Please respect other members. Please do not post links or information about hacking/warez/cheats.
Read the rules of these forums as we rarely warn before banning. Lost or need RSS check the forum map.
Just a thought, how many Quests would you like to see per act if Blizzard was to sick with the same concept? I would like to see there be more quests per act personally and think that around 10 would be a lot (and mean the acts are a lot bigger ) but wouldnt mind it if they ALL varied to have a different number. I just hope it is a longer game :-D
Any quests you would like to see upgraded for Diablo 3? Like a favorite that could return bigger and better? I would like to see the Ancients come back in some way or form
4 sidequests per act with awesome rewards (stat and skill points, + resistance scroll, added slot to item, etc ) just like Diablo II.
Main storyline quests doesn't count with those.
It makes it easier to just join a game and have fun.
Also, it's more alt friendly and makes it easier to redo these quests on Nighmare and Hell.
I HATE these new online games with 100+ boring quests.
WoW unfortunately started the trend.
4 sidequests per act with awesome rewards (stat and skill points, + resistance scroll, added slot to item, etc ) just like Diablo II.
Why do you want Diablo III to be just like Diablo II?!
Personally, I'd like to see possibly more quests - or quests with options/different possible ending / mutually exclusive quests. Obviously, I think the rewards would have to be worthwhile, too.
Definitely more quests than D2, but no stupid fedex quests. Cain doesn't need 10 demon wings from venom lords to do something irrelevant. Stay with the detailed side story and valuable rewards.
Diablo 1 had some random quests where there was a chance to get/not get a quest or questline during game creation. I'd like to see that with several quests of varying randomness (randomness? is that a word?) that would appear from time to time.
I'd like to see about 10 as well though I'd like them to be arranged sort of differently. Make about 4 main quests and then 6 side quests with valuable rewards but make them much more difficult than the main quests. Possibly making it so that you don't even really have a shot at the time and it's more of an end game thing that you'll have to come back for. I don't want them to have really valuable rewards but everyone just levels up in hell and then comes back when they can fly right through to the reward. They should also be kind enough to let you know the first time through. Like in the dialog activating the quest mention that you better train a lot before you even attempt to take on whatever nasty thing you need to beat to complete the quest.
I'd like to see the same concept from DI regarding quests. By that I mean that you have a random set of quests for each char. For example, in DI, if you didn't get the Poisoned Water supply quest then you would get King Leoric's quest and to do the Poisoned Water supply you'd have to create a new char. But I'd like that to be in the side quests of the game so that they're optional and aren't compulsory in completing the game. So, ideally, ten (main) quests would suit me.
I'd also like to see quests changing in Nightmare and Hell difficulties (and possibly another difficulty after Hell?) because it gets kind of boring after you've completed Normal then have to do the same quests again in a harder difficulty. The thing about treating NPCs a certain way to determine which quests you get sounds good too