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I hope we get some sort of paladin type. Not nessecery the Paladin from Diablo 2.
But the game need a party knight.
I could see him with merged aura trees since many of them arent needed, and some of them could have been the same.And then adding a new Hoy Magic tree. Where the top skill would be Summon Angel.
Paladins are only welcome back if they remove Holy Hammers! Seriously though, I'd like to see a total rework for this character.
'Holy skills', such as Holy Bolt and Fist of the Heavens (not Holy Hammers!) should be upgraded so that they actually do anything. Ok, so there were some good FoH duellers, but they had uber gear and were still pretty much useless against anyone with absorb.
Summon Angel or similar is a bit too silly for me - Paladins have always had a role as a support cleric and strong physical character. I don't see them turning summoner as they had no real weaknesses in DII. Also, we only saw two? angels in DII - I find it unlikely that we'll be able to spam them in the new game.
Speaking of DII, I believe there were mods that allowed you to use angelic summons, but I couldn't say what they were called...
i think holy (blessed) hammers should stay, they should just work in another way. Like a giant hammer smashing down in one place. Then maybe rename it to Hammer of Judgement or something.
And also, the angel idea. i really doubt it will be there. i just think its awsome. It should be a one summon think. and only have like 30 second life. and a 10+ minutes cooldown.
life increasing maybe 2-3 seconds pr skill level.
Something I could like to see, is a judgmental Zakarumite Zealot as a holy type, wielding a giant halberd. With mephisto being gone, the church of zakarum would surely rebound and rebuild, and im sure quite dedicated to eradicating the demonic taint that nearly destroyed their order. Instead of being defensive with big shields, they take to the offense, eager to attone for their sins by spilling rivers of demonic blood as they carve them up in a holy frenzy.
After all the players in d2 makes sure of that when they destroy the Compelling Orb with Khalim's Will. All zakarumite mobs fleeing from you.
I think the paladin should make a come back, that was in my opinion the best rounded character. Had auras for the party and had few very strong builds. Just tone down the hammers so everyone else will be happy.
How about instead of summon Angel which would change the character dynamic too much into a pet class, make the Paladin able to Transform into an angel or holy avatar of some sort for a period of time. Maybe even a new set of skills when in the form to deal a ton of holy dmg and maybe heal over time. Nothing permanent like shapshifting but just a temporary form that is significantly more powerful but loses the party aura or other standard paladin skills in place of it's own.
I have a feeling they will be more along the lines of Cleric or Priest.
What my PERSONAL hopes are, that they get all sorts of different holy attacks that arent weapon reliant but act like melee attacks, in addition to other general holy spells that take the form of more traditional ranged attacks and pbaoe spells.
Aside from that, I think one cool way to rework the same ideas of the paladin would be to have his other aspects be "offensive" auras, but not the party buffing auras, more auras that affect the enemies rather than the party.
And instead of having buffing auras, he can have a new aspect, called "blessing" that would essentially be castable buffs on other players, things that would make them slightly tougher, do more melee damage, cast faster or whatever. I think this would be a little cooler than plain buffing auras because you wouldn't have to worry about your fanatacism only affecting the barb but not the sorc, you could also give the sorc meditation, for example.
(just note that I wanted to split up the enemy effecting auras and the party buffing auras so that the character could have a little more depth, both buffing and debuffing at the same time)
That's just what I think would be a really cool and interesting new take on the "holy warrior"
I have to agree with 5zigen here (and probably on other matters as well). A cleric-type character like he described seems like a definite possibility somehow. What they're going to name it, though, is anyone's guess, and it will probably gain some of the Paladin's spells and the like. I don't think he will have a great deal of weapon skills though.
AoE holy spells like Blessed Hammers, Fist of the Heavens... those seem most likely to re-appear on this character (if at all, of course). A form of AoE Smite, maybe... Who knows. Holy Fire might be the name of some funky new skill. Just putting out random thought here.
Holy Hammer --> 'changing' your current weapon into a hammer, adding additional damage/attack rating/speed.
Holy Fire --> Flaming your weapon and shield with righteous fire! Increases smite damage and normal damage. Also damages monsters/player who hit the paladin in melee. Also active as an aura. Same goes for Shock and Freeze.
Holy bolt should be removed.