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I was explaining Hardcore mode to my girlfriend (yes I know that's an obvious setup guys) and she was wondering why we would choose to risk our characters voluntarily. In the process of elaborating the basic reasons it got me thinking about D3 and the potential changes it could bring to Hardcore.
I was thinking about quests that are only unlocked above a certain level and only in Hardcore mode. This could easily be explained away through the NPC giving you the quest saying something like "I've heard of your great exploits and think you might be able to help me with this..." Ideally these quests would be incredibly difficult but with high returns, a true reward for reaching higher levels in Hardcore mode.
They could even implement a system where the drops from these quests could not be picked up or traded to a character below a certain level, so the drops wouldn't be abused.
It's not much obviously, it just got me thinking about the system and hoping for increased difficulty and content in Hardcore to make it truly a separate experience. Obviously it could start off with the same early game content so as to ease the transition to HC and ease coding constraints.
i play hardcore primarily because its impossible to get a good game going in softcore. Dying in SC is a lawl moment and no one puts the effort to play the game properly, they just screw around. Charge into a pack of dolls, tele into the fanatic urdars, and then the rest of us are responsible for clearing their body, and we get nothing in return.
When i first started HC i was a real chicken but now there is no difference in my playstyle, except that in SC i sit there and wait out lag spikes sometimes.
It's got nothing to do with my own risk of death. For me it's worth it because I know the other people in the game are playing the same game I am.
o i just realised i only responded to the first sentence of your post hehe
Yeah it would definitely be cool to add some sort of incentive for people who play HC. You would hear a LOT of people complaining about any aspect of the game that can only be unlocked by playing HC tho. And I'm pretty sure there are a lot more people playing SC than HC, so I'm dubious about Blizzard doing something to only benefit the minority, snubbing the majority.
I think the glory of beating the game on HC is enough of a reward. I don't think you should get anything extra for it besides just that. And I don't want to be missing out on anything if i choose to play SC. People should play HC because they are up for a challenge, not for rewards.
That's my opinion comming from a former HC player.
Let HC be for us madmen who do it for the kicks not phat loot. The fact that the majority doesn't grasp why the hell should anyone play HC is the best reward I could get.
"What extra content you get in HC?"
"None".
That is some serious conversation.
It feels that I've broken out of the box of mindless min-maxing grind which SC is.
Just a quick mentallity difference example. After playing HC, for some reason I tried SC. I was like WTF when I saw +16 health health small charms being left on the ground. Nah Sc is definetly not for me, there is no challenge in it whatsoever.
One of the pros is (obviously) I get more cool items. The cons are that it's the kind of thing that attracts people to play a certain mode just because of better rewards, and it's likely to make people complain. I like how it is now, and I like playing with people who chose the same route without loot rewards as an incentive.
If there is additional "HC only" content, it had better be epic and insanely Hard. Nothing that could ever be solo'd, ideally requiring teamwork of a full 8 player party.
I've never been a fan of high end items (boss farming is boring), so the drop could be something visual only, like a special animation/graphic for characters that have been part of the victory.
If there is additional "HC only" content, it had better be epic and insanely Hard. Nothing that could ever be solo'd, ideally requiring teamwork of a full 8 player party.
Never going to happen because that would interfere with balancing.
Let HC be for us madmen who do it for the kicks not phat loot. The fact that the majority doesn't grasp why the hell should anyone play HC is the best reward I could get.
Let HC be for us madmen who do it for the kicks not phat loot. The fact that the majority doesn't grasp why the hell should anyone play HC is the best reward I could get.
"What extra content you get in HC?"
"None".
That is some serious conversation.
It feels that I've broken out of the box of mindless min-maxing grind which SC is.
Just a quick mentallity difference example. After playing HC, for some reason I tried SC. I was like WTF when I saw +16 health health small charms being left on the ground. Nah Sc is definetly not for me, there is no challenge in it whatsoever.