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Go Back   Diablo 3 & Diablo 2 Forums > Diablo 3 Community Forums > Diablo 3 Items
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Diablo 3 Items Discuss the items that are in and should be in Diablo 3.

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Old 02-07-2008, 20:15   #1
Bad Ash
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Runes/Runewords of D3!

Hey guys-

Just want to get some convo going on what everyone thinks of the runes we have seen so far in Diablo 3.

Do you think they have gotten rid of the specific named runes? No more Els?

Do you think you absorb them when you walk over them like the red globes, and what they say is like a "shrine" was in Diablo 2?

Do you think named runes are still around but just not shown in the gameplay video?

Do you think runewords are going to make a comeback by combining the Energy, power, vitality runes?

Any thoughts welcome!

I personally dont think they have gotten rid of the named runes and we just have not seen them yet. I think it would be pretty cool if the runes that we have seen were the equivalent of the shrines we saw in previous Diablo games, and this is a more (i guess) "realistic" explanation for why they are there!
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Old 02-07-2008, 20:21   #2
Ghosted
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Re: Runes/Runewords of D3!

I personally don't think runewords will show up. They might just keep them as minor rune and get bigger just to keep them simple. They probably don't want everyone making the same ultimate rune word and run around killing everything in D3. They might have runewords in the expansion to make everyone say "wow, at last runewords are back again, we were getting tired of these crappy ones". IDK, it could be cool to get new ones but it would also be good if they weren't, that way we can focus on trying to find great gear by randon drops rather than making the gear.
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Old 02-07-2008, 20:32   #3
lukefojut
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Re: Runes/Runewords of D3!

I'd possibly like to see the disappearance of rune words entirely. More uniques and more importantly, more variable stats/even skills? on items would be lovely. For example, a 'unique' sword that could gain differing elemental powers and also had differening added damage.

So, you could end up with a weapon with great elemental bonuses and low damage, or the other way around...
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Old 02-07-2008, 20:36   #4
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Re: Runes/Runewords of D3!

Runes were a great way for new players to get "rich" in the game though, in a similar way that charms and gems do.
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Old 02-07-2008, 20:36   #5
Ghosted
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Re: Runes/Runewords of D3!

Quote:
Originally Posted by lukefojut View Post
I'd possibly like to see the disappearance of rune words entirely. More uniques and more importantly, more variable stats/even skills? on items would be lovely. For example, a 'unique' sword that could gain differing elemental powers and also had differening added damage.

So, you could end up with a weapon with great elemental bonuses and low damage, or the other way around...
I like that! Random elemental damage, random +1 skills, that is awesome!
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Old 02-07-2008, 20:36   #6
plpop
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Re: Runes/Runewords of D3!

i'd like to see uniques be nothing more than really really rare rares. I'd like to see most people running around in rares, but then some times a unique drops, and it works like a rare item with random generated stats, but has ridiculously good mods and gold lettering/unique item look in the inventory
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Old 02-07-2008, 20:55   #7
Bad Ash
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Re: Runes/Runewords of D3!

What if they just take on the properties and are like gems? Kind of Like how it would be in D2 if they never created any rune words, but just had the properties they said on them? Things like Um's and Cham and Ist and Zod would still be valuable on their own, but would not make any over powering rune words
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Old 02-07-2008, 20:58   #8
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Re: Runes/Runewords of D3!

id like to see uniques pretty much the way they are in game now, just make only elite items drop in hard places, exceptional in midlevel areas and normal in normal areas, that way if you want a normal item that suits your build, you'd go mf in normal mode for it. aside from that i think availability will be fixed in d3, since you wont have people running the boss that drops the best stuff in game in 30 secs over and over and over again all day long = easy available items. imagine if it always took you 15mins to do meph, then zakas would be alot more rare

on topic: overall id dearly like to keep runes for the sake of a functioning currency, and id love for any player to "work their way up" to something, instead of just finding alot of mid items that can never give you any good item. now i can always get runes, and i can always craft them upwards to eventually get something worth the item i want, and that can only be if the rune itself is good for something.
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Old 02-07-2008, 21:01   #9
nSin
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Re: Runes/Runewords of D3!

Quote:
Originally Posted by Bill Cosby View Post
What if they just take on the properties and are like gems? Kind of Like how it would be in D2 if they never created any rune words, but just had the properties they said on them? Things like Um's and Cham and Ist and Zod would still be valuable on their own, but would not make any over powering rune words
If there was an easy way to socket items that could be "okay"
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Old 02-07-2008, 21:13   #10
Anthraquinone
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Re: Runes/Runewords of D3!

I'd really like to see runes and runewords back in D3 but they should work differently from D2. Not like: you insert Jah into a 3-sox armor and you got a crappy armor with some minor mod. You add an Ith -> armor with two crappy mods. Then you add a Ber and -BANG!- all of a sudden you have this powerful super armor.
I'd rather see a smooth increase in quality upon adding more runes; maybe combined with some kind of synergy system.

-AnQ
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