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Originally Posted by Brother Laz
Leaving only the 'I'm too lazy to make a new build from scratch' and the 'what if they nerf my build?' arguments. We can toss out the first one, and the second one would only require some extra effort on Blizzard's part to avoid overnerfing (ahem Nova cough).
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And the "I didn't mean to click that button" argument.
And the "I prefer being able to change some skills if I want" argument.
And the "I just want to play an X spec today for fun" argument.
And the "I'm bored with my current build and don't
want to relevel so it's respec or quit" argument.
And the "It doesn't function as well as I thought it would based on my experiences in the totally contrived world of the Dreamstate..."
I realise some of those are "lazy" or what have you, but nobody is forcing anyone to respec for those reasons, either. There's a lot of good reasons to have respec in the game and some poor ones.
The problem with your idea is that it puts the player in a contrived environment, not one that necessarily matches the situations your character is actually faced with. Whilst it would be somewhat useful, respec is a more sensible option, since it addresses many more problems, particularly ones that can't be partially solved by reading guides - eg. patches.
And it doesn't take a significant amount of time away from playing the game for real. You just go do your respec, pick your new skills and get back to it. Not futz around in some "dreamstate" trying out all the skills at once and ruining replayability. Cough cough.
And nerfing is an issue. Any reduction in power means a character has been fundamentally changed by a factor outside their control. Now, maybe a small change wouldn't deserve a
free respec, but players should have the option of choosing for themselves if the change means they no longer want to have that skill.
There's no way to anticipate the size of a needed nerf, though. If there was then they could have balanced it right in the first place. If something needs to be reduced in power by 50% then it has to happen. It is, of course, important that they not make skills useless. But that is completely seperate to the respec argument.
I told numerous people - HGL devs and players (including you) - that HGL both needed and would eventually have some kind of respec option. I suspect the HGL team didn't listen to you any more than they listened to me because they were just as convinced as you are that they knew best.
Changed their tune, haven't they? Why haven't you?
"Dreamstate" would make for a nice mod (ie; autolevel to X) but as a game mechanic, respec is superior.