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as we have an awesome "what new char" would you like, how about a what class do you want to see taken out of the game? I think it would be cool to either suggest a class, or a specific skill tree (not specific skills, but the whole tree!) for a character to see your guys' thoughts.
I wouldnt mind if they get rid of the assasin class, or at least the martial arts tree. They could change the martial arts tree to something like "Assainations" and cool things like that (more like the rouge of WoW I guess :-P) but sneak kills and fast huge damage for being undectected before attacking would be cool.
I hope they dont get rid of the druid class but wouldnt be surprised if they do!
Re: What class (or skill tree) should D3 get rid of
-Get rid of all the current classes and any class found in WoW.
-Come up with New classes (3)
Diablo doesn't need a huge selection of classes. What it does need is top quality storyline, action, and interactivity. By keeping the number of classes small, hopefully, blizzard can put more work into the skill affects.
Re: What class (or skill tree) should D3 get rid of
I agree that D3 should get rid of all the classes in D2 and start fresh with all new heros. This is the tradition. Imagine if D2 had kept the same rouge, warrior and mage from D1, and also kept their spellbook method the same instead of renovating things to skill tree form. We would then have healer librarian barbs running around using fireball, etc. I mentioned in another thread that the characters from D2 are all played out. It's time for them to retire are be replaced with new ideas.
I realize that we all have gotten loads of enjoyment from D2, but D3 should be an opportunity to move on. I don't want to see any of the old characters, any skill trees, items with charges that are cast at some low level which become obsolete almost immediately, or any belts or potions. How does someone holding a weapon and shield manage to drink potions while being swarmed by demons anyway? Wouldn't some of the glass bottles get smashed with some hits? It's time to move on to healing spells, more effective armor, and magic items for regenerating life.
I would say that some of the D2 classes could remain as NPCs in the background of D3like the rouges in D2. I like the idea of having fewer classes with more attention put into each one, but they will likely have more than 7 classes in D3 if they stick to the pattern. People want a game similar to D2, but I want to see a completely different game with the dark atmosphere, variety of playing styles, and some of the better ideas from D2 incorperated.
Lets face it; barbarians are extremist pure american cheese. We have the Conan movies, a slew of others, and this class is basically the D&D huge guy with the big melee weapon. The LoD expansion characters look very out of place, especially in heavier armor, and many of their skills simply copy the spells/skills from other classes. How could they make a summoner druid tree when there is already a summoner necro tree? The paladin was nothing more than an attempt to be politically correct by having the hero knight in shining armor played by a black guy. The amazon was a good idea, but they made her into an all-american blond dream girl. Too many blacksmiths in D2 are female; again, nothing but political correctedness being barked down our throats. I would say the sorceress and necro were the best ideas, but the necro's armor looks like the ruber costumes used in the Batman & Robin movie. I just hope they get everything right in designing the D3 cast of heros.
Re: What class (or skill tree) should D3 get rid of
It seems to me that you didn't even liked Diablo II. You chopped down every single class in the game, except the Sorceress... every single one of them had a flaw, in your opinion.
Barbarians - They are not any product fo American fantasy or idealism. Barabrians are products of Europe's tradition and warfare. In ancient languages barbarian meant "stranger" as foreigner. They were natural from Northern regions of Europe, like Denmark, Sweden or Norway. They were the most fierce fighters in the land, brutal force warriors. They were strong men and even kicked the *** of some Romans back in the days. Vikings are a sort of legacy of the so called "barbarians". So, they are way much older and historic than America... by the time they were fighting and making swords as heavy as horses, America was a rock with 2 or 3 trees and some indians.
Paladins - They are clearly as pure crystal a "allusion" to the Knight Templars. Again, an European history fact. All the "fanatic" following of their beliefs and the "Heaven law". The cross in the armor and much more features related to the Paladins background. This was a good homage to the most skilled warriors of all time. In part they are the first "special forces" men.
Amazons - they were fiersome female fighters of South America native Indians that lived in Matriarchal society. However, in ancient greek legends, Amazons were mentioned. One of the important facts of these particular females was their beauty only compared to their fighting prowess.
Assassins - These are to most ancient bandits that have ever existed. Even among kings and queens that conspired against each other. They are everywhere and in some medieval cities they were the ones in control.
Druids - They are a product of British folklore. Some other cultures have druids as well. In some of them, a Druid would be the spiritual leader of the people... a man, never a woman, that controled the powers of the elements and could comunicate with animals, specially cats, wolfs and some birds.
You're looknig to much beyond Diablo's lore, prefering to ad some policital message or connection to the game. I most definitly prefer to establish some resemblaces and influences of our history in the lore of the game, just to consolidate a storyline and give some veracity to the background.
Maybe a Healing spells skill tree or Healing skills skills tree would be a nice implementation. However, it would ultimately bring us to the Tank/DPS/Healer party. And the belt potions are part of the Diablo identity and gameplay. So I much rather stick to them to them then to swap to healing spells.
Re: What class (or skill tree) should D3 get rid of
Thanks for your input and insight. I guess I do have a rather negative attitude toward many of the components of the game that seem rather cheesy to me. However, I would actually prefer to see some of this folklore or historical backgound showing through in the classes. For instance, I would prefer the amazon to be South American, but the designers (imo) felt pressured to hollywoodize her to add more selling value to the game.
I believe that there ARE political messages in the game. The designers were (imo) under pressure to have a non-white character in the game. The right thing to do was choose zon, but no, that would make her look less like the perfect american dream girl doll that she is. I agree with you in that the characters are based on historical men and women, but it seems these important connections to history and folklore got pushed aside. What I was saying about the barb, for instance, was that the designers seemed to have givin us the americanized barb that we've already seen in loads of other games/movies instead of the more historically acurate portrayal of the barb that you gave (which would have looked more original). I believe they chose movie man barb to add a comic book style macho hero to the game. Again, all politics to compete with games/entertainment medias out there. Wouldn't it be better if the barb was portrayed as a beserker norseman, who used to aim for the arms and legs and sometimes used mushrooms to boost performance on raids? I think this would have been the better choice than the barb we were given.
Of couse, the game can't be all reality/history based; there has to be some fantasy elemnets thrown in, but that is what the spells and some skills are for. The characters, to me, look like they're from Marvel comics.
I guess I'm very fond of originality. I find potions have been overused in games in general. I think some of the ideas for new characters in another thread (like alchemist, time mage, samurai) would be a breath of fresh air due to originality alone. I mean, how many games have alchemist heros compared to the 100's that have a big muscle man hero?
Finally, I'd like to point out that D1 got the classes right imo. The mage from the east and the look of the rogues were novel ideas for their time.
Re: What class (or skill tree) should D3 get rid of
Quote:
Originally Posted by stillman
Thanks for your input and insight. I guess I do have a rather negative attitude toward many of the components of the game that seem rather cheesy to me. However, I would actually prefer to see some of this folklore or historical backgound showing through in the classes. For instance, I would prefer the amazon to be South American, but the designers (imo) felt pressured to hollywoodize her to add more selling value to the game.
I believe that there ARE political messages in the game. The designers were (imo) under pressure to have a non-white character in the game. The right thing to do was choose zon, but no, that would make her look less like the perfect american dream girl doll that she is. I agree with you in that the characters are based on historical men and women, but it seems these important connections to history and folklore got pushed aside. What I was saying about the barb, for instance, was that the designers seemed to have givin us the americanized barb that we've already seen in loads of other games/movies instead of the more historically acurate portrayal of the barb that you gave (which would have looked more original). I believe they chose movie man barb to add a comic book style macho hero to the game. Again, all politics to compete with games/entertainment medias out there. Wouldn't it be better if the barb was portrayed as a beserker norseman, who used to aim for the arms and legs and sometimes used mushrooms to boost performance on raids? I think this would have been the better choice than the barb we were given.
Of couse, the game can't be all reality/history based; there has to be some fantasy elemnets thrown in, but that is what the spells and some skills are for. The characters, to me, look like they're from Marvel comics.
I guess I'm very fond of originality. I find potions have been overused in games in general. I think some of the ideas for new characters in another thread (like alchemist, time mage, samurai) would be a breath of fresh air due to originality alone. I mean, how many games have alchemist heros compared to the 100's that have a big muscle man hero?
Finally, I'd like to point out that D1 got the classes right imo. The mage from the east and the look of the rogues were novel ideas for their time.
Got your point. But I stiil prefer the romantic side of it.
I just recalled, the mage in Diablo 1... wasn't he a black man? If so, do you in him another polictly correct message?
Re: What class (or skill tree) should D3 get rid of
That healing skill tree is a bad idea man.Potions are one of the main RPG game identities. The healing skill tree would be useless cuz you would heal yourself and not inflict any dmg, wich means you can't play solo. I dont think there are any political messages in the game. They just thought the pally would be better off black. The characters from d2 are pretty good overall. And what's the matter if the druid has a summon tree? His summon tree is very different from the necro's. I hope they create new classes too but I wouldn't mind if the pally could make his come back.