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In Diablo you really was frightned sometimes. That unfortuantly was not the case in Diablo II fot the most part. One of the things that might add to the true Diablo experince is NOT having the 'Life status bars' obove the heads of monsters.
The lifebars are crucial in determining how much damage you're inflicting on monsters. It's especially important for oddball characters who aren't doing 10k damage or against bosses.
Not knowing how much hp a monster has left isn't scary, it's simply frustrating.
The lifebars are crucial in determining how much damage you're inflicting on monsters. It's especially important for oddball characters who aren't doing 10k damage or against bosses.
Not knowing how much hp a monster has left isn't scary, it's simply frustrating.
In FPS you donīt have them and if you play Diablo you will see what I mean.
Uh yea, but the Diablo franchise isn't a FPS nor will it ever be. How is that relevant?
And yes, I've played the original Diablo to death. Why do you think they added health bars in D2? It's the same reason they made the alt button display all items. People were clamoring for it in the original and Blizzard listened and added it.
I totally agree, what does FPS have ANYTHING to go with Diablo?
Of course itīs not about FPS. That was just an example. I am trying to figuring out what Diablo II lacked that Diablo had in terms of density and such. And as I said what made you really causious in Diablo was not exactly knowing the condition of the monster. Espesially the Unique ones. Perhaps they can impliment a system that shows on the monsters and not in bars and in a way you canīt be absolutely sure of the condition of the monster you are fighting.
And as I said what made you really causious in Diablo was not exactly knowing the condition of the monster. Espesially the Unique ones.
Ok, now that's two different things we're talking about then. I'm assuming by conditions you mean the enchantments on the uniques like Extra Strong or Lightning Enchanted?
Yes, I definitely think that would be interesting, especially if they had really different enchantments that you never saw on any other unique like the charging unique goat or super-fast unique acid spitter in D1.
Personally I'd like to see them out of the centre of the screen. Stick 'em back up top where the were and not in my way when I'm whacking stuff. The bars are too long to be centre screen.
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I guarantee you that this will be a feature that can be toggled on/off in the Interface menu. Along with the "Block!" text, the critical hit damage text, and whether or not item names are automatically revealed when you're close to them.
There just isn't any chance whatsoever that these features wouldn't be optional.
I think it would be cool to remove the bars too, for everyone.
Like the OP I Think it added to the tension in D1 more than people realize. In d2 you know when everything is going to die more or less, in D2 there was some sense of fear that maybe the enemy wasn't going to die.
I like the addition of the numbers (to keep track of how much damage you're doing) as an optional thing,
but like the OP I think it detracts from the mood of the game to have the life bar of enemies on everything you attack.