Quote:
Originally Posted by coldsong
As such I would love to have the save/exit system undone, like in WoW (you cannot log out while in combat, logging out takes 20 seconds). Same thing should go for creating town portals.
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I agree with the sentiment, not the implementation.
First of all "in and out of combat" is silly.
I'm in a dungeon fighting monsters, I'm in combat even if there isn't one pestering me ><
Secondly it creates extra issues, mobs evading and keeping you in combat for no good reason forcing you to run away randomly to accomplish things. Basically it just generally slows the game down.
Same with waiting 20 seconds to log out? WTF do I want to do nothing for 20 seconds for? It's lame and boring. It's like an entire meph run. D1&2 are action games and slowing things down that much to log out is silly.
Here's what I'd like to see:
1) Only allow log out in town. Someone alt+f4s outside of town, they time out as slowly as if their PC had crashed.
2) Take away portals so that you can't accidentally run out at the bottom of a very long dungeon, replace with an inherent skill.
3) Said skill should take ~7 seconds to cast. It should be castable with things beating on you (so long as they don't put you into recovery or whatever... cast times and push back are for slow paced games, this would be the only exception). Seven seconds is long enough in both previous diablo games that you either would have died or been in no danger, no need to artificially inflate the time to 20 seconds just because that's what it's like in WoW.
That's my opinion anyways.
Also - I'd have voted "aye" in the poll, except I'm getting the error that said poll is closed.
Also #2 - You stole my thread. But I guess that's ok.