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Go Back   Diablo 3 & Diablo 2 Forums > Diablo 3 Community Forums > Diablo 3 Characters and Skills
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Diablo 3 Characters and Skills Discuss the not-yet-revealed characters, and speculate on their potential skills and abilities.

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Old 30-06-2008, 03:23   #1
Goddess Belldandy
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Cool 5 and 2 analysis

I have a feeling, since Diablo III is staying true to its roots and offering free online play, that Blizzard will have to make its extra money the traditional way, expansions.

Coming out with 7 classes would make it difficult for a traditional expansion. So there will definitely be 5 classes with D3Classic and the D3expansion will end up being the "other 2" classes that Blizzard decides are a must need after the communities reaction to D3Classic's launch.

And let's face it, the necro role was already filled, so that rules out that type of class. The only way the necro will be added now, is if they make the witchdoctor unique enough for a necro to be allowed in the expansion, and the necro would have to have his skill types changed enough to stray away from the witchdoctors qualities, or from now till launch, the witchdoctor will have to have some things changed. Or it could be that the necromancer is just gone for good. (i love the necro and hate to see him go). Also remember back in D2 that all 5 classes were extremely unique and different from eachother. It will be the same way in D3. So right now the possibility of a necromancer is very grim. Because if they added it, it would be like having two necros. Which would go against their roots of having vastly different classes.

So with that in mind, we definitely have 2 down and 3 to go (for D3classic).
The classes left in d2 are sorc, amazon, paladin, assassin, druid. With sorc, zons, and paladins being a thousand times more popular than assassins and druids, it seems more likely there will be some version of them in D3classic. There's alot of speculation about that image of a guy with a wolf hat and a snake being a druid, however, blizzard wouldnt release the third class on accident like that, im pretty sure thats either random art or its just a female witch doctor. It seems most likely its a female witch doctor. Witch doctors can definitely be seen wielding a snake and the wolf head is very naturelike. The artists arent always technical anyways. So i have a feeling that is just concept art for the female witch doctor. Also keep in mind that druids and witchdoctors are almost alike in some ways so that it would be kind of weird for them to release a witchdoctor and druid in d3classic. But we might see a druid in the expansion, or might not. Remember there are now druids in WoW and the Diablo 3 team is strong on keeping this game away from being anything like WoW.

Altough the assassin is sexy and cool and they had good intent with her in D2EXP, she definitely wont be in D3classic. However elements of her might be put in other characters. Also keep in mind that WoW has a hunter who uses alot of traps...and as i said before, the Diablo 3 team is steering away from WoW as much as possible. So they might take elements and qualities of the assassin and implament them into the new classes of Diablo 3.

So that rules out the possibility of a druid, assassin, or necromancer in the initial launch of Diablo3. I spose all that could have been explained in a few words but what the hey I love talking about the Diablo series.

Now ...to fill the other 3 spots.

Two things are clear: One, the Diablo 3 team is not afraid to incorporate new, dynamic classes into Diablo 3 (such as the witch doctor). Two, they are definitely okay with adding exact Diablo2 classes to Diablo 3 (the barbarian is still called the barbarian and his skills are still pretty much the same type, with the same type of play style). So with this in mind, I definitely see a possibility of the Zon, Sorc, or Pally returning in some form or another. They definitely want to stay true to their roots but still have a new game, so although it would be totally awesome if they just made replicas of the Zon, Sorc, and Pally (as they did with the Barb), I highly doubt they will. Since they already showed they aren't afraid to add a new class like the Witchdoctor. So which ones will get the axe and which ones will stay pretty much the same?(like the Barb). That is SUCH a hard choice! The Paladin, Sorceress, and Amazon are all such an essential part of the Diablo2 game...it would almost seem unfair that the barb got to go to Diablo 3 but the rest of his padres didnt get to tag along.

Since Paladins are in WoW now though, and a huge part of that game, I highly doubt the new pally in Diablo 3 will be called a Paladin. So that rules out the Paladin name in D3classic. But there will definitely be an armorclad knight-in-shining armor defender of justic and peace, warrior of the light, in Diablo3classic. without a doubt, i bet anything on that. However just exactly what he will be called and how he will be, it's hard to say. Alot of stuff the paladin was in D2 is now found in WoW (Auras for example, which are a core element to the paladin in D2, was stolen by WoW). The problem I am having is, if they make the paladin a holy spell casting + healing guy + defense guy + aura guy, it sounds like u are just making the paladin from WoW! unfortunately. (i really wish WoW didnt exist)

But no matter what they end up copying from WoW (even though WoW stole it from D2 to begin with) they will definitely have a knight-in-shining-armor guy for one of the character slots in D3classic. names he might be: Lancer, Knight, Avenger, Crusader, Cleric, etc

So that leaves the Sorc left and the Amazon. Obviously, with classes all being dual gender now, the names will not be the same. Amazon cannot be at least, but Sorc could still be. (Sorcerer and Sorceress) However it seems they are keeping the names nuetral (dual-gender friendly). (like how you don't need to change barbarian or witchdoctor to a female version). So that rules out the possiblity of it still being called a Sorc. So with the names Amazon and Sorc ruled out, we need new names. But the classes will still be there. Obviously there will definitely be a pure damage-based casting crazy magic guy like the Sorc in d2 and there will definitely be a bow/ranged weapon user, without a doubt. So although its impossible for them to keep the names, their spirits will live on. I know this for SURE because they are keeping the spirit of the necro and the barb so if they are doing it with those two (that's 2/5) they would have to do it with the rest.

There's a whole slew of names for the new caster. However names it CANNOT be are obviously: Warlock, Mage, Sorc. Which shrinks the names it can be. Only leaving: Archimage, Wizard, Conjurer, Sage. (theres more i just can't think of them at the moment)

The final class, the bow user, with the spirit of the Zon in mind, will be something like a Ranger, maybe with elements of the assassin thrown in. I know that's starting to sound like a rogue with a bow. But meh, it might work. However the amazon was so hugely popular in Diablo2 they might just make a new version of it like they did with the barb. (the name can't stay the same though do to obviously complications as mentioned before (amazon is a female only name). However what the name will be is really hard to tell. Hunter is out, obviously (it is the most grossly overused class in WoW). So that leaves names like Ranger, or Stalker. And it won't be a Rogue since the ROGUE is super popular in WoW.

Really', I am very interested in seeing what they end up naming the new Amazon, Sorc, and Pally. However, I definitely believe it is their objective to have the spirits of the five original diablo 2 classes live in diablo 3. I am willing to bet everything on that. (since they have already done that with the necro and barb).

U never know they could throw a left fielder and come out with a brand new class and just dump one of the classic ones. However, I really hope that doesn't happen. The Sorc, Zon, and Paladin type classes are essential to the Diablo series, at this point. If you get rid of any of them, it wouldn't make sense that they brought the Barbarian back (word for word) and the Necro (although new name, same concept). So it seems clear to me that the original five class concepts of diablo 2 will be back in diablo 3, in some form or another. And the expansion will have two random odd balls, or something they forgot.

Using this basis, here is my list of class names in Diablo 3 (pure random guess):

Barbarian, Witch Doctor, Conjurer, Ranger, Knight

Based on the principal [outline] that Blizzard is reviving the spirits of the original five classes of Diablo 2, what do you think they will all be called ?

and gomenasai... for the wall of text...
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Old 30-06-2008, 03:51   #2
Manovan
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Re: 5 and 2 analysis

I agree on some of what you wrote.

The only thing that's pretty obvious as of now, is that there will be 2 melee type classes, 2 caster type classes and 1 ranged type class.

The #1 melee class is the Barbarian with brute strength, shouts and the ability to massacre at full speed. Some additions could be made to the Barbarian to get some more diversity to its gameplay. Taking influences from the D2 Paladin could be one solution, where the bravery and nobility of the Barbarian will give aura like bonuses to the team. That way the Paladin auras won't be necessary because the Barbarian's buffs will be passive (unless they stick to buffs by shouting).

The #2 melee class could be a Cleric; a variation of the D2 Paladin (a holy warrior) but influenced by the assassin and priest from WoW. They would mainly have sword and shield but could have dagger specialization. They would have holy damage spells and heals, mainly melee (but with some ranged diversion). They could have the auras still, but their focus would be holy melee combat.

The #1 caster type class is the Witch doctor which rules out the Necromancer. If a Necromancer would be added, it would have to be changed from bone+poison+summons to frost+poison+summons to add more elements to the caster classes. I always played Poisonmancer in D2:LoD so it's sad to see the Necro go, but I will definately try out the Witch doctor (and if I know Blizzard right, I will be pleased with the results).

The #2 caster type class could be a Demonologist type, with frost spells, shadow spells and demonology spells (such as metamorphosis, banishing, enslaving demons etc.).

The #1 ranged type class would most likely be a merge of the Amazon and the Assassin. Let's call it Dark Ranger/Shadow Ranger. The focus would be on ranged combat, traps and survivability(endurance/melee/defense).
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Old 30-06-2008, 04:32   #3
Goddess Belldandy
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Cool Re: 5 and 2 analysis

Quote:
Originally Posted by Manovan View Post
I agree on some of what you wrote.

The only thing that's pretty obvious as of now, is that there will be 2 melee type classes, 2 caster type classes and 1 ranged type class.

The #1 melee class is the Barbarian with brute strength, shouts and the ability to massacre at full speed. Some additions could be made to the Barbarian to get some more diversity to its gameplay. Taking influences from the D2 Paladin could be one solution, where the bravery and nobility of the Barbarian will give aura like bonuses to the team. That way the Paladin auras won't be necessary because the Barbarian's buffs will be passive (unless they stick to buffs by shouting).

The #2 melee class could be a Cleric; a variation of the D2 Paladin (a holy warrior) but influenced by the assassin and priest from WoW. They would mainly have sword and shield but could have dagger specialization. They would have holy damage spells and heals, mainly melee (but with some ranged diversion). They could have the auras still, but their focus would be holy melee combat.

The #1 caster type class is the Witch doctor which rules out the Necromancer. If a Necromancer would be added, it would have to be changed from bone+poison+summons to frost+poison+summons to add more elements to the caster classes. I always played Poisonmancer in D2:LoD so it's sad to see the Necro go, but I will definately try out the Witch doctor (and if I know Blizzard right, I will be pleased with the results).

The #2 caster type class could be a Demonologist type, with frost spells, shadow spells and demonology spells (such as metamorphosis, banishing, enslaving demons etc.).

The #1 ranged type class would most likely be a merge of the Amazon and the Assassin. Let's call it Dark Ranger/Shadow Ranger. The focus would be on ranged combat, traps and survivability(endurance/melee/defense).
I think your 2, 2, and 1 outline is a good idea.

I also used to make poisonmancers so it is indeed sad to see him go. However, like you said, I guess it could be possible to have a necro still if you changed it to frost, poison, summons. And with witch doctor having fire, that leaves the elements of: lightning, wind, and earth. Which almost sounds like a version of a shaman. So that would end up ruling out a pure-mage-like class. So i doubt they will throw in a modified necromancer along with the witch doctor because of this. (unfortunately). However I spose if they feel a typical mage isn't necessary, and go for something different, as you suggested, such as a dark/shadow magic user with demon spells..that could work. However, you just ended up describing a Warlock from WoW.

Hmm I will have to say they will definitely have to have a class like the Sorc, because of all these other complications of doing anything different. There will be a pure magic based class with at least three main magic types. I think lightning and ice will definitely still be there. The other one, is up for question. I spose they could keep it at two though. And if it turns out the witch doctor has few fire spires, the new-sorc could still have fire spells.

I agree with ur idea on the cleric. he will definitely be a melee guy. because the paladin was also great at melee combat. and your ideas on his abilities seem unique enough to work (without making a WoW paladin dupe). However i dont think the barbarian will lose his shouts and gain auras. The concept of the "shout" seems to fit a barbarian much better. Perhaps they will keep auras with the new-paladin class for D3 but just do the best they can to make sure none of them copy WoW's paladin. Even if he is a cleric though ..he will need to be profecient in the heavy armor. because if he wasnt, then the barbarian would be the only class wearing heavy plate armor , and the barbarians style is rougher and grimmer. and I think a "knight-shining-armor" with gleaming, beautiful full plate armor is a must have for the Diablo series. so whatever the new paladin ends of being, he will have to be a heavy armor type class. it wouldn't be right without it. (cus the rest of the classes are cloth or leather)

spicing up the amazon a bit and making it a "dark" or "shadow" ranger type class would definitely be cool. And i dont see any complications with that route. perhaps instead of magic arrows it would have shadow arrows. and multishot would be an easy skill to incorporate in the realm of shadow magic. so that definitely could work. alot of ppl think the new zon will be a combo of the zon and assassin. which is basically a shadow ranger. so this is posisble. however they might just stick with a typical archer class..so they dont have to limit the class to one type of path. the real complication comes with javalins. im in a toss up on that one. will they want to keep a javalin type tree in for the new ranged user of d3? or will they throw it out, leaving room for a new skill tree. (im speaking in d2 terms when i say skill trees and also that im just assuming its 3 skill trees, i know it probably not going to be anything like that in diablo3 but im just using references of things i already understand to help convey my thoughts on the issue).

really when it comes down to it. i still think blizzard is going down the path of reviving the original 5 class concepts of diablo 2 classic. this is almost proven with the simple fact of the barbarian re-appearing and the witch doctor being the d3 version of the necro. However they love to spice things up, so you never know. They could just ignore all logic and make totally new random classes. But they would really upset a huge fanbase for sorcs, zons, and pallies. And not only that, it just seems like there's no way around using these class types in order to keep the game true to its roots as they say they are doing.
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Old 30-06-2008, 04:59   #4
Manovan
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Re: 5 and 2 analysis

Quote:
Originally Posted by Goddess Belldandy View Post
I think your 2, 2, and 1 outline is a good idea.

I also used to make poisonmancers so it is indeed sad to see him go. However, like you said, I guess it could be possible to have a necro still if you changed it to frost, poison, summons. And with witch doctor having fire, that leaves the elements of: lightning, wind, and earth. Which almost sounds like a version of a shaman. So that would end up ruling out a pure-mage-like class. So i doubt they will throw in a modified necromancer along with the witch doctor because of this. (unfortunately). However I spose if they feel a typical mage isn't necessary, and go for something different, as you suggested, such as a dark/shadow magic user with demon spells..that could work. However, you just ended up describing a Warlock from WoW.

...

spicing up the amazon a bit and making it a "dark" or "shadow" ranger type class would definitely be cool. And i dont see any complications with that route. perhaps instead of magic arrows it would have shadow arrows. and multishot would be an easy skill to incorporate in the realm of shadow magic. so that definitely could work. alot of ppl think the new zon will be a combo of the zon and assassin. which is basically a shadow ranger. so this is posisble. however they might just stick with a typical archer class..so they dont have to limit the class to one type of path. the real complication comes with javalins. im in a toss up on that one. will they want to keep a javalin type tree in for the new ranged user of d3? or will they throw it out, leaving room for a new skill tree. (im speaking in d2 terms when i say skill trees and also that im just assuming its 3 skill trees, i know it probably not going to be anything like that in diablo3 but im just using references of things i already understand to help convey my thoughts on the issue).
I didn't really picture the WoW Warlock when suggesting the Demonology class. Though I might have done it subconsciously because my main character in WoW has always been a Warlock. What I did picture was more of the AoC type Demonologist but with the frost spells of the AoC Necro or the WoW Death Knight. If fire is a big part of the Witch Doctor, then it's counterpart frost should be important for the second caster type (assuming there will be no traditional mage archetype). The Demonologist class for D3 I had in mind isn't really a pet type class (but it would have a skill similiar of mind control that will temporarily enslave demon monsters). I imagined it more like a destructive frost/shadow caster with shapeshifting abilities, making it able to take the shape of demonic beings similiar to the D2 Werewolf/-bear. It could be similiar to the Sorceress, but corrupted because it has played with demonic magics. This way, those who missed the darkness of the Necromancer would find that in the Demonologist (but with a mixture of Sorceress+Druid spells) and those who misses the necrotic summonings would find that in the Witch Doctor.

A suggestion for the Shadow Ranger would be using poison as a primary way of dealing damage. That way the player can ensnare his opponents, poison them, put up traps making poisonous gas clouds and choose to finish them off from afar or in close combat. I can see javelins being used by the Shadow Ranger, and not just the bows/crossbows. It wouldn't be a typical archer. Neither would it be an assassin. It would have a unique feeling to it.
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Old 30-06-2008, 05:40   #5
sneakytails
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Re: 5 and 2 analysis

Quote:
spicing up the amazon a bit and making it a "dark" or "shadow" ranger type class would definitely be cool. And i dont see any complications with that route.
I do... its called the Javelin and SPEAR TREE Believe it or not some of us like to play amazons who use spears. Stop generalizing and saying that the zon only represents bows only. I dont think that a character that uses only one type of attack (bow) is a replacement for the zon who could use three types for the same build. (bow, spear and javelin)

Its like replacing a swiss army knife with a plastic butter knife. Any replacement (or hopeful re-introduction) of the amazon needs to keep in mind her dual function nature.


Quote:
(cus the rest of the classes are cloth or leather)
If a mage or caster type char wants to wear heavy plate armor and spend the strength points in order to do so, then let them. I like the freedom in d2lod. It creates variety.
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Old 30-06-2008, 05:43   #6
Goddess Belldandy
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Cool Re: 5 and 2 analysis

Quote:
Originally Posted by Manovan View Post
I didn't really picture the WoW Warlock when suggesting the Demonology class. Though I might have done it subconsciously because my main character in WoW has always been a Warlock.
Lol, I know what you mean. However, I realized that you didn't do that on purpose. I was just making sure you knew it sounded alot like the WoW Warlock from what you were first describing. And I just wanted to make sure you didn't accidently do that, because there's no way Diablo3 will have a class identical to any of the WoW classes. That would go against the physics of reality. The entire universe would disappear (the real universe).

Quote:
Originally Posted by Manovan View Post
What I did picture was more of the AoC type Demonologist but with the frost spells of the AoC Necro or the WoW Death Knight.
Ahh okay I think I see what you are saying now. That could definitely work. But not a Death Knight. Death Knight will be the newest thing in WoW and very popular there. Plus death knights use heavy armor and swords. So it would end up not even being close to a mage. However your idea on an AoC type Demonologist definitely works. It would seem kind of quirky and odd to have a demonologist with frost spells though, since you always imagine demonology with fire. However if you are just saying he would be a sort of "pure evil" type magic user, that is possible, but then you end up eliminating any possibility for a sorceress type class. (cus there will be a range bow user and paladin replacement without a doubt). So i highly doubt there will be a pure evil magic user. Also you cannot forget that the witch doctor is supposed to be the new "evil" good guy on our team, replacing the necro. I am sure he will end up having plenty of more evil spells.

Quote:
Originally Posted by Manovan View Post
If fire is a big part of the Witch Doctor, then it's counterpart frost should be important for the second caster type (assuming there will be no traditional mage archetype).
I spose going that route, which would be tricky, could work. What you are basically doing is, is making a hybrid necro/sorc and a hybrid necro/sorc. I know I said the same thing in each type, I did that on purpose. Because essentially thats would you would be doing, is mixing up the magic types with both to make two new characters. (to keep with the spice of a new game). However it still seems too tricky and risky to go that route. People love having a traditional (generic-mage-like) pure magic type user. There's never been any RPG without one.

Quote:
Originally Posted by Manovan View Post
The Demonologist class for D3 I had in mind isn't really a pet type class (but it would have a skill similiar of mind control that will temporarily enslave demon monsters).
hmm, i'm not sure. having demon-control abilities is too much like the old skills of the necromancer. and since the witch doctor is the new necro, if there ends up being any monster controlling, i have a feeling it will be the witch doctor doing it. the witch doctor has pets ..and although the druid had a small number of wolf pets in the expansion of diablo 2, i doubt the initial diablo 3 game will come with two classes with pet capabilities. especially with en mass type tactics. the real question is will the witch doctor be able to make skellies. if he can't then he will disappoint alot of hardcore necro fans. but they could always end up keeping the witch doctor more nature-like in his spells (fire, poison, spiritual) and then have an expansion with a dark evil caster who has Dark magic and Skeletons. However lets not forget that the witch doctor can do bone walls...which definitely nearly rules out the need for a necromancer. Because bone walls implies other bone spells. But maybe that was a fluke who knows. Cus he already has locus swarm which is kind of nature/poison like. he already has summoning. and he already has some sort of spirit monster guy attack thing. and he has fire magic. so im willing to bet he doesnt also have a whole skill tree for bone spells. but u never know maybe its just a side thing for him. he is a witch doctor after all and they can definitely do bone magic. either way it seems to get real messy when digging dipping into the complexities and complications of these new classes and the possibilities for them. i really wish they would just darn tell us already so im stop wasting my breath lol. (Cus im sure they've all be decided permanently already).


Quote:
Originally Posted by Manovan View Post
I imagined it more like a destructive frost/shadow caster with shapeshifting abilities, making it able to take the shape of demonic beings similiar to the D2 Werewolf/-bear.
This is possible, and definitely something that would spice the game up. (who wouldn't want to turn into a demon form?) However the main complications of this go back to what I said before about how there isn't room for a pure dark type magic user because then you get rid. At least not in the initial game.

Quote:
Originally Posted by Manovan View Post
It could be similiar to the Sorceress, but corrupted because it has played with demonic magics. This way, those who missed the darkness of the Necromancer would find that in the Demonologist (but with a mixture of Sorceress+Druid spells) and those who misses the necrotic summonings would find that in the Witch Doctor.
Basically two versions of hybrid sorc/necros like i said before. And this can work in the basis that it keeps true to keeping all the elements of Diablo2 in intact. However I doubt they will do it because those type of hybrid classes are a little too unique and stray a little too far away from the core classes and spirits of the original 5. Even if the Diablo 3 team doesn't really intend to keep the 5 original classes intact (like they are doing so far), the type of classes you are describing just wouldn't balance out. A dark sorc, a dark ranger, a dark witch doctor...there's just too much dark in the scenario. In order to balance out, it can't have so many "dark" themed characters. It works out much better just keeping a generic mage-like guy.

Quote:
Originally Posted by Manovan View Post
A suggestion for the Shadow Ranger would be using poison as a primary way of dealing damage.
I suppose that can work. However then your skill types end up being: Poison, Traps, Passive, Shadow, (melee?). If there's going to be poison in the game, I'm willing to bet the witch doctor will end up having some.

Quote:
Originally Posted by Manovan View Post
That way the player can ensnare his opponents, poison them, put up traps making poisonous gas clouds and choose to finish them off from afar or in close combat.
You are getting dangerously close to a WoW-replica of the Hunter class. I really hope the Diablo 3 team doesn't make the new-amazon capable of melee combat. I love how in Diablo2 you could spam arrows at any range and never had to worry about melee combat skills. It's nice when you can focus all of your power, items, and skills, into only ranged attacks. It was fun being a zon and just spamming arrows. And if you end up going the route of melee/ranged that traps you; you end up becoming just like a hunter in WoW and I highly doubt they will want your play experience to be anything like that. They said they want a fast paced action rpg and I am sure they will do just that. Placing traps and having some meager melee fighting abilities would be useless for the new-amazon. Whatever the new ranged class will be, it will definitely be capable of doing some wicked fast paced damage. It's objective should be to kill the mass of skellies approaching you before they get within melee combat range. But still be able to shoot your bow no matter what the range.

Quote:
Originally Posted by Manovan View Post
I can see javelins being used by the Shadow Ranger, and not just the bows/crossbows. It wouldn't be a typical archer. Neither would it be an assassin.
Although, at first, javelins on a Shadow Ranger sounds kinda weird. However I think I remember reading some lore on shadow rangers with javelins before. So I guess in the realm of fantasy it's possible. However remember that if you make this class shadow-like and the magic user dark-evil, you are running into the problem of having too many evil-type dudes. It wouldn't hurt too much, overall, to get rid of javelins anyways. They were a pretty big part of the Javezons in d2 and still are but it's not like you are getting rid of bows. Which is an example of something impossible.


Quote:
Originally Posted by Manovan View Post
It would have a unique feeling to it.
Yes I hope it's unique and I am sure it will be. Blizzard is notorious for making original things no matter what the circumstances, and still being able to keep the gameplay flowing and fun.
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Old 30-06-2008, 05:46   #7
Manovan
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Re: 5 and 2 analysis

Quote:
Originally Posted by sneakytails View Post
I do... its called the Javelin and SPEAR TREE Believe it or not some of us like to play amazons who use spears. Stop generalizing and saying that the zon only represents bows only. I dont think that a character that uses only one type of attack (bow) is a replacement for the zon who could use three types for the same build. (bow, spear and javelin)

Its like replacing a swiss army knife with a plastic butter knife. Any replacement (or hopeful re-introduction) of the amazon needs to keep in mind her dual function nature.
I see no problem in having javelin specializations for Shadow Rangers. The javelin and the bow/crossbow talent tree could be mixed in one, and then you can have a shadowy figure with poison attacks and a javelin. It would loose some weapon specific skills for both javelins and bows, but the traps and survival spells would make up for it.
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Old 30-06-2008, 05:54   #8
sneakytails
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Re: 5 and 2 analysis

I would be happy with that as long as you mean spear and javelin skills and not just Javelins like you typed. Remember I am talking about spears here too.

Its so early in the game, its almost hard to discuss this stuff without stretching. We might not even have skill trees in D3 as we know them.
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Old 30-06-2008, 05:55   #9
Goddess Belldandy
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Cool Re: 5 and 2 analysis

Quote:
Originally Posted by sneakytails View Post
I do... its called the Javelin and SPEAR TREE Believe it or not some of us like to play amazons who use spears. Stop generalizing and saying that the zon only represents bows only. I dont think that a character that uses only one type of attack (bow) is a replacement for the zon who could use three types for the same build. (bow, spear and javelin)

Its like replacing a swiss army knife with a plastic butter knife. Any replacement (or hopeful re-introduction) of the amazon needs to keep in mind her dual function nature.
I figured I would end up angering the Javelin Amazons out there. I apologize. I'm sure the Diablo 3 is well aware of your fanbase and will not dissapoint you. I am just speculating sporadically really. Plus I am a little biased, I've tried the javazon before but never really saw what was so great about them besides their cow pwnage. ^^ However, I can see how, using my kinetic imagery, that the affect of a javelin in the types of tight levels we are seeing in alot of the demos would be very effective and practical. So it definitely seems like a great idea to keep javelins and their skills in the game. But for any environment, even an open one, like the cow level, javs are still great. And i'm sure the Diablo 3 team hasn't forgotten about them.

Quote:
Originally Posted by sneakytails View Post
If a mage or caster type char wants to wear heavy plate armor and spend the strength points in order to do so, then let them. I like the freedom in d2lod. It creates variety.
That's not exactly what I meant. I definitely agree any class should be able to put on whatever they want. I am not saying that. What I am saying is...the game, in general, must have a "Knight-in-shining" armor themed guy to replace the paladin. A guy with either a mace or sword, and a shield. Or just a big sword. Who wears a gleaming full set of armor, and goes gallanty into battle with a holy sword. Lol. You get the idea. And I think it's essential the Diablo 3 game still has a guy like that. Like the paladin. And imagine, you will have female versions of these shiney warriors.

Quote:
Originally Posted by sneakytails View Post
I would be happy with that as long as you mean spear and javelin skills and not just Javelins like you typed. Remember I am talking about spears here too.

Its so early in the game, its almost hard to discuss this stuff without stretching. We might not even have skill trees in D3 as we know them.
Yes let's not forget the Spearazons. However, if you end up keeping Spear skills, Jave Skills, Bow Skills, and Passive skills...You end up just making a Zon again. (which is fine by me, but once again, the gender issue). So How they deal with this I don't know. I suppose you could have a Shadow Ranger with these ablities, for they are known to be profecient in the way of the Spear as well. It's hard to say.

And like you said, it's so early, everything we say may as well be totally wrong. Really no different than talking about the game before it was even announced. However since the barb and wd are official..those give us the major clues as for what the other 3 will be. hence, this thread.
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Old 30-06-2008, 06:09   #10
sneakytails
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Re: 5 and 2 analysis

Quote:
What I am saying is...the game, in general, must have a "Knight-in-shining" armor themed guy to replace the paladin.
I agree on a guy with shiny armor, But I personally don't see why 20 years after LOD occurred that Paladins (or amazons) would disapear from sanctuary in the first place, hence why replace them completely or even at all. Maybe they changed somewhat and have studied different skills but dissapearing?

This is why merging characters in the first place is risky. It ignores the lore behind the characters themselves.

But perhaps all of our favorite characters will return tweaked in a expansion
later on. And combining certain traits from two characters is blizzards way of expanding the world of sanctuary with new classes in the immediate future.
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