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Go Back   Diablo 3 & Diablo 2 Forums > Diablo 3 Community Forums > Diablo 3 Suggestions and Wish List
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Diablo 3 Suggestions and Wish List Request and argue potential features you'd like to see (or not) in Diablo 3.

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Old 03-07-2008, 14:57   #1
dontbelievethehype
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How to make gold relevant.

The title says it all, how can blizzard make gold relevant in Diablo 3?
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Old 03-07-2008, 15:06   #2
Kaeros
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Re: How to make gold relevant.

1) Gambling definitely needs to make a comeback.

2) To steal an idea from Hellgate, perhaps a donation system that triggers an entire server buff of some sort. It doesn't work in Hellgate well because of the lower playerbase, but the numbers would definitely be there for DIII.

3) Perhaps gold can be transmuted or tempered into something worthwhile.

4) Allow for unlimited growth of personal storage space, however make the gold cost of additional space grow exponentially.

5) Take the customization of mercenaries one step farther, and create a system of 'purchasing' enhancements for them with gold. Extra life, extra armor, extra damage, different haircuts, tattoos, voices, titles, skin color, faces, outfits... Since we will be unable to customize our characters, let our mercenaries become our dress-up dolls.

#4 and #5, in my opinion, would be the best sinks for gold.
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Old 03-07-2008, 15:08   #3
Elly
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Re: How to make gold relevant.

Quote:
Originally Posted by Kaeros View Post
To steal an idea from Hellgate, perhaps a donation system that triggers an entire server buff of some sort. It doesn't work in Hellgate well because Hellgate has 14 active players, but the playerbase would definitely be there for DIII.
ouch

That aside I like all of your ideas. 2 is fun and I particularly like 4 and 5.

But hireable mercenaries haven't been mentioned by Blizzard yet.
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Old 03-07-2008, 15:15   #4
Kaeros
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Re: How to make gold relevant.

Quote:
Originally Posted by Elly View Post
ouch

That aside I like all of your ideas. 2 is fun and I particularly like 4 and 5.

But mercenaries haven't been mentioned yet.
Haha, yeah.. edited to be less bitter.
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Old 03-07-2008, 16:54   #5
mouseman
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Re: How to make gold relevant.

1) You could buy maps to nearby areas from town. The townspeople would know the areas near the town well, but the further you want to travel the more the maps would cost and they could even have gaps and mistakes in them.

2) Have respeccing cost a lot.

3) Have gold as a trading currency.

4) Restrict the way you get gold. You could get gold only from chests, humanoid monsters, rewards from quests and so on. Why (or how!) maggots carry on gold, anyway?

Last edited by mouseman; 03-07-2008 at 17:04..
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Old 03-07-2008, 18:43   #6
dontbelievethehype
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Re: How to make gold relevant.

No respecs please.

Making gold harder to get would help a great deal.

Also maybe do something like Sell AA points for insane amounts of loot.

Rentable Billboards in town .
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Old 04-07-2008, 04:17   #7
Felix
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Re: How to make gold relevant.

Seeing the currency is Perfect gems and then runes, what you must do is tie gold to these two currencies. So gamble for flawless gems and runes, then you have it. A million gold is some gems, or maybe a good rune, prolly only ****ty runes but at least some gems, it's your gamble.
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Old 05-07-2008, 13:38   #8
patriach owen
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Re: How to make gold relevant.

DONT LOOSE ANY WHEN YOU DIE!, thats the main problem... if gold was usefull in DII, then you wouldnt be able to loose like 20% of youre wealth whenever you get Soul Jumped.... lol thats it basically imo... (also and unlimited gold amount in stash could help... i always filled mine...)


Then though, the good old GF baba would be such a played build... you would be soooo rich...

Then you could make some of the better/best items soulbound like in WoW then you have to rely on gold as the best titems wont be tradeable... Eg, SoJ...


just my 2C
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Old 05-07-2008, 21:33   #9
5zigen
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Re: How to make gold relevant.

Two ways I thought of were to be able to upgrade your magic items with gold.

First, have an enchanter that can add mods to an item, up to a max number, say 3 for uncommon, 1 for rare etc.

Second, have a way to increase the mod's value through a different type of enchanter. For example you get your soldiers sword with 23% enhanced damage, you can pay an amount of gold to make it 24%, or further depending on how much gold you spend.
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Old 05-07-2008, 23:58   #10
Rashiminos
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Re: How to make gold relevant.

Um..., remove that silly sell limit of 35K?
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