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Re: BNet stability and DIII - a question of lag?
I hope Blizzard provides much more powerful machines this time round as their servers. It seems to me the ones they used in D2 are ageing, as evident from being dropped by games when there is too much strain (e.g. Ubers dying for instance).
It's very frustrating, I mean when I first tried to log in to battle.net when D2 was very first released, it was something close to impossible, if not entirely impossible thing to do. But hey it's free to play, besides Blizzard fixed this problem not too long after, so no complaints there.
If Blizzard (and I do not want that to happen) decide to impose a fee, it better be a minimal one (just enough to cover the bandwidth or something). Then again, the only information transferred shouldn't cost a lot of bytes seeing that a lot of the in game data (graphics etc) is processed locally within our machines. Netcode efficiency comes into mind here.
As for hacking, I think it is probably too early to judge, but I agree that the new map system and 3D model looks "harder" to hack, so it's only good news I suppose.
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