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Old 04-06-2008, 07:39   #1
Lyrs
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Modifying Current Skills

There are plenty of good skills in DI and DII. However, some of them are overpowered, underpowered, or extremely hard to implement successfully.

ITT Changes you'd like to see to the skills in DIII.

Teleport:
Instead of the cast-createObjectAtPointer effect

Sorc - the player becomes a lightning bolt that travels quickly (quicker w/ skill++) through walls & objects to any area . When the full length of the lightning bolt reaches the area, the player reappears. On reappear, casts nova.

Paladin - the player marks an area (beam me up scotty) and is FoH back down onto the marker. other players/monsters can see the marker. teleportation takes 1/2 or 1 sec

Barbarian - barbs don't need to teleport; no idea

Necromancer - the necromancer explodes into a mist of spirits and reassembles at the teleport point. players/monsters can see spirits. on reappear, cast Teeth Nova.

Druid - druid merges turns himself into air or dirt and reforms at pointer. if air, show gust of wind or tornado/twisters. On reappear, do something like a War Cry affect. if dirt, do the plant digging animation and on reappear, volcano.

Assassin - Assassin sets three around herself and sets a fourth destination spike. She instantly travels there.
- Shadow merge, assassin merges into a shadowed area and reappears at another shadow (within screen size). Shadows flutter.
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Old 04-06-2008, 08:10   #2
prion
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Re: Modifying Current Skills

the ability to curse only individual monsters. sometimes my amp radius is too large and it wakes up monsters that used to be blinded
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Old 06-06-2008, 01:11   #3
Lyrs
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Re: Modifying Current Skills

Psychic Hammer
-currently damages and knocks back
-Add crushing blow (it's a hammer after all)
-And/Or Stun

Blaze
-Add a "Drawing feature"
--whereby, if the sorceress draws a closed shape, the shape is filled with fire and everything inside gets burned.
--creating more complex shapes (i.e. pentagram) creates different affects and enhances damage types
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Old 07-06-2008, 03:56   #4
raishi
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Re: Modifying Current Skills

Have sorc mastries give passive resists...
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Old 08-06-2008, 05:42   #5
stillman
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Re: Modifying Current Skills

Summon more than one golem at a time.
Passive skills that can allow extra arrows to be fired while walking/running.
Blessed hammer stays in hand for melee in case you want the option of not finding better weapons for while.
Bone armor appears on the body instead of spinning around you, and requires bodies to get the bones.
Bone prisons/walls last longer, but can't be spammed.
No teleport spell/skill in the game, ever, no matter what, even if ADHD kids refuse to paly without tele.
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Old 09-06-2008, 23:27   #6
Reznorh
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Re: Modifying Current Skills

no tele = no meph runs.
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Old 10-06-2008, 00:29   #7
Omikron8
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Re: Modifying Current Skills

Quote:
Originally Posted by Reznorh View Post
no tele = no meph runs.
if the drop rates of regular monsters wasn't garbage in this game you wouldn't need to do meph runs or any boss runs for that matter
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Old 10-06-2008, 00:37   #8
Dorfoumous
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Re: Modifying Current Skills

Make Firewall...actually worth using?
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Old 10-06-2008, 03:44   #9
Lyrs
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Re: Modifying Current Skills

Quote:
Originally Posted by Reznorh View Post
no tele = no meph runs.
Which is something you can discuss in another thread (there are 3 or so of them discussing this same issue, I don't think adding the same to this thread adds value.)

Quote:
Originally Posted by Dorfoumous View Post
Make Firewall...actually worth using?
How so? How would you design firewall? When, where, why, who, what, how should occur when Firewall is casted?


Frost Nova
-Chills/damages monsters
-Freezes ground, skill% chance of anyone on ice (except Ice-skilled units) falling over
-Causes skidding/sliding
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Old 10-06-2008, 07:33   #10
Mythic
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Re: Modifying Current Skills

Quote:
Originally Posted by Lyrs View Post
How so? How would you design firewall? When, where, why, who, what, how should occur when Firewall is casted?
Right click and hold. Draw shape. *poof* firewall. Of course the number of pixels you could draw would go up with level.
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