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Go Back   Diablo 3 & Diablo 2 Forums @ Diablo: IncGamers > Diablo 3 Community Forums > Diablo 3 Technical Issues and Battle.net
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Diablo 3 Technical Issues and Battle.net Discuss Diablo 3's game engine, color palette, play speed, Battle.net aspects, and other techy stuff here.

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Old 28-06-2008, 22:26   #41
NJS
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Re: 3D does not HAVE to mean cartoon colours and proportions.

Perhaps if this thread and examples get enough attention our Admins. here at diabloii.net can start a Poll or Petition and present it to the dev team so that there is plenty of time to make any changes to the game.
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Old 28-06-2008, 22:32   #42
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Re: 3D does not HAVE to mean cartoon colours and proportions.

Quote:
Originally Posted by Rashiminos View Post
I'd be looking for something in between the "how it looks like" and "should" pictures. The latter looks like someone turned the sharpness up too high and now it's pixellated...
I agree, the how it should is a bit much, but the current look does need a little work.

And as far as the picture posted earlier with the -40% Saturation and 10% Lighter Brightness or whatever and the red color, it looked horrible. It looked washed out and I'll take that green hue over it any day.
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Old 28-06-2008, 22:36   #43
EzkiMo
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Re: 3D does not HAVE to mean cartoon colours and proportions.

Guys, you know that most modern games has a "change brightness option", and I would be astonished if D3 didn't!
Although the size of the Characters REALLY made me question this game. But I guess it's early in the process...
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Old 28-06-2008, 22:37   #44
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Re: 3D does not HAVE to mean cartoon colours and proportions.

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Originally Posted by s4nder View Post
This is what the game should look like. Not done by me but I wholeheartedly agree. The green hue is best left to WoW. Clear, realistic lighting and less of it at the same time would be best.
+1 I *love* the doctored screenshots. D3 should be dark and gritty.
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Old 28-06-2008, 22:39   #45
dexterwang
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Re: 3D does not HAVE to mean cartoon colours and proportions.

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Originally Posted by EzkiMo View Post
Guys, you know that most modern games has a "change brightness option", and I would be astonished if D3 didn't!
Although the size of the Characters REALLY made me question this game. But I guess it's early in the process...
Sigh if only the brightness were our problems
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Old 28-06-2008, 22:40   #46
s4nder
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Re: 3D does not HAVE to mean cartoon colours and proportions.

Yeah, most games also have a "don't play" option, but that defeats the purpose, doesn't it? We're talking about the atmosphere and feel of the game, not adjusting the gamma.
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Old 28-06-2008, 22:56   #47
konfeta
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Re: 3D does not HAVE to mean cartoon colours and proportions.

Ahem. As long as Blizzard doesn't do this, it's fine:

http://www.vgcats.com/comics/?strip_id=224
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Old 28-06-2008, 23:07   #48
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Re: 3D does not HAVE to mean cartoon colours and proportions.

Quote:
Originally Posted by tuxor View Post
Anybody else reminded of God of War in the gameplay?
My thoughts exactly
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Nothing productive ever seems to come out of PK topics - from either side of the "debate".
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Old 28-06-2008, 23:12   #49
Mihail
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Re: 3D does not HAVE to mean cartoon colours and proportions.



This was an image posted by VonVentrue at the official Diablo3 forums over at battlenet. How many of you agree with the above image? I do.
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Old 28-06-2008, 23:14   #50
Kingston
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Re: 3D does not HAVE to mean cartoon colours and proportions.

Well, they didn't go Warcraft 3 on it, but it is somewhat cartoony. And the gore is a bit over the top, too, reinforcing the cartoon style. Diablo 1 had the gore side handled just right (and the art style in general).

They did fix up their buildings in SC2 after the community complained about their looks. If the cause for concern is big enough, they might do it here too. And its not as if they can't put in an optional shader that fiddles with colours a bit.
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