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Re: 3D does not HAVE to mean cartoon colours and proportions.
Quote:
Originally Posted by Brother Laz
Anyone else think D3 looks a wee bit like WoW, Mythos or Dungeon Siege with all its bright colours and deformed scenery?
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Also, the outdoors areas are even brighter than D2 if that were possible.
Time for another 15% brightness reduction like they did with SC2?
Yup, and I don't like it. I can already tell you now that Diablo III doesn't have the atmosphere Diablo, or even Diablo II had. I just hope they make up for it in other ways.
Re: 3D does not HAVE to mean cartoon colours and proportions.
Okay, it's somewhat different, but not even close to WoW.
The official site and the sketches look dark and brooding to me. I think that and the "true successor" talks means that they've going to change it.
Also, having Butcher's room might be fine in D1, but with modern graphics, I don't even know if I want that kind of a game out of D3. They aim to make it a succesful game, not a cult-classic.
Re: 3D does not HAVE to mean cartoon colours and proportions.
Eh.. I just don't think that having corpses pierced in modern day graphics for the whole room is really something to play with. It's not a matter of being scared: I study history and I see these kinds of pictures and videos all the time, where people are being ripped apart and so on. I just don't think we should take these things too lightly or try to generate them if we really don't have to. Call me sensitive, but you can create a creepy atmosphere without senseless gore as you can create an erotic atmosphere without excessive nudity. The part of D1's charm was that the graphics wasn't so detailed - it gave way for your imagination. And it is in the mind's of people, not their eyes, where horror is created. In other words, it's what people think, not what they see, that create the atmosphere.
So I guess he will be back and we will see what they've done to the room.
EDIT: I was really disappointed to that character posted above. It looks lame. The characters in the official site, however, look fitting to D3. Let's remind us that this is pre-alpha, everyone.
Re: 3D does not HAVE to mean cartoon colours and proportions.
I think the dungeon is too green. Why would there be this green hue everywhere? I think that's the sort of thing that is hurting the atmosphere a bit. We wanted dark and gritty, not needless color thrown in everywhere.
Anyway, I agree with mouseman...the D2 tortured bodies didn't really add any flare to the game. It seemed like a waste of a lot of artwork. 20 torture positions drawn in and we just get a little reward for clicking on some bodies to loot them, and we eventually don't even notice them.
Re: 3D does not HAVE to mean cartoon colours and proportions.
Sure the graphics do look lighter but there still seems plenty of dark areas. Plenty of gore and I'm sure it will have a dark brooding story to it. Being able to see enemies is a nice feature for game play so making places too dark can strain people's eyes. Also, they seem to have a lot of variety in visuals which is always a nice thing. I bet we haven't even glimpsed near the gloomiest visuals yet anyways .