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Diablo 3 Hardcore Forum Diablo 3 discussion from a Hardcore perspective.

View Poll Results: Save and Exit restricted to be out of combat only.
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Old 02-07-2008, 18:34   #1
coldsong
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Save&Exit discussion

Personally I think Save/Exit system is idiotic. During duels people just exit at low life. In tight spot all you need to do is click esc+enter to save yourself. But worse of all..... is the chicken hack, which is basically a macro and thus unpreventable by blizzard NO MATTER WHAT.

As such I would love to have the save/exit system undone, like in WoW (you cannot log out while in combat, logging out takes 20 seconds). Same thing should go for creating town portals.

This would make hardcore sooo much tougher and get rid of all the little scrub kiddies who put on chicken hack.

Last edited by coldsong; 02-07-2008 at 18:49..
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Old 02-07-2008, 18:45   #2
ZappaFan
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Re: Save&Exit discussion

Hmmmm, this is a tough one, because I can see both sides. Maybe make the 20 sec wait PVP only?
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Old 02-07-2008, 18:49   #3
coldsong
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Re: Save&Exit discussion

knowing blizzard they would never make such distinction. if they set a rule, there are no soft exceptions.
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Old 02-07-2008, 18:55   #4
Narc
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Re: Save&Exit discussion

If Health globes play a major role in how you heal yourself then the Save & Exit might be crucial, or else we might end up with a Hardcore mode with ultra-safe gaming, instead of a possibly ruthless adrenaline fueled nightmare.

And besides, noone wants to watch their character about to die for 10 seconds as the timer counts down before they exit.
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Old 02-07-2008, 19:02   #5
MoUsE_WiZ
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Re: Save&Exit discussion

Quote:
Originally Posted by coldsong View Post
As such I would love to have the save/exit system undone, like in WoW (you cannot log out while in combat, logging out takes 20 seconds). Same thing should go for creating town portals.
I agree with the sentiment, not the implementation.
First of all "in and out of combat" is silly.
I'm in a dungeon fighting monsters, I'm in combat even if there isn't one pestering me ><
Secondly it creates extra issues, mobs evading and keeping you in combat for no good reason forcing you to run away randomly to accomplish things. Basically it just generally slows the game down.

Same with waiting 20 seconds to log out? WTF do I want to do nothing for 20 seconds for? It's lame and boring. It's like an entire meph run. D1&2 are action games and slowing things down that much to log out is silly.


Here's what I'd like to see:
1) Only allow log out in town. Someone alt+f4s outside of town, they time out as slowly as if their PC had crashed.
2) Take away portals so that you can't accidentally run out at the bottom of a very long dungeon, replace with an inherent skill.
3) Said skill should take ~7 seconds to cast. It should be castable with things beating on you (so long as they don't put you into recovery or whatever... cast times and push back are for slow paced games, this would be the only exception). Seven seconds is long enough in both previous diablo games that you either would have died or been in no danger, no need to artificially inflate the time to 20 seconds just because that's what it's like in WoW.

That's my opinion anyways.

Also - I'd have voted "aye" in the poll, except I'm getting the error that said poll is closed.
Also #2 - You stole my thread. But I guess that's ok.
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Old 02-07-2008, 19:10   #6
coldsong
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Re: Save&Exit discussion

Quote:
Originally Posted by MoUsE_WiZ View Post
I agree with the sentiment, not the implementation.
First of all "in and out of combat" is silly.
I'm in a dungeon fighting monsters, I'm in combat even if there isn't one pestering me ><
Secondly it creates extra issues, mobs evading and keeping you in combat for no good reason forcing you to run away randomly to accomplish things. Basically it just generally slows the game down.

Same with waiting 20 seconds to log out? WTF do I want to do nothing for 20 seconds for? It's lame and boring. It's like an entire meph run. D1&2 are action games and slowing things down that much to log out is silly.


Here's what I'd like to see:
1) Only allow log out in town. Someone alt+f4s outside of town, they time out as slowly as if their PC had crashed.
2) Take away portals so that you can't accidentally run out at the bottom of a very long dungeon, replace with an inherent skill.
3) Said skill should take ~7 seconds to cast. It should be castable with things beating on you (so long as they don't put you into recovery or whatever... cast times and push back are for slow paced games, this would be the only exception). Seven seconds is long enough in both previous diablo games that you either would have died or been in no danger, no need to artificially inflate the time to 20 seconds just because that's what it's like in WoW.

That's my opinion anyways.

Also - I'd have voted "aye" in the poll, except I'm getting the error that said poll is closed.
Also #2 - You stole my thread. But I guess that's ok.
I agree on this variation :]
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Old 02-07-2008, 22:08   #7
5zigen
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Re: Save&Exit discussion

Quote:
Originally Posted by MoUsE_WiZ View Post
I agree with the sentiment, not the implementation.
Yeah I was going to post this thread too. And I think mouse' implementation was pretty good.

Obviously from my other post my answer to this would be aye as well.

In addition, having the "instant save & exit" opens the game up to scripters and chickenhack.

My solution was this, though.

5 second cast Town Portal that is not modified by FCR first. This will take away the in game mechanic of portaling whenever you see something dangerous. (I agree it should be made a skill too, like a tome skill from D1)

Second, I dont like the idea that you can only logout in town. I do like the WoW implementation also.

So, that being said, if you logout in a dungeon, have it take 10 seconds (with a "logout now" button that will exit the game client side, but leave your character in game for 10 more seconds.) If you log out in town, make the logout instant.

That way if people need to log out in the dungeon for an emergency they can log out instantly, it's just at a risk of their character.

This would solve a lot of my gripes with D2 being too easy and I think it would make it a lot more tactical than it is currently.
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Old 03-07-2008, 01:08   #8
prion
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Re: Save&Exit discussion

this would basically make it so that adults can't play hardcore because if someone is banging on your door or your kid is bothering your or the dishwasher explodes you need to be able to leave the game or portal to town immediately
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Old 03-07-2008, 03:17   #9
5zigen
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Re: Save&Exit discussion

Quote:
Originally Posted by prion View Post
this would basically make it so that adults can't play hardcore because if someone is banging on your door or your kid is bothering your or the dishwasher explodes you need to be able to leave the game or portal to town immediately
Because you cant wait 4 seconds to answer the door? or the dishwasher is going to blow up more if you wait 4 seconds to get up?
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Old 03-07-2008, 12:58   #10
MoUsE_WiZ
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Re: Save&Exit discussion

Quote:
Originally Posted by 5zigen View Post
Because you cant wait 4 seconds to answer the door? or the dishwasher is going to blow up more if you wait 4 seconds to get up?
That was about my reaction upon reading his post, but then I thought a little further.

If you're in a duel or a crowded area something it's not just the x second to log out, it's the time to finish what you're doing so you can wait the x seconds without dying, and to that he has a point.

Would, say, an instant portal (not logout, as you don't want to lose your place on the map) spell on an hour long cooldown or something be a reasonable way of solving that issue? Or would people just be silly and wait until it was back up before every duel they got, or before going to do anything dangerous? And if they were being silly like that, would it really matter... 1 hour (or maybe longer, up to 4 I think would be reasonable) seems like a fairly decent penalty to be doing nothing if you're going to wait for it every time.
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