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I'm all for borrowing off D2 and having outdoor scenes that lead to each Act's main dungeon and side dungeons..but, how cool would it be if you could sorta relive the D1 experience in D3's final dungeon?
It wouldn't necessarily have to be a return to Tristram's underground, but a different portal to Hell at the site of the Worldstone's destruction. There could be a buttload of levels that you descend into like 16, 25, or even more, and as you descend the atmosphere just keeps getting darker and spookier just like in Diablo 1, with some secret twists and turns for some good magic finding spots until finally you arrive at Diablo's HQ with massive armies defending Diablo in the deep Abyss of the Burning Hells...
It would be such a great climactic epic experience. I was sort of disappointed with D2 LOD's final dungeon. It just didn't feel big enough, spooky enough or even epic enough, and it just didn't feel like it had much variety in it. And everyone would always end up in that same small boring box of a place to fight Baal and his minions to get that high level experience.
Side-question, what was D2/D2 LOD's largest dungeon? How many levels did it have? I can't really remember.
I think it would be cool if they borrowed from one of the square enix games on this one, and added a seperate but very difficult and rewarding dungeon, that is aside from the main storyline. They also did this in super paper mario.
Perhaps even have an alternate form of the final boss at the end, or the "real ending" ?!?
That would be catacombs with four.
Or Worldstone Keep with 3 + Throne of Destruction + The Worldstone Chamber
But yeah. im totally in on this. Diablo just gets more and more scary the further you go in.
Agreed. We need bigger dungeons. The levels were sprawling but not deep enough. The Dungeons in D2 were pathetically small. (Didn't the Countess have a deep dungeon too? Like 5 levels? Or am I forgetting??...)
Issue with adding a massive endgame pvm area is that if it's going to be harder/higher risk than everywhere else, it needs to have correspondingly increased rewards or it'll be almost unplayed. If it has higher rewards than elsewhere, everywhere else will be reduced to being places on the way to getting to the 'endgame' area. Being forced to run a single unvaried area for long periods at the exclusion of all others is going to kill all but the very most hardcore of item fetishists' ability to be entertained. D2's alvl 85s effectively opened up a large part of the game, and those parts' unique enemies and tilesets, to characters that had defeated Hell Baal. When p/matting a char is only the beginning for many D2 players I think it's really important that D3 maintains and furthers this ideology.
This can be solved by making the reward something different to rewards accessed elsewhere, along the lines of uber trist, so the area no longer competes directly with all the others. One alternative endgame idea that's been suggested in another thread would be a non material (in universam sense) benefit with a dungeon having infinite, progressively harder levels. The enemies don't drop anything and you don't have to get xp, you can't tp out and the final level you reach is recorded, providing a non-pvp form of ranked competition.
I would like to see Diablo 1 & 2 area styles combined: have multiple towns with a deep dungeon in each of them. This makes the gameplay more 'gothic', like in D2, but still have some outside area's.
The story could go something like that the Prime and Lesser Evils are hidding in dungeons below towns around the world. Or something.
Side-question, what was D2/D2 LOD's largest dungeon? How many levels did it have? I can't really remember.
The largest DII dungeon was, after 1.09, Durance of Hate in NM and Hell difficulties (3 levels, 2 being oversized). Without maphack, this dungeon is a pain, it was implemented to reduce Mephisto's drop farming and is by far the dungeon with the largest area (not # of levels) ingame.
Back to your big dungeon, that would be awesome. It would be so much rewarding to accomplish that at the end of the game
How about a limitless number of levels? You just keep going down and down and down.
The game is supposed to be able to make countless different map layouts already.
It could even have an achievement value.
"Yeah, today we made it to level 2854, the monsters got really scary there and I got this lousy T-shirt from one of them."