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Obviously, for any RPG, one of the most important factors are the classes a player can choose from. Since they are so important, I thought it would be a nice idea to separate this subject from the main 'What would you like to see?'-threads.
In Diablo II classic, we enjoyed:
- Amazon, female missile/melee
- Necromancer, male summoner/caster
- Sorceress, female caster
- Paladin, male melee/caster
- Barbarian, male melee(/missile, though flying axes aren't really used)
In the expansion, we enjoyed:
- Druid, male caster/summoner/melee
- Assassin, female melee/summoner
In total
Melee: 5x
Caster: 4x
Summoner: 3x
Missile: 1.5x
Female: 3x
Male: 4x
So, which class was missing here? What would you like to see?
It looks like missile is not represented enough and we could use another female.
My own idea: The Raider
Think Indiana Jones meets Tomb Raider meets Han Solo meets Boba Fett; a bountyhunter. He's not in it to save the world or mankind, he only seeks loot he can sell for a nice profit. His weapon: A lasso or a whip or a net. Skills include ensaring enemies, rendering them powerless, powerwhip or something like that. Passive skills can be used to increase MF/GF or "guarantee" a certain number of elite items from bosses/superuniques/uniques/champions.
Hopefully, there won't be any gender-specific classes this time around.
And I'm not too sure if I would want Diablo III to have a large roster of classes. My reasoning behind this is that they would most likely overlap each other's in-game roles and play-styles -- which would create class imbalance issues, as well as annoyed players within the community.
I think Blizzard should keep it simple: a melee class, a missile/bow class, a caster class and a pet class. When looking back at my list, I can see that Blizzard got it right the first time with Diablo II.
I'm getting kinda sick of the typical tank melee char, fragile overpowered mage, and dodging projectile weapon user triad that every game seems to have.
Two ideas I've never quite seen in any RPG:
A healer that heals by attacking his allies. Has a variety of weapons and attack skills to do this with, all with different pros and cons. Imagine whirlwinding through your party.
Also, a "tamer" class. A tamer could have one minion at a time, and a several to choose from, that's one skill tree. Another skill tree is buffs for the minion, further allowing you to specialize it. A third tree would be debuffs to cast on enemies. The tamer would use a whip as a weapon, allowing them to stand a good distance away from their minion.
Your tamer strikes an odd resemblance to druids and necromancers, which are D2's summoners. The whip is a nice touch though.
I've wondered quite a bit why D2 doesn't have any healing spells, healer class seems nice to me. I guess the healer also needs to be able to instanly cure curses like IM and thaw/antidote people... That would make him even more useful.
it has them, but no one uses them. the pally has a few healing spells.
I'd like to see a more flexible skill tree. classes that aren't gender specific (like necromancer chic, she'd be all moody, and whoop butt, like raven from teen titans). Anyway, all skills should be available to you player and they should change appearance as they get deeper into specific skill trees. get into dark magic, and you get more and more gothic, get into physical skills, get more buff, etc.
I'd also like the ability to zoom in and out, and occasionally move the camera to peek down long halls. there were times in D2 that the battlefield seemed much larger than my screen and it was mildly unrealistic that I couldn't see more than 10-20 yards in any direction.
I'd like to see more customization of abilities. Sort of like the original Diablo where players could learn any spell as long as they had the proper stats for it.
There should be some skills that are for specific classes, then others that any class can use. I'd also like to see more abilities in general.
All of this would allow more choice when it comes to making a character. Yes there is some degree of customization now, but when it comes down to it, most people have the same few builds as everyone else for their serious gaming. Then a few others for just playin around for fun.
I would like to see a nice mage class with healing spells, but uses some attacks like "dark" magic. I think that'd be pretty pimp but would probably end up being overpowered.