Please respect other members. Please do not post links or information about hacking/warez/cheats.
Read the rules of these forums as we rarely warn before banning. Lost or need RSS check the forum map.
Re: Please, no more din din, no more overpowered dins
i think pvp hdins are lame. but when it comes to key runnin and mfing....i think little surpasses them. especially for killing speed and relatively cheap gear
Re: Please, no more din din, no more overpowered dins
Quote:
Originally Posted by rottenapple
i think pvp hdins are lame. but when it comes to key runnin and mfing....i think little surpasses them. especially for killing speed and relatively cheap gear
lets just set the record straight, Hammerdins were simply a bugged class. Back in the day the leaded tester Kelly Johnson actually failed to notice that Concentration which was supposed to only add to physical damage actually worked completely which it was never intended to do on Blessed Hammer a purely magical skill that evolved from an undead only skill tree.
I remember all the *****ing that began when this glitch was discovered, buy the time of the next patch Blizzard had already made all major skill balances and basically left Hammerdins alone because of their enormous popularity. Lets hope now with Kelly Johnson gone a more resourceful play testing staff is checking all skill interactions for possible bugs and exploits so we wont see this awful build again. Paladin was a truly fun class, don't blame poor testing oversights and Blizzards then poor decision not to allow concentration to work on Blessed Hammer as reason to axe the Paladin class.
Re: Please, no more din din, no more overpowered dins
I'm looking forward to seeing what new classes Blizzard has.
The Barbarian has a "Charge" skill so I can't see the Pallys being back really.
__________________ Salute, guys. ~ Often here but not logged in.
There's enough walls of text in this thread to build a small gated community.
There's also enough drivel to make a little pond in the middle,
and enough quacks to populate it with ducks. -- Kossy
Re: Please, no more din din, no more overpowered dins
Well, I don't know what your infos are Thyiad, but I heard other thing. And that is that pallys will be kept for their wellknown rulz-ness.
Please confirm/infirm that info.
LE/PS : I do hope that we all know the wright codes from my first post in this thread. I mean 'dins = hammerdins , and not all paladin class. Cause I want that only those buggy hammerheads to dissapear ( for top lame subclass ), not the paladin class itself, which is pretty cool.
I should put the "h" in front of dins, not to create any confusion
I pretty ask a mod to corect the first post and replace 'din with hdin. Thnx.
Re: Please, no more din din, no more overpowered dins
I'd be surprised if the Paladin was gone, he was one of the most versatile classes with dozens of different builds. Sure, some were overpowered, but now the budgets and teams are bigger, the development and testing phases longer - we have the technology, we can rebuild! I wish all the old Diablo classes were back, I'm going to miss them, whichever ones don't make it that is.
People hate paladins in PVP, but love them in cooperative groups for their auras.