Please respect other members. Please do not post links or information about hacking/warez/cheats.
Read the rules of these forums as we rarely warn before banning. Lost or need RSS check the forum map.
Didn't see a thread yet for new Witch Doctor skill suggestions.
Well, here you go!
I'd personally enjoy something along the lines of:
Flesh Golem
Trainable at level 15 Build and animate a golem made from the carcasses of your fallen foes. Casting the Flesh Golem skill would cause you to "pull" a dead body from around you, crushing it into a mass that would become your own, animated Golem. Repeated casts of the skill at any point in the Golem's lifetime would pull additional corpses into it, increasing its strength and size accordingly. The number of corpses that could be added to the Golem would be directly proportional to how many points are put into the skill, at a max of perhaps 20.
I'd envision a maxed out Golem rivaling the size and shape of the "Thousand Pounder" shown in the gameplay video. A Golem built of only one or two corpses might look a little undeveloped, grotesque, and shapeless.
The disease spell could be cast on it to give it a disease aura (much like the mongrels), and perhaps some other skills could compliment the Golem as well.
What do you think? I think it'd be a perfect fit with the class, a great connection with the Witch Doctor's influence, the Necromancer, and a wonderful showcase for the engine's ability to show great variations in size.
How quickly would you reach the maximum number of corpses? Does it stay between games? Is it on a timer? Overall I like the idea, just some questions I had.
I must say that the idea of upgrading minions is something I like. I hope the WD has more of these abilities.
__________________
Witch Doctor = top half of a Flayer Shaman = cracked-out, grass-wearing, jungle hobo = bobbing clown who vomits leaves a.k.a. Bobo the clowning village idiot. And people thought Necromancers had an image problem.
I wouldn't think it would take long at all to get enough corpses. Anything made of flesh that you've killed could be added to it, and with a twenty corpse limit that could take minutes. I was thinking that, if the WD was standing amidst a field of bodies, one could just hold the skill button down and the bodies would, one by one, join into the Golem.
Timers aren't any fun, so I think he should last until death of some sort. I don't know yet what they plan to do with summons on logout..
Another idea for him that fits with the skills already shown could be the ability to detonate him. Max capacity golem explosion could = massive damage, giving the strategic element of being able to take time to harvest corpses to create a huge bomb to take out a room of monsters. Greatly diminished effect on bosses though, maybe.
That is actually an interesting idea. Should higher level summons make a bigger splash when detonated, or should it be the same for all minions?
__________________
Witch Doctor = top half of a Flayer Shaman = cracked-out, grass-wearing, jungle hobo = bobbing clown who vomits leaves a.k.a. Bobo the clowning village idiot. And people thought Necromancers had an image problem.
Perhaps different mobs risen to make the golem would gave him different abilities, like life leech for a vampirelike foes corpse, or desease cloud wich spreads around him as he walks for a poision type or zombie mob.
Each risen corpse of same type would increase effectivnes of that ability or you could make one with many different, but weaker abilities.
Maybe on some cartain monsters he could be able to steal other classes skills for a short amount if time.
Like some shout to increase his the Witch Doctors, his summons and perhaps other party members defense or something for a while.
Perhaps I'm going too far now lol
A flesh golem sounds cool, maybe more for a necromancer than a witch doctor but it sure seems a nice concept. It could possibly be more into the "theme" with some kind of big mindless brute summon that gains power by the witch doctor trapping more and more souls in it. Appeareance change would probably have to be more subtle in that case, like some unholy glowing aura or something in it's eyes... (but a growing golem would be cooler) For after all, the amazons of D2 doesn't have "that" much in common with what was usually associated with them.
Some other skills from me:
Volatile Infection (Curse)
If a cursed monster is slain, it will explode - damaging nearby enemies. Duration, Area and Damage increases with higher level.
The damage better not be too high, maybe something close to 1/4 of a weaker mob's hp excluding resists. As once one goes down many nearby mobs will already be damaged a lot which might be enough to start a chain reaction. (Imagine that: an "infectious" corpse explosion)
Voodoo Frenzy
The Witch Doctor commands an angry voodoo spectre to enter the mind of his foe, forcing it to destroy anyone threathening the Witch Doctor.
Temporarily enslaves a target non-boss enemy. The enemy gets it's attack power greatly increased while enslaved. Duration, Minion Damage, Minion Attack Rating and Minion Attack Speed increases with level.
The point is that conversion based builds are usually, while a cool concept, weak in damage output. With careful tweaking of the damage stats of the enslaved minion this could turn an annoying mob to a great toy of destruction as it goes into a frenzied rampage against it's former allies.
If the idea of a flesh golem seems to be a bit too much like a necromancer, perhaps a beefier summon not unlike the dogs the witch doctor summons could be the way to incorporate it; perhaps they could eat corpses much like the druid's dire wolves to power up. Instead of just getting a generic damage boost, maybe they could receive a bonus based on the attributes of the fallen monster they devour.