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Diablo 3 Items Discuss the items that are in and should be in Diablo 3.

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Old 01-07-2008, 23:58   #1
snugglson
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Crafting & professions

Good idea or bad idea? I know plenty of people will whine that its too WoW like, but for a short stint there were orange crafted items in d2 and I think it would add a deeper dimension to the item fetishness. As long as they put in a randomness to it, I think they can pull it off without it being too much like WoW.
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Old 02-07-2008, 00:10   #2
tuxor
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Re: Crafting & professions

Crafting yes, professions no. D3 isn't going to be an MMO, it's an ARPG, good old hack n' slash, no need for gathering and tailoring and things of that nature in it.
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Old 02-07-2008, 20:50   #3
lukefojut
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Re: Crafting & professions

Crafted items still exist in DII. I would love to see them return in DIII, as the wonderful nature of the resultant crafts could range from the awful to the sublime. It would be nice if crafting formulae/however it will work in DIII (if they're in it) were kept secret and people had to work them out over time, like alchemy
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Old 02-07-2008, 22:05   #4
Arkardo
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Re: Crafting & professions

I wouldn't like to see professions, unless it is adjusted to the D3 world. I'd prefer to see 'class-specific' crafting, like a Barbarian can only craft certain items and only get certain mods (for example: only + to Barbarian skills and not for other classes). Would be more single player friendly as well.
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Old 04-07-2008, 05:22   #5
mephiztophelez
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Re: Crafting & professions

i'd like to see crafting expanded. to the point of being able to re-roll certain mods on rare items but not others with the right craft recipe.
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Old 04-07-2008, 20:56   #6
lukefojut
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Re: Crafting & professions

Quote:
Originally Posted by mephiztophelez View Post
i'd like to see crafting expanded. to the point of being able to re-roll certain mods on rare items but not others with the right craft recipe.
I'm not sure I like that, as someone with enough crafting materials would effectively be able to choose their gear.
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Old 04-07-2008, 22:27   #7
Jaydm
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Re: Crafting & professions

I would like to see a crafting become more in depth, but I do not want professions. They just don't belong in an ARPG.
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Old 05-07-2008, 18:30   #8
lidon
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Re: Crafting & professions

Not interested. Crafting leads to material farming and storage woes.
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Old 05-07-2008, 22:54   #9
Rashiminos
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Re: Crafting & professions

The crafting in dii began a little late to be useful, requiring pgems and runes. When you start to get what you need for crafts, you're already able to farm uniques. Need some low-level stuff...
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Old 06-07-2008, 11:14   #10
Tai.
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Re: Crafting & professions

Maybe an expansion of Crafting recipes, some with Flawed, some from there up kind of thing with differing mod ranges.

No for Professions
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