Please respect other members. Please do not post links or information about hacking/warez/cheats.
Read the rules of these forums as we rarely warn before banning. Lost or need RSS check the forum map.

Latest News

Quick Nav
Navigation
Diablo IncGamers
Diablo Wiki
Gallery
Donate/Subscribe
Follow us on Twitter
Diablo 3 Game Info
Basics
Classes
Items
Combat
Monsters
Interface
A-Z Index
Diablo 2 Game Info
Basics
Classes
Items
Runes
Monsters
A-Z Index
Strategies
Diablo I/Hellfire
Forums
Community
Trading
Strategy


Donate and get extra forum perks
Support diii.net

Go Back   Diablo 3 & Diablo 2 Forums > Diablo 3 Community Forums > Diablo 3 Hardcore Forum
Register Blogs FAQ Calendar Mark Forums Read

Diablo 3 Hardcore Forum Diablo 3 discussion from a Hardcore perspective.

Reply
 
Thread Tools Display Modes
Old 04-07-2008, 03:37   #1
5zigen
DiabloII.Net Member
 
Join Date: Jun 2003
Location: Useast
Posts: 1,346
Too much monster information?

I ran across the thread in the suggestions recommending removing the life bar from the wishlist forum, and got to thinking:

Do we have too much information about the monsters in the game?

In D1 there was virtually no information other than the name. You had no lifebar indicator, and no way of knoing anything other than what the monster was immune to.

What do you think the plusses and minuses of removing all this information about monsters would be?

Certainly in D2 it couldnt be done, because you would have no way of knowing when to and when not to avoid certain bosses and situations like that would arise but what if blizzard went entirely to a visual information system, particularly because bosses in D2 are just mobs that have a different color.

Meaning, we get the information from seeing the mob than reading about it. If a mob is an LE boss, perhaps it can have lightning shaders that pulsate on its body or eyes or whatever, and they can take out literal information.

Personally, I feel like this would do two things:

- Speed up the game, because you wouldn't be worrying about mousovering everything to find the super deadly FELE or ESFE or whatever boss.

- Add to the intensity of the game, because you wouldnt be certain if a monster had a particular property that might be dangerous, and you might not ever be sure when the monster will die.

I think the first point is largely positive. Speeding up the game can never hurt, forcing people to mouseover things just to check for the msle was more of a hassle than anything else imo, but it was a hassle that had to be done or else you would end up dead.

For the second point, it would undoubtedly make it more difficult, but I think it would be a welcome difficulty and uncertainty with the current state of affairs in D2 at least.

It would somewhat also mean that they would have to more or less remove the instadeeds monsters, but personally I'm all for that.

What do other people thing?
5zigen is offline   Reply With Quote
Old 04-07-2008, 05:49   #2
Flux
Administrator
 
Flux's Avatar
 
Join Date: Jun 2003
Location: Bay Area, California
Posts: 5,110
Re: Too much monster information?

I don't think there's any going back from showing monster hps bars. Everyone's used to them, they're expected and demanded by players, etc. I can remember old video and arcade games where they did not have such things, and how odd and easier it felt when such bars became the standard. Instead of just battling endlessly, and then being surprised and delighted when the enemy finally fell, I could now know exactly how long they had to live?

You can argue for the realism of the health bar, since in a real fight the combatants (even when they're demons and ghouls) look worn down as they lose. They get slower, clumsier, panting for breath, etc. Those elements are not often in games, where characters and enemies fight at full capability until the last instant, so the life bar somewhat serves that purpose, of letting us know if we're winning or not.

Speaking of stats, I'm sure I'm not the only one who still misses the monster kill counter from D1. They had plans to bring that back in d2, as part of a lot of stats they were going to keep on the realms. Didn't make it into the final game, like so many other cool ideas.
__________________
--Flux
The Diablo 1, 2, & 3 Wiki! (Under construction.)
Flux is offline   Reply With Quote
Old 06-07-2008, 13:06   #3
Arkansaw
DiabloII.Net Member
 
Join Date: Jul 2003
Posts: 760
Re: Too much monster information?

There are alternatives to lifebars if they don't want players to know exactly how much life the monster has left, like shading the monster according to the stage of its health

I don't actually mind lifebars, the only complain I might possibly have is that they are a little mechanical and out of place, compared to the life and mana orbs

Last edited by Arkansaw; 06-07-2008 at 13:50..
Arkansaw is offline   Reply With Quote
Old 06-07-2008, 13:13   #4
lionheart
DiabloII.Net Member
 
lionheart's Avatar
 
Join Date: Jun 2008
Location: Toronto
Posts: 240
Re: Too much monster information?

I think i should have the right to see if im doing damage and what kind of damage im doing to what im hitting. It gives u a better chance to plan on what skills to use on who and when.
lionheart is offline   Reply With Quote
Old 07-07-2008, 16:20   #5
Leugi
Diablo: IncGamers Member
 
Leugi's Avatar
 
Join Date: Jul 2008
Posts: 223
Re: Too much monster information?

What are you guys whining about? There were health bars in D2, haven't you ever noticed them? They were shown at the background of the monster's name.
Leugi is online now   Reply With Quote
Old 07-07-2008, 19:28   #6
Tai.
DIII.Net Member
 
Tai.'s Avatar
 
Join Date: Dec 2004
Location: Toronto, Ontario
Posts: 2,477
Re: Too much monster information?

Nobody is saying there weren't life bars in Diablo 2 Leugi. Please read the posts you are responding before you act in a condescending fashion. They were discussing possible merits of removing the life bars and returning to a system like original Diablo where you got no information about the monster until you had killed a set amount of them.

I personally still get a bit freaked out when I pick up Diablo after not playing it for a while. I love the feeling of "Oh God is my fireball hurting him? Why isn't he slowing down? Run!" that comes with it.

I'd like to see a potential shift where for smaller mobs it didn't give you a life bar or immunities until you'd killed enough that your character could logically know "this beast has this much life and resistance to my fireballs" for bosses they'd be large enough on screen that you could potentially have a system of visible wounds. A Barbarian whirls a boss and you see that he is hurt (he's not PI), a Witch Doctor throws a Fire Bomb at a boss and you see part of him catch on fire and then go out (he's not FI). It's probably not completely viable and wouldn't change much for normal monsters (after 5 fallen you'd know their life for each difficulty and then the lifebar system would be the same as in D2, but I feel it would be a cool feature for Bosses.

Admittedly, bosses are probably when we need to know their mods and immunities immediately, as old MSLE or a current FELE needs to have certain precautions taken to survive it but I'd like to see the system potentially be upgraded to make use of the fact that we will now have larger bosses and the ability to portray their demise visually in a more complex fashion than a simple bar.

Cheers
-Tai

P.S. sorry, my spellcheck is on the fritz somehow so if this is incomprehensible I apologize
Tai. is offline   Reply With Quote
Sponsored Links
DIII.NET SPONSOR

Remove Forum Ads
Old 07-07-2008, 20:21   #7
KiLLJOi
DiabloII.Net Member
 
KiLLJOi's Avatar
 
Join Date: May 2006
Location: My Computer =)
Posts: 210
Re: Too much monster information?

Quote:
Originally Posted by 5zigen View Post
If a mob is an LE boss, perhaps it can have lightning shaders that pulsate on its body or eyes or whatever, and they can take out literal information.
I think that would be a lot cooler than simply having yellow letters providing the information
KiLLJOi is offline   Reply With Quote
Old 08-07-2008, 12:16   #8
ThulRasha
Diablo: IncGamers Member
 
ThulRasha's Avatar
 
Join Date: Jun 2008
Posts: 456
Re: Too much monster information?

I don't mind the lifebars that much, but for a game like diablo3 I don't think they are that usefull either.

The gameplay movie only showed the life of the targeted monster. And in this game you kill so fast and so many monsters at once with area effects, that you would not be interested in a single life bar anyway.

Life bars on bosses is usefull though.
ThulRasha is offline   Reply With Quote
Old 09-07-2008, 19:42   #9
visom
DiabloII.Net Member
 
visom's Avatar
 
Join Date: Jul 2008
Location: california
Posts: 531
Re: Too much monster information?

its great to know a monster's status

if you're playing a gorey game like diablo3, you'd be expecting a dying monster to be bloody and limping, but that'll just make the game laggy or something

so displaying the life bar would be a better alternative
visom is offline   Reply With Quote
Old 15-07-2008, 08:13   #10
Funkopotamus
Diablo: IncGamers Member
 
Funkopotamus's Avatar
 
Join Date: May 2004
Posts: 701
Re: Too much monster information?

Didn't you get more information about a monster type the more of them you killed? If I'm remembering this correctly, that was neat. If not, it's still neat.
Funkopotamus is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +1. The time now is 16:00.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Advertisement System V2.5 By   Branden