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I think a class that could tap into demonic powers would be cool, but I think every class will be human. we wont see any devils or angels as player characters.
Personally I'd love to see the classes become somewhat more generic, and have you specialize them with your choices. For example:
Warrior:
Skill tree one: Brutal attack type skills (barbarian)
Skill tree two: Defensive type skills (knight)
Skill tree three: ? Use your imagination
Rogue:
Skill tree one: Ranged type skills (amazon)
Skill tree two: Thieving skills (more loot perhaps)
Skill tree three: Melee skills (finesse fighter, dodge and parry)
Etc etc. In this way you can have a myriad of combination from the main archetypes (Warrior, Rogue, Arcane, Elemental, Holy) without needing a class that is super specialized. I don't play WoW but I know that it kind of does this with classes like the warrior, I'd just love to see it to an even greater extent.
I'd like to see some sort of "all out offense" fighter mage class. Moderate HP, low-ish mana, and no real defensive skills, but survives mainly on a "kill or be killed" basis. Think a berserk barb with Blizzard instead of BO (and less base HP).
Templar
Much like the paladin with a hint of necromancer, but slightly more caster-based(let's pretend hammerdins don't exist). It would have debuffing auras that function like curses except you don't have to cast them. Have a few combat skills that were fan favorites like zeal and smite. But also have alot of spell type skills that are magic-based kind of like the necro's teeth/spear/spirit combo. Something that could keep the character from resorting to a one-skill build would be like...say the Templar's smite knocks enemies back, your enemy's resistance to magic damage would very temporarily lowered so you have to switch to using one of your spells really quick after a successful smite. I just think something like that would make PvP alot more interesting and based on skill.
The lore could be that the Templar was once a Zakarum paladin but was exiled for practicing the darker arts. He's not really a bad guy at all but wants to expand his ability further than what the Zakarum order allows. This is how the necromancer was introduced lore-wise except he opposed the common sorcerers. It could easily work with the paladin.