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The biggest problem in Diablo 2, was the lack of drops.
We all know that Diablo 3 will have a class drop system going on, in other words if you kill that monster you get that item, no clicking required, but lets not debate on that.
Now, we all know Diablo had a bad drop rate calulator, as in you could have 1000% MF and still not find anything.
How do you want that to be handled in Diablo 3?
Do you want Items to be rare like in Diablo 2 LOD, or more frequent, so you don't need a lot of MF to get certain items.
Please elaborate a bit more.. Are you talking about drop rates on certain items being so rare? Or, Are you talking about certain items dropping too quick or too slow or what? Thanks
Please elaborate a bit more.. Are you talking about drop rates on certain items being so rare? Or, Are you talking about certain items dropping too quick or too slow or what? Thanks
are you blind?
hes obviously talking about the drop rates in D2 are terrible, 1000 MF might seem awesome but you still never get what you want when you MF
I was trying to MF full IK set and instead got 2 shakos and some other goodies, but no IK. If you ask me thats BS, sure there should be some items with low drop rates but not every item worth getting should have a low drop rate.
finding really really rare items was the fun of MFing. What's the fun in having every possible item drop after killing a boss a few times. The diversity of the items in D2 meant that you'd always (well, often) get something useful, just not the precise item you were looking for, which is where perseverence comes in.
I think what he's trying to say is that you should be able to find semi-decent gear without having to run bosses for five weeks straight. Sure, the godly things should still be hard to find, but how often do you see an untwinked melee character make it very far in D2?
I hope droprates stay in, setting oneself out to farm the full IK set by oneself should not be feasible. Finding some pieces, finding other valuables and then trading for the set. I hope thats part of the Diablo game they want to keep.
Other than runes, which were too rare (and runewords correspondingly too powerful) I think it was all handled pretty nicely. A couple of items had stats that were imo too important to be on such rare items - griffons eye should not have 5 fcr more than otherwise possible on a helment, for example.
I hope the item system (dupewords aside), which is probably the single most important factor towards Diablo's greatness, stays as close to the original as possible.
I prefer less luck and more merit. So if you want to find a great item you'll have to fight a hard battle and the final reward won't have impossible chances to appear. The difference will be survival and not drop chances (at least at high levels).
This way no noob will ever get that absurd lucky drop that will leave other veteran players speechless (and quite angry towards game designers)
I think for the most part it's a great system. It also keeps trading flowing, just because you didn't get the ik items you hoped for you could trade your shako's and other items and you will definately have the full ik set in no time. The rare drop rates give the game a lot more replay value because you have to spend time getting the gear for your next character. Also, when something really good drops your heart races for a few seconds. If drop rates are easier in the new game you will see thousands of people with all the top gear within a month of the game release.