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Alright, I personally love that each player get his/hers own loot. It adds fairness to the game character-wise and the lag won't play such a big part of the game. Anyway, I have some suggestions how to improve this even further.
One big problem with individual loot is this: when you play a character that kills a lot monsters off-screen, you'll miss a lot of loot. This happened to me a lot playing mythos, and I hated it. Always running around searching if I missed something and if your party split up, you have to check their kills too to be sure you're not missing a godly item just because you wasn't there.
And you don't know what other people are getting which is kind of annoying especially if you're playing with a party full of friends.
There's one or two things we can do about this.
1) There could be notices like "an unique dropped" and arrows pointing to the direction (green arrows for sets, golden for uniques etc).
2) All the players could see the loot, but just pick up their own. If it isn't your loot, then there would be a name after the item's name, like "Unique Ring (mouseman)". When you press alt, you could only see the item you can pick-up, but if you press ctrl+alt you could see all the items. If you hover your mouse cursor over the items, you could naturally see them.
I think the 2) option would add much of the interconnectivity to the game a pure individual system is lacking. You could still be pissed that someone else is getting nice loot, or be happy of your own. And this way someone could notice you if you're missing your own loot. Maybe you could even click a toggle button on the party screen, similar to HC loot button, that would enable other players picking up your loot, if you're playing in LAN and sharing items anyway.
What do you think? I don't see any reason why they shouldn't implement this kind of a change to the game as it only improves the gameplay and brings the party more together. It good for the immersion, too.
Well maybe you could bring back the competition over loot this way:
If both of my suggestions applied, it would look something like this:
The player who gets the loot has a golden arrow pointing to his loot. The other players see an unique ring with the players name on it. BUT what if they also saw a timer? Like "unique ring (mouseman, 00:30)" and counting. After a while, it would be public property and up for anyone to grab.
Normal items, like potions, scrolls and white items would have smaller timer or no timer at all. I really like how this would bring the players back to the same party.
I think that from a clean-looking interface perspective, Option 2 is out. Reason being:
If you're fighting with five other players and you kill a boss, everyone's respective loot is going to drop at the same time. A huge pile of items is going to fill your screen, and here's the kicker: you will only be able to interact with 1/5th of it.
Two problems with this. The first problem is that out of all those items, you have a 20% chance of seeing what you want and an 80% chance of seeing someone else with what you want (Thus, 80% frustrating and 20% rewarding). Secondly, you would have to go through the trouble of filtering through all the items to get the smaller percentage that is your own -- Entirely too time-consuming for such a fast-paced game.
Keep in mind also that, even though it will be an optional feature, items show their text automatically now. No alt-key is required.
Your first suggestion is much more feasible. I could very easily live without it, but I would certainly take advantage of it if it were an optional feature.
I agree to the personal loot as I thought the same. I'll add these things:
-each player gets his loot and can only see\access that loot on the ground
-you can turn off that option in game\player and share loot (with warning\consent)
-I like the set\unique "alarm"
Looking for drops, collecting and hyper-clicking after the start levels is VERY annoying and wrist-breaking. Maybe is horrible for Diablo lovers, but:
-I'd like an integrated Atma stash or an high expandable inventory going to high levels
-would be nice something like a loot filter (option), to remove all drops under a certain item type (no more daggers at level 99 if you like). Better nothing that those piles of junk (that cover uniques).
-nearby drops are listed inside a "drops window", so you can look\pickup them easily. This is hard I know :P
p.s: I'd also like a map custom comment system to trace the useful points on the map and maybe the road
It should be possible to see all loot, and only have it reserved for like 5 seconds or something. Make all others loot grey for 5 secs or something.
I mean it's meant so as to make a fair system out of Boss loot and in tight fights, but if a good item or rune drops for you when rest is ofscreen it should be your's if it's not claimed within a few seconds I'd say.
And I can easilly imagine running around trying to check up on all loot dropped instead of playing, wouldn't have to if it was a short timer.
They added the healthbulbs to incourage ppl to stay in the fight. Shared loot in open areas will as you described have ppl running all over the place checking or scavenging loot instead.
Alright, I personally love that each player get his/hers own loot. It adds fairness to the game character-wise and the lag won't play such a big part of the game. Anyway, I have some suggestions how to improve this even further.
One big problem with individual loot is this: when you play a character that kills a lot monsters off-screen, you'll miss a lot of loot. This happened to me a lot playing mythos, and I hated it. Always running around searching if I missed something and if your party split up, you have to check their kills too to be sure you're not missing a godly item just because you wasn't there.
And you don't know what other people are getting which is kind of annoying especially if you're playing with a party full of friends.
There's one or two things we can do about this.
1) There could be notices like "an unique dropped" and arrows pointing to the direction (green arrows for sets, golden for uniques etc).
2) All the players could see the loot, but just pick up their own. If it isn't your loot, then there would be a name after the item's name, like "Unique Ring (mouseman)". When you press alt, you could only see the item you can pick-up, but if you press ctrl+alt you could see all the items. If you hover your mouse cursor over the items, you could naturally see them.
I think the 2) option would add much of the interconnectivity to the game a pure individual system is lacking. You could still be pissed that someone else is getting nice loot, or be happy of your own. And this way someone could notice you if you're missing your own loot. Maybe you could even click a toggle button on the party screen, similar to HC loot button, that would enable other players picking up your loot, if you're playing in LAN and sharing items anyway.
What do you think? I don't see any reason why they shouldn't implement this kind of a change to the game as it only improves the gameplay and brings the party more together. It good for the immersion, too.
As far as I can see the best thing is what they are doing. When you kill something ......any drop for YOU you will see. If you miss it then tough having bells and whistles is not the answer. If you don't see it then its your loss. As far as what others get thats their business not yours.
The current system favors melee characters over ranged ones. Melee character are always standing nearby when ranged characters might not seem what they're hitting with their javelins/arrows/spells. Specially area effect spells, like Corpse Explosion, kills a lot of people off-screen.
This is my main concern. It's frustrating to run around looking for what you've killed. This is exactly the kind of downtime they said they wanted to avoid in the game. It might sound good on paper but having experienced it in mythos I can say it doesn't work as well as intented.