   Reply With Quote
Old 06-07-2008, 12:18   #10
5zigen
DiabloII.Net Member
 
Join Date: Jun 2003
Location: Useast
Posts: 1,346
Re: Some skills just don't fit

Seems to fit / make sense to me:
Quote:
He dispatched his opponent with terrifying precision, assaulting his victim's mind and body with elixirs and powders that evoked fires, explosions, and poisonous spirits.
5zigen is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +1. The time now is 23:53.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Advertisement System V2.5 By   Branden