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Old 10-06-2008, 07:03   #1
Kiroptus
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Identify, do we really need it?

Certainly one of the things that I find cumbersome in hack and slashes is identify.

Identification of magic items was born in D&D, where magic items were rare and the lore attribute could sometimes identify it instantly (not really sure about that) but the problem is, in a hack and slash game so much magic items drop and so much of it is supposed to be sold anyway, it just annoys me to waste more and more clicks.

I do really think its an outdated mechanic that just doesnt fit hack and slash, certainly it has its place on RPGs like Baldur Gate but in Diablo, I thought it was there just as an adopted feature to make it look more Rpg-ish but neer really fit its mechanics.

If Identify was removed, the item could just drop blue if it was magic and when picked up, it auto-identify itself.

Is anyone so in love and thrilled with the extra clicks that the identifaction process gives to us that they would lament the demise of this fantastic procedure?

And cmon people, Cain is really old now, he should retire as an identificator already.
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Old 10-06-2008, 07:14   #2
prion
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Re: Identify, do we really need it?

huh.

i guess there is only a point to "identify" if an item would have some kind of hidden mods that you need to take to a particular NPC to ID but otherwise you could use it normally.

aaaaaand there would have to be cursed items...

cos really, if you pick up a Jagged sword it should be pretty obvious...but maybe you have to hit something with it to learn that it has lightning damage
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Old 10-06-2008, 07:20   #3
Kiroptus
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Re: Identify, do we really need it?

Yeah, in one way or another, identify "unlocks" the mods in the item but its so ridiculously cheap(75 gold? Thats nothing at all) that it might as well be auto-identified. And I fail to see how infinite auto-identification would be unbalanced in a hack and slash. Plus you cant even equip unindentified items, it would be interesting if you could use an unindentified item and it turns out to be cursed, so it binds to your character and you need to pay an NPC to remove it. But even so its just that, "interesting", because in the end it would be just something to annoy you.
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Old 10-06-2008, 07:29   #4
Mythic
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Re: Identify, do we really need it?

I would be really happy if they did away with identify. I like the idea of making it only necessary for certain quest items, like when Cain tells you about The Golden Bird.
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Old 10-06-2008, 08:25   #5
Lyrs
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Re: Identify, do we really need it?

I like the Quest idea. Here's why:
Every Quest item is Unique. Every Unique item should have a story. This is where ID comes in. If ID can reveal to us the story of the item, we not only gain knowledge of what the weapon's stats, perks, etc. but we also gain knowledge and exposure to the world of Sanctuary. This expands the world and adds to the story. The depth, the detail, and the danger inspired by these stories is one of the best things in D1 and D2. More of it is always worthwhile and the returns on player experience is what creates hardcore fans.

Could you imagine just how awesome it would be to listen to Cain tell the story of Arkaine's Valor or the birth and creation of the Windforce Hydra Bow? Every unique item in the game has a story, but we very rarely hear the story behind it, except Azurewrath and a few others and these are not exacting in game narrations either.

ID should reveal these stories (you'll need to use a scroll to read the story each time). Also, look, if Fallout1/2 can use the "look" option to describe everything in the world to the player, surely Diablo 3 can do something like that. You could use an ID scroll to examine rocks, plants, doors, chests, etc. ID scrolls should give you more information about the world and perhaps even warn you to traps.

Imagine something like this: you buy a keg of beer from the tavern and you decide to ID it for lolz. However, the ID identifies a poison in the keg. A new Quest! Find the poisoner!

Or... you ID a tree. It turns out there's a squirrel nest up there. You search the nest and find some loot including a pretty and expensive looking trinklet. A new Quest! Find out who lost it!

Etc.
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Old 10-06-2008, 11:12   #6
aishilee
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Re: Identify, do we really need it?

Its good for items that varies in stats when identified.

so you could trade off people who likes to gamble.
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Old 10-06-2008, 11:15   #7
Kornkills
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Re: Identify, do we really need it?

Some people prefer to keep uniques unidentified for trading. Or just a *minor* gold sink if you never save Cain.
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Old 10-06-2008, 11:54   #8
Arkardo
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Re: Identify, do we really need it?

Well, having to ID it adds to the suspense ("will this FINALLY be a Stone of Jordan?"), but I suppose it has indeed outlived it's purpose.

What's weird about having to ID an item, it that everyone now knows what the item is. I mean, let's say you ID a unique ring and it turns about to be a Manald's Heal. You throw it on the ground and leave the game. Then someone else enters the game and picks it up. How come HE doesn't have to ID it?

Or some greasy necromancer wants to trade his Stone of Jordan for a sorceress' Arm of King Leoric (yeah, just an example). How does the sorceress know whether to trust the necromancer and the ring is indeed a Stone of Jordan?

Could be interesting if ID-ing would only apply to the person who ID'd it. I wonder how that would change the game?
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Old 10-06-2008, 13:25   #9
Hrus
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Re: Identify, do we really need it?

ID is not necessary imho. I am lazy, and I don't like to pickup and ID each blue Monarch or ring. It's much easier in most of the other games like Titan quest, where you see what trash dropped immediatly on the gorund.
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Old 10-06-2008, 14:12   #10
The Italian Oak
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Re: Identify, do we really need it?

Yea but it's a surprise factor. Wondering what you got. If you're cheap just get Cain, or pick up throwing knives and sell for 480 gold and get the book
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