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Re: Necromancer in D3 Poll
Well me just copy-past my thoughts from the other thread:
Of all the classes in D2, the necromancer was the most original in terms of gameplay. All the other classes were very run-of-the-mill in RPGs. Mage, Archer, Knight and Warrior. The necromancer had much more interesting tricks on his sleeve rather than raw damage.
He had manipulation, summons and could dish out great damage. Barbarians on the other hand were a chore to play until you get WW. In the class design chat they said how a skill that passivally ads +2 ou +3% crit chance was too boring. Which was pretty much what the D2 barb was, full of passives, boring one hit attacks. Hell... even the shouts are pretty much passive effects that have to be applied again and again. Only WW was the thing that stood out from him. I never liked the barb because I dont like rushing, and playing through lv 1 to 29 untwiked was amazingly boring.
If the barb, the most item depentent, full of boring passives class and very few fun skills was updated to the D3 barb, which gameplay is now beautiful to behold, full of action, movements, leaps, strong and cool attacks, etc... I cant see how the necromancer himself couldnt get his own update. Of all classes he was the one who really stand out in terms of being diferent.
And no, the WD isnt the update, some of the necro's concepts were transfered to the WD, but he isnt the necromancer. I dont think its cool to receive the WD so badly, maybe I will like him but I cant see why the most original and diferent character was axed and returning only with a fraction of its former concept.
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