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I would REALLY like it to be item vs. item trading (with player made currency) a.k.a. diablo II instead of WOWs boring approach. I mean what if trading is part of your fun. I don't feel like "scanning the auctionhouse".
Adding one, stable currency just makes everything so simple and flat. All you will see is... "O item X N X Gold" in trade channels. Just results in way less player-interaction and overal awereness. Need to know what some item is worth? Check AH. Need to get rid of something? Drop it in AH. Need something? Run to AH and buy it.
In short, Diablo trading was a HUGE part of the fun. Don't want the 8-yo friendly appraoch in D3.
Adding one, stable currency just makes everything so simple and flat. All you will see is... "O item X N X Gold" in trade channels. Just results in way less player-interaction and overal awereness. Need to know what some item is worth? Check AH. Need to get rid of something? Drop it in AH. Need something? Run to AH and buy it.
In short, Diablo trading was a HUGE part of the fun. Don't want the 8-yo friendly appraoch in D3.
My 2 cents.
My experiences about D2 battle.net trading can be narrowed down to: "WUG" and "WUW". It can be SO thrustrating. I consider myself social and like to interact with people but D2 trading was pure pain for me. Pretty please give us AH it makes life just so much easier.
I agree with Tigel. Trading in D2 was horrible, but maybe it was also because of the hordes of young kids there.
There wasn't even time to make a better offer when buying or selling an item, cuz they already left in half a second after your first bid. "wug, nn, bye"
I hope trading will be a bit more social and not so rushed, or else they might as well give the option to set up a store ingame on some market place while being afk.
I would REALLY like it to be item vs. item trading (with player made currency) a.k.a. diablo II instead of WOWs boring approach. I mean what if trading is part of your fun. I don't feel like "scanning the auctionhouse".
D2 simply has NO trading system. It doesn't support trading at all. Transaction costs are huge (time to find client/supplier) and there is no market value of items. You never know what it's worth for somebody else.
The fact that you have to use a trick to even move items between your own chars is ridiculous.
Need for currency is obvious too. Even in D2 there were SoJ and HR, so people tried to fill the void.
I do not hope for an auction house kind of thing. The bartering and trading is much of what DII has going for it. I played WoW and using the AH is so impersonal, nothing like making a good trade with a guy you meet in DII.
So rather deal with scams that are possible in DII atm, and then develop the trading system from where it is, keeping the heart of it.
Don't neglect the satisfaction of making a good trade, which in an AH where prices are settled will be impossible.
I think that if they "fix" everything then the game wont have any lasting effect. It's how the players play DII that is the reason for it's success. Which I think is the secret to as why all efforts by others to make a new DII has failed. They tried to "fix" everything, not knowing this was the very cause of DII's success.
Well I guess with an auction house the prices on all different items are more set. Everybody will know the price of his/her item in just 2 clicks.
For me, there where times in D2 that the only thing I was doing was trading. It got me so excited to make profit. With a auction house this gets alot harder since everybody knows the prices, so good deals are harder to find.
On advance that the Diablo 2 item system has, is that alot of items have variables, so the prices still fluctuate more then for example the items in wow.
I am different from Felix in that I have little desire to barter and haggle with others. Trading and working the economy is not something I play games for, especially not rpg games. Human nature kicks in too much anyhow, people start to get greedy and attempt to screw over others in a trade. Plus, trying to find someone to trade with takes time away from what I log into do: slaughter the bad guys!
I'd be happy with two major improvements, make gold valuable and have something like a mail system or a common storage. I'd like to think that Blizzard learned something about how pointless gold became in D2. An auction house might be a bit ambitious for D3 though.
Of course item generation system makes a big difference between games, I mean D2 with rare items and Auction House would be impossible, or at least would require insane amount of work. On the other hand I recently activated EVE online 14d trial and this game has "buyer auction house", which I consider very cool idea.
But in the end, all I would like to see is working economy which would require not too much of an effort make deals in. And I am not sure if D2 player generated economy can be referred to as it has been based on ... dupes.
Don't neglect the satisfaction of making a good trade, which in an AH where prices are settled will be impossible.
I take it you've never played WoW? Playing the auction house is still considered one of the quicker ways to make gold. It doesn't fix prices as they vary quite a bit day to day. There's still a trade channel and lots of items and services are bought and sold there. *Gasp* It's just different than what d2 players are used to and that seems to be a major problem for many of the current players judging from a bunch of posts on the d3 forums here.