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Last thread for the day and ill stop spamming them, but I have a question for you guys.
This is kind of like WoW, but i think would be so cool if it was implemented over to Diablo.
An earlier thread kind of barely touched upon it, but say that Blizzard made the stone of jordan and only made 4 of them ever drop in the entire world of Diablo. (or like 20, just SOME kind of small number). So each realm East, West, EU would all have 20 SoJs and when all of them were found, they would never drop again in the game.
So if this was implemented in D2, there would be a good chunk of the mediocre Uniques that could be spawned endlessly, and a handful of the best gear in the game that has a limit on how many times it was dropped. This way, blizzard could not only keep tracking of duping, but think how awesome it would be when you found something like that, or saved up and traded for one.
What do you guys think? It would have to be the best in the game, but would put the dedicated players above the rest
If you have any ideas like a trial or tribulation youd have to go to get it, im all open, any news ideas welcome
I for one like it....But IMO...all uniques should be one of a kinds or get rid of them completely. I would like to see all the cookie -cutters gone and the first place would be to rid everyone having the same equipment. Replace most uniques with ultra-rares. Like rares but even more random rolls.
I think this thread may be about my post in the "Here's my idea for D3" thread. I'll post it again here:
To make uniques "really" unique, how about these 2 ideas:
1-Lets say you have a unique called ravenfrost. When joining games, your chr with ravenfrost cannot ever join a game that already has a chr with ravenfrost. There can never be more than one ravenfrost in one game. Also, it cannot drop in your game unless you xfer it or use a chr who doesn't have it. This idea would allow more variety in the chrs in partys, instead of everyone in the game having and using the best items in the same games.
2-There are exactly, let's say, 1500 different versions of "ravenfrost". No 2 copies are ever the same; the game only allows a copy to spawn with different AR/dex mods than all the ones that have already spawed. So after a point, there will likely be all 1500 different possible ravenfrosts on USEAST. Then, there will have to be something like cube recipies or some idea where you can sacrifice a ravenfrost to craft another item. The unique gets destroyed and again it is allowed to spawn in the realms. So this idea would make each unique truely unique because you would know it is the only one in the realms with those exact mods. Obviously, the designers would have to have to make enough varying mods on each unique to allow for X number of copies, whatever number they want. So the godliest uniques might only have 100 or even 10 copies! Wouldn't you feel special if you had one?
So, talking about the 2nd idea, one of the reasons I posted that was because back in 1.08 or 9, some scammer showed me 12 sojs (which he probably scammed from others). At that moment, the game, and the item soj, seemed to mean a lot less to me. He had the promise of being able to dupe my items for me, but I asked him to give me an soj since it was so easy, and that was the end of his scam (he wouldn't hand one over, so apparently, he could not dupe them).
The point is to make the unique items special, and not have them turn into garbage as time progresses. I never thought of how it could help regulate possible dupes, but that is a good application. Also, it would indeed separate the best players from average ones. It's funny how rares are more "unique" than uniques.
I wanted to add to the 1st idea that, if people think it's bad to not allow 2 ravenfrosts in one game, keep in mind that in D3, there may be loads of unique rings to choose from. 8 people in one game could all have their 2 unique rings each, but they would all be different uniques. You would know that this is one powerful hypothetical group too!
I always thought that in D2, they should have made a unique version of all items. For instance, there are only 3 unique elite gloves (I think). So a unique crusader gauntlet doesn't exist. In D3, there should be several unique forms of the same item type. For example, templar's might and Tyreal's might are both Sacred. Even though templar's is pretty bad, more unique forms in the game is good. So in D3 there could be infinte numbers of unique sacred armor droping, but only a small limited number could ever turn out to be Tyreal's. Maybe it should work that way for all items so that you would never loose the experience/excitement of finding a unique ring once all of the possilbe godly unique rings are in existance. So then, nagel could keep droping forever after every soj, all 1500 ravenfrosts, etc have droped.
Was totally about your thread , I was just trying to make it the focus of one that could possibly attract more answers. I said an earlier thread mention this, that was me citing you! haha. Good stuff man, I think this is what D3 should do 100%.
think of how intense item finding would be! What if there was a website saying "only 1 more Windforce left to be found!" The chaos of people MFing would be AWESOME. It would be like Willy Wonka and the golden tickets haha
Your idea will ruin what diablo is about. Diablo is about the possibility that you can find good things all the time, and knowing that you will find them eventually. If you start putting limits on certain things, you will ruin the game of those that only play a short time each week.
All my characters would suck, there wouldn't be one that is hell viable. All items have to be possibly for everybody. Or you will ruin the variety that diablo has - it has variety if you don't look at the hammerdin/lightning sorcerers.
I like the items system the way it is, you still get the exiting feeling when you find good thing - i.e. my ist from flayer jungle. The only reason why so little people have this feeling today is because all good items are duped, thus they are to easy to find.
I would like a return to classic D2 style: Uniques are useful and fancy but rares will turn out to be better so not everyone will have the same equipment.
Which is much more interesting than LoD where unique were buffed to the extreme and rares became ****.
Also, if the cube is back: More crafting options to make an actual decent gear with it.
I'd say, combine what we've had so far: have a few uniques be quest rewards (D1 single player) that serve as the minimum to survive, have useful but not overpowered uniques drop (D2 Classic/Expansion) and have rares/crafts be the potentially most powerful items (D2 classic).
ok.. so you limit the number of unqiues....ok you allow only 20 sojs..
With a couple hundred thousand of players playing.. 2 problems will arise.
1) Duped the XCORE!
2) Sojs will be worth a whole lot more, and thus unless you are really rich you aren't going to get those "unique" items. Face it not a chance.
A ridiclous idea if you ask me. I'd rather deal with the duping then to have items limited, so you'll never have a chance of getting one. Ever. We already have a problem getting the infamous ZOD do you actually think you get anything of value?
Not to mention, whats the point?
I like the variety. It takes skill to change or do something completely different with your character and I like it that way. Sure a nooblet could buy the game build a cookie cutter and be very successful. But you can also be very successful with a way different build.
and I like it like that.
Who cares of there are 8 barbs with IK Gear all playing together.