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Go Back   Diablo 3 & Diablo 2 Forums > Diablo 3 Community Forums > Diablo 3 Suggestions and Wish List
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Diablo 3 Suggestions and Wish List Request and argue potential features you'd like to see (or not) in Diablo 3.

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Old 30-06-2008, 06:35   #1
jamesisbest
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teleport changes

I know this is a touchy issue but an important one.

I think there are three possible ways blizzard could go about making the blizzard skill. I will list them in the order from what I view as best to worst.

1. No teleport skill for player characters. It will be acceptable as an enemy skill since it can add to enemy variety.

2. Teleport allowed as a class skill for a maximum of one of the classes. This skill however will have a 30 second cooldown timer to insure it will not be abused. This will allow it to be a useful skill for getting out of a bad situation when using a weak caster/magic class when they need it. It will prevent people using it to skip dungeons, or use it for an excessive advantage in pvm and pvp situations.

3. Teleport allowed for a maximum of one class and with a lower cooldown timer of a few seconds. It will be more viable as an occasional pvp tool. However, the real kicker is that it can't teleport past objects such as walls, tables, and other such things in order to disallow people skipping dungeons. This option is not nearly as strong as first 2 I listed in my opinion.

One thing they should definately not have is items that can give the teleport skill to other classes. Many Diablo 2 exploits are results of the abuse of teleport, especially with paladins using enigma. I would prefer no teleport at all because in a rpg it isn't mandatory and could bring about disbalance quite easily.

What are all of your opinions?
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Old 30-06-2008, 07:15   #2
prion
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Re: teleport changes

well it should *not* be an item.

maybe scrolls...then teleport casts would be limited by your inventory space.
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Old 30-06-2008, 08:24   #3
Kiroptus
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Re: teleport changes

I think teleport should be out. There I said.

They already said that there are many random scripted events that can happen in the dungeons. Rubble may fall, the floor might open, a secret passage might reveal itself, etc... teleporting ahead of those scripted events could be troublesome.

Imagine: A part of a bridge is about to colapse, its bound to happen when you get near, you teleport right in the area where it will colapse, you fall into an abysm, insta-die. Was it a lv 99 hardcore character helping someone in normal diff? Too bad, its over.

Just get away with teleport, lets have more sane mobility skills like the ones from the barb.
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Old 30-06-2008, 10:51   #4
Hello Jim
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Re: teleport changes

Maybe.
But teleport is still the coolest skill in Diablo. I hope it'll be back at least only for Sorc.
I just love teleporting..
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Old 30-06-2008, 13:23   #5
diabloIII
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Re: teleport changes

im pretty sure that they will put a cooldown cause if u look carefully in the gameplay video when the barb use is bo and can see the skill square having a cool down so for teleport if there is they will probably put a cooldown cause the it was too much abusive in d2
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Old 30-06-2008, 13:37   #6
Vulcon
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Re: teleport changes

That would be a shame.
As someone who plays exclusively in Single Player the teleport skill is one I rely on most often. I can appreciate on-line there is potential for abuse, but it makes retrieving bodies much less painful than walking all the way, especially for places like the underground passage or when facing Diablo.
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Old 30-06-2008, 13:40   #7
diabloIII
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Re: teleport changes

i prefer having difficulty retrieving my body then having a freaking blizz sorc non stop tele that was so annoying
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Old 30-06-2008, 14:09   #8
Vulcon
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Re: teleport changes

As I said, I play exclusively in Single player.
I suspect on-line is whole different story, and needs to be looked at differently.

Similarly, I can totally understand the justification of the change in telekinesis, but for a Single player, never playing on-line, it was a loss.
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Old 30-06-2008, 14:17   #9
Throndhart
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Re: teleport changes

15 second cooldown. Problem solved.
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Old 30-06-2008, 15:18   #10
Swiffer
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Re: teleport changes

Quote:
Originally Posted by Kiroptus View Post
Imagine: A part of a bridge is about to colapse, its bound to happen when you get near, you teleport right in the area where it will colapse, you fall into an abysm, insta-die. Was it a lv 99 hardcore character helping someone in normal diff? Too bad, its over.
Most games that have these kinds of scripted events prevent stuff like you suggested from happening by having the particular part of the floor be unwalkable, so if your teleport would land you on the part that was scripted to collapse, you would get pushed back to the edge, where it would then collapse in safety.

If they include teleport, this will be one of the things they need to take into consideration, but i don't think it would be a difficult impediment.
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