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*sigh* with the ragdolls and the corpses dissapearing it seems that my fav skill of all time, corpse explosion, wont be returning... since its now a 3D game with way too much corpses clutering up it seems it would decrease performance way too much so they had to do this.
Sad sad days for necromancers, I guess they will lose their best skill. I hope I am wrong but I dont think we will be using corpses now.
Im still very excited but really sad to see CE go.
I think they CAN and SHOULD keep the dead bodies on the screen. This is the one thing I saw which horrified me about the game. The bodies just disappear. How cheap. It's as though nothing happened in the dungeon. Everything is so....clean after the battle.
They're not just ragdolls--they don't even exist. They were all just illsions in the first place and you simply find the off switch on each of them to turn off thier appearance on the screen. I don't know why, but I can't get over this. The cracks in the ground healing up...like it never happened...everytihng good as new.
It's alpha. Maybe even pre-alpha. Unoptimized. For all you know, they could have removed persistent corpses because the game can't handle it without a massive FPS decrease. Can't have that in an announcement trailer.
If you watch the gameplay video, they show the witch doctor blowing up his summons resulting in an AOE explosion. Not exactly CE, but more useful really since he doesn't need a corpse to do it.
Yeah I loved the mess the CE could generate. Have you seen that dumped slavers corpses scene from the movie apocalypto? Thats where I wanted my necro to be, that was what I wish I could generate in Diablo 3.
The messy and bloody aftermatch of the battle should stay imo. Dont know they will fix that with performance issues tho. But certainly is a lost aspect that will be missed.