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Good idea or bad idea? I know plenty of people will whine that its too WoW like, but for a short stint there were orange crafted items in d2 and I think it would add a deeper dimension to the item fetishness. As long as they put in a randomness to it, I think they can pull it off without it being too much like WoW.
Crafting yes, professions no. D3 isn't going to be an MMO, it's an ARPG, good old hack n' slash, no need for gathering and tailoring and things of that nature in it.
Crafted items still exist in DII. I would love to see them return in DIII, as the wonderful nature of the resultant crafts could range from the awful to the sublime. It would be nice if crafting formulae/however it will work in DIII (if they're in it) were kept secret and people had to work them out over time, like alchemy
I wouldn't like to see professions, unless it is adjusted to the D3 world. I'd prefer to see 'class-specific' crafting, like a Barbarian can only craft certain items and only get certain mods (for example: only + to Barbarian skills and not for other classes). Would be more single player friendly as well.
The crafting in dii began a little late to be useful, requiring pgems and runes. When you start to get what you need for crafts, you're already able to farm uniques. Need some low-level stuff...