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Let's imagine, for a moment, that D3 ends up pay to play.
I really doubt it will, but just imagine it does.
That would mean we'd have a fairly significant support staff of GMs.
Do you think they'd start giving special case resurrections? Cases such as death by hacker, for example. If it were pay to play they'd have the resources. They frequently give gold or crafting mats back to scam victims on WoW. They've resed HC characters in the past to the most devestating of exploits (account theft via creating same account on other realms, for example), so there's a bit of a precedent, both for the resurrection of HC characters, and for the investigation of individual incidents...
So, let's say they randomly have hostility be a client side action again, for the sake of arguement - if you died to such a hack, do you think in D3, if Blizzard were given the resources, you might get your character back? Would you want it back?
It's not really something I've ever thought of before, and I'm not entirely sure where I stand. The stubborn elitist in me says "HC is HC, death is death", and that's the way I'm leaning, but I'd be interested in hearing other opinions.
Maybe the SPHC folks have more insight on the matter because they actually have the ability to do it when freak accidents occur?
You mention alot about death by hacks. Blizzard in this day and age better be able to make D3 more highly secure from those type of things.......
They'd better have fewer pop up, and they'd better be a lot better about fixing/banning people using them, but I still expect hacks or nasty exploits (eg angelic bug from D2, more recently, in AoC it was momentarily possible to exploit an ability to create an AoE attack that had the area covering an entire zone, speed hacks are very tough to eliminate, WoW has had server crash exploits in recent memory, etc) to pop up.
I don't expect a situation like we've got with TPPK right now. But I expect that there will be the occaisional one that pops up, results in multiple people dead, the users banned, the exploit/hack fixed shortly, but the question is, will the players stay dead?
I can't see it happening, not least because as soon as people realise there is possibly a way back, the support staff would get endless 'I died, can you just..' calls.
If there is non consentual pvp in D3 I honestly worry a lot about speedhack. Because it's fairly easy to catch after the fact but I've never seen a game that has been able to prevent it completely.
PK + Maphack + speedhack would essentially be the new tppk.
Basically it has many incarnations. Theres different teleport hacks and speedhacks in most 3d online games.
I'm not exactly sure how they work but they essentially tell the server you are in a different place than you actually are. In D2 that would cause massive desynch, but in most other games it works.
Every once in a while you see it in WoW pvp games, someone gets out of the gates before the game starts and caps things, and then proceeds to essentially teleport around the map.
Same thing happens in certain FPS's that I've played, the ones that people wanted to cheat in I guess (mostly counterstrike). Someone with speedhack basically just moves at 10x the speed and you cant always see where they are.
From what I understand they're fairly hard to stop, but I'm not sure why.
There was talk about enabling a special dueling mode for HC in the pre-d2 days, in which the HC function would have been disabled. So you could basically join a special arena/dueling game in which you'd be non-hardcore, able to die all you wanted, like a regular character.
That obviously didn't happen, nor did any type of arena game, but it would have added an interesting wrinkle. I'm against that idea, in retrospect. I think it cheapens the HC experience if any deaths don't count. It's incumbent on the game makers to prevent cheats and hacks from ruining the experience; trying to ameliorate that by allowing some forms of resurrection is problematic and at best a dirty bandaid on a wound.
That obviously didn't happen, nor did any type of arena game, but it would have added an interesting wrinkle. I'm against that idea, in retrospect. I think it cheapens the HC experience if any deaths don't count. It's incumbent on the game makers to prevent cheats and hacks from ruining the experience; trying to ameliorate that by allowing some forms of resurrection is problematic and at best a dirty bandaid on a wound.
I agree, mostly, but you have to then make a decision which sacrifice needs to be made.
Either you make the sacrifice that cheapens HC (allowing ressurections when the death was due to a hack / cheat) or that sacrifices the game mechanic (non-consentual PvP) that enables the hack to cause the loss.
Or the third option I guess which is to not remove either, and just take the negatives that come with that.
Mouse there's a very small chance it would be pay to play. Pretty much none.
But if there was, I don't think being resurrected would be what I'd want, but to have the cd key of the hacker banned... and if DMs can do that, then great.
My guess is, either games are going to have an option allow hostility or not. Or to be hostile both sides have to agree... but that's just a WAG.