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As we all know in D3 there will be no mad rush in your party for drops. What you see on the ground is yours. But, this made me think about something, what about the rest of the party? When two people kill a boss, and a sword and gold drops, do you both get a sword? It is random between players; i.e I would see a sword where as my teammate would see an axe?
Will there be a time limit; where as if you do not pick up your drops it will be made available for the rest of the party? I can already envision the annoyance when you get a bunch of little dweebs that will be shouting out that every drop of theirs is a SOJ or Griffons (or whatever they will have). And of course since you can not verify this you get to listen to their BS.
Another thing I thought of. Think about now how in a Baal or Diablo game you have 1-2 people that actually do the work while 5-6 stand back ready to grab the drops. Now they might not be able to take your drops, but nevertheless I wonder if you will have players that will just max out in MF gear who can not fight? Will they simply leech the kills to get good drops for themselves?
I think that, what will happen, is that each character will get a "uber drop" from the bosses (more than one item) that will be randomly generated. I don't think that leechers' MF % will have anything to do with their drop if they don't actually kill the boss. The person who gets the killing blow will have their MF count towards the drop for everyone's share. That's my thoughts on how it would work at least... Could make for a whole new way of farming items...
Could make for a whole new way of farming items...
Indeed. I can imagine people running multiple copies bringing some extra mules down for the boss kills to get extra drops.
With regards to the timer on the drops so that after awhile they become available to everyone, I think it'd be good if the drops were hidden at first (so only you could see your own drops, sort of like HGL) but then revealed to everyone after the timer is up. This way, it'll stop people from trying to "hide" or otherwise mislead other peoples drops so they can wait to get it themselves. Likewise, it might also be interested to double back after awhile to see if there's anything worth picking up that someone else missed.
Edit: Actually, just saw a post from Bashiok on the bnet forums confirming that each player will only see their own drops.
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Sorry for being a nub here but how does this new looting system works?
I'm a lil confused
Not sure what you mean by "looting system" but the plan in D3 is that each player will have separate drops. No one else will see what drops for you. There might be a timer after which the drop could be seen by everyone, but there might not. Additionally, if you were dropped a barb hammer and never plan to play a barb I imagine you could pick it up then drop it or trade it.
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Not sure what you mean by "looting system" but the plan in D3 is that each player will have separate drops. No one else will see what drops for you. There might be a timer after which the drop could be seen by everyone, but there might not. Additionally, if you were dropped a barb hammer and never plan to play a barb I imagine you could pick it up then drop it or trade it.
Just to confirm, what you mean is that the monster will drop every individual an item.
Eg. two barb and WD attack a zombie, it drops an axe for one of the barb, a sword for the other, and a staff for the WD, all the items will not be visible to the other?
No, it drops the same amount of items it normally would but the items get distributed among the players evenly.
I.E.
2 barbs and WD attack a zombie. The zombie drops an axe and a sword. One barb will see only the axe and the other barb will see only the sword. Then the next drop will be seen by the WD only and then it repeats itself.
Okay I can answer you 100% correct:
So if you and a friend kill a boss, the boss will drop items for you and your friend, though you can only see the items dropped for you. The items dropped for you and ur friend are random, that means for you it can drop a low quality bow and for your friend high quality sword and shield.
So its totally random.
On the question about more players, it works on a percentage, so either if you are playing alone or with 4 friend the loot drop will be similar in a way that you will get similar amount of drops if you play solo or with friends!
So once again you can only see the loot dropped for you, if you get the loot and then drop it, then your friends can see it.
Again loots are random and one time you may get 1 item, other time you may get 4 items from a boss fight. Even from a monster!
They implemented this system in Mythos, and it seemed to work pretty well (though Mythos is TECHNICALLY on Hiatus now, so maybe not!)
However, I do agree that this may lead to item farming. Still, I think its a better way of doing things, and allows players with a lot of MF to keep everything they work for..however, I also think that it will make certain items less rare than they are in D2 since there will be more chances for said rare item to drop (a chance for each person).