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There is a ranged class in pretty much every fantasy/medieval RPG. So its pretty obvious that the Amazon will come back. Discuss (skills, new additions, etc.).
Most people are expecting a ranger type, since that can be both genders pretty easily. I've mentioned in a few barbarian threads that they might as well take the throwing skills away from the barb, since he doesn't look likely to need them in D3, with the improved jump and the super fast charge. (Not that he especially needed them in D2, for that matter.)
So I'd say put those on the ranged class, and make it a pure ranged class. No melee skills, or at most one for special situations. Something jab-like, perhaps. I was going to advocate no valkyrie type skill, since that tank made bowazons too easy in some ways (even before mercs got so powerful in d2x), but after watching the wwi movie and seeing how vast the swarms of monsters are, and how quickly they attack, I don't see how a pure ranged char could survive w/o some kind of minions, or else a lot of freezing/slowing/crowd control skills.
The trick is to find a way to create a variety of comparable ranged builds, so throwing weapons, bows, xbows, etc are all viable, for different reasons and different play styles.
As I've noted elsewhere, it seems that Blizz design philosophy for skills in D3 is heavily focused on crowd control. Even without a tank, I'm sure a ranged character with multiple AoE attacks - and perhaps a knockback weapon - should be able to survive easily (but hopefully not too easily). I frankly wouldn't be surprised if Multishot became a tier-1 skill, and if it started with 5 arrows at lvl 1.
Further, Blizz has suggested more emphasis on team play, meaning that your tank would be your Barb/Knight buddy, obviating the need for a separate summon. This would be further augmented by the dodging skills that come standard on practically every ranger/rogue class in every RPG ever made.
I rarely spent any time outside of the Amazon class in DII, so this topic is pretty important for me.
I'm pushing for a ranger/rogue type class with the addition of guns. Come on it's been 20 years since the last game and I think if people can launch frozen orbs and spears of bone from their palms someone could invent a friggin' handgun.
The Lore and Environment presentation makes special mention of Skovos and it's culture - Skovos is the main island from which the Amazons and Rogues came from (and they are not female only, any more than only teenage girls can be mages or old men with mullets can be necromancers). They said that Skovos will not be visited in D3, so why did they have to go into so much detail about the lore of the place? Because some version of the Amazon/Rogue will be in D3.
First, if you can throw fire from your hands, where is the motive to make guns?
Second, as someone said, 20 years is not nearly enough time to go from gun powder to guns. Then again, who said they had to be semi-automatic? They could be flint locks, though that's still a stretch. Or maybe, guns have been in the works for the last hundred game years, and only in the last 20 have primitive guns become possible. The story could allow for it if the designers really wanted to.
Third, if they did make guns, they could be balanced to work only about as effectively as a crossbow. Long reload time maybe?
I don't think guns would be a good addition. They really don't fit the game world so far.