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Old 02-10-2007, 06:07   #1
RibGriller
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MP HF Rushing Group

1.11b SC RWM/RRM

Disclaimer:

If you think that HF Rushing is cheesy, then please stop reading here. I've heard the mozarella argument over and over, and I'm not trying to start up another one. Thank you...

Ok, so I've been thinking about this for a while now, and wanted to see how many ppl would be interested in rushing NM and Hell HF -- MP style.

Motivation:

There's only about 10 uniques that I haven't found so far, and I don't care about them either. I'm only interested in Rune words now. (But, I wouldn't leave a Dweb laying on the ground either. )

I'm sure there has to be some other people out there like me that want to make the higher RW's, but don't have the freedom to buy multiple copies of D2 and another computer to rush the HF. Others don't want to rely solely on popping chests in LK.

Some ppl are fiercly against HF Rushing, but it is generally accepted cause Rushers are not hacking or duping the runes. And, I'm sure that Rushers probably have more fun cause they can play whatever char they're interested in.

History:

I've ran to Hell HF like Dune does five times now. Recently, I teamed up with another player, and we would rush each other's char at lvl 1 up to Act 5. Then we'd go back and level up on our own til lvl 40. After that, we just rush each other through NM and on to Hell HF.

That was in Expansion 1.11 of course, but I'm considering doing them in Classic to make the process faster. This thread will probably decide for me. If there's not enough interest in the thread, then I'll probably go back to HF Running.

Also, I've heard Asmodeous talk of an MP group where they would take turns rushing seven other players, and they really cranked out some good runes together.

Options:

Expansion 1.11 Rushing <-- Need to level up to 40
Classic Rushing <-- No leveling required (Does this have to be 1.09?)

Proposal:

Match yourself up with other players to rush with at the times when you're available. Also, pick a rushing method that you're comfortable with. (See table below)

Requirements:

A kick butt sorc (pure Blizz/Blizzballer/Meteorb). I would recommend 105 FCR for fast teleporting -- let me know if you need help getting to that 105.

Any comments/suggestions are very much encouraged.
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Old 02-10-2007, 06:08   #2
RibGriller
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I'll start us off

Code:
Player        X1.11     Classic     Goal        Days/Times Available (EST)/GMT
--------------------------------------------------------------------------
RibGriller     yes        yes       Forti       All Days/11P-1A/4P-6P
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Old 02-10-2007, 13:08   #3
Nazdakka
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*Welcome to the dark end of the darkside *

Some ideas and things I've found out...

Quote:
Originally Posted by RibGriller View Post
That was in Expansion 1.11 of course, but I'm considering doing them in Classic to make the process faster. This thread will probably decide for me. If there's not enough interest in the thread, then I'll probably go back to HF Running.
The two biggest time-sinks that I've found along the way (rushing in 1.11 Classic, convert after getting to Act 3 Hell) are 1) mule-handling and 2) Act 2 Hell. Adding more people will help with 1), although there are diminishing returns, but 2) basically depends on how well built and equipped your rushing Sorc is. I find that Act 2 Hell has the potential to take as long as the whole of Normal.

Quote:
Options:

Expansion 1.11 Rushing <-- Need to level up to 40
Classic Rushing <-- No leveling required (Does this have to be 1.09?)
1)By glitch-rushing, you can avoid the Ancients quest and rush the expansion. Here's a guide on how to do rush in the expansion by using an Enchantress.

2)You can avoid the Ancients quest by rushing in 1.11 Classic, so long as you rush the mules all the way to Act 2 Hell in Classic. Apparantly the game checks how many total acts you've completed as opposed to where you are in the game, which is a little odd. This is a guide on doing it using 1.09, which is largely relevant to 1.11.

3)In terms of raw efficiency, it would probably be better for 8 people to rush solo by running multiple instances, rather than having 1 person rushing and 7 people spending 95% of their time sitting in town doing nothing. You can get a mule all the way to the Hell HF without gaining a single point of XP. Doing it solo is much less sociable, and you need to be able to run multiple instances of D2.

4) Just a thought: team Hellforge running could actually be a lot of fun. See just how fast 8 people can get twinked characters to the forge!
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Old 03-10-2007, 02:25   #4
RibGriller
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Quote:
Originally Posted by Nazdakka View Post
*Welcome to the dark end of the darkside *
Why in the heck is it so dark if so many ppl do it?

Quote:
Originally Posted by Nazdakka View Post
3)In terms of raw efficiency, it would probably be better for 8 people to rush solo by running multiple instances, rather than having 1 person rushing and 7 people spending 95% of their time sitting in town doing nothing. You can get a mule all the way to the Hell HF without gaining a single point of XP. Doing it solo is much less sociable, and you need to be able to run multiple instances of D2.
I really don't want to involve anything other than my one PC, and one copy of D2. I think ppl are worried that others will look down on them if they do it. I'm at the point, however, where I don't care cause so many of the oldest SPF members do it. If it's good enough for them, then why not me?

Whatever, this doesn't look like it's going to happen. Oh well, thought i'd try.

The last straw came when I seen Jaedhann's giveaway. I seen a few getting free Griefs/Deaths/Fortitudes, etc. Meanwhile, I worked worked very hard for all of my RW's. They got it in the blink of an eye. At that point, I said screw it, who cares what ppl think of me... I'm not bitter towards Jae or anyone who got that elite gear, just wondering why do I have to work so hard when others don't have to?
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Old 03-10-2007, 10:17   #5
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I have a level 40 classic sorc. I can give you a bit of a boost.
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Salute, guys. ~ The nice face hides a nasty dark side
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There's also enough drivel to make a little pond in the middle,
and enough quacks to populate it with ducks. -- Kossy
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Old 04-10-2007, 01:42   #6
Kedali
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If you do any rushing, Thyiad, I'd like to come along. Starting a classic sorc, in act2, forgot how much it sucked to play a low level untwinked sorc lol.
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Old 04-10-2007, 02:58   #7
RibGriller
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@Thyiad: Thx for offering the help. It is much appreciated. :smiley: The bad part is that I start playing when it's 4AM in your timezone (I made a mistake on that table, it should read 4AM-6AM GMT). Maybe you could help Kedali?

@Kedali: You're way ahead of the game. Awesome, maybe we can work together when I get home later. Classic 1.11b it is...
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Old 04-10-2007, 03:00   #8
RibGriller
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Fixing availability times.

Code:
Player        X1.11     Classic     Goal        Days/Times Available (EST)/GMT
--------------------------------------------------------------------------
RibGriller     yes        yes       Forti       All Days/11:30P-1:30A/4:30A-6:30A
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Old 18-10-2007, 09:40   #9
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Thumbs up

Sounds good. Just don't have the time atm with study. If you want to contact me use http://inthenameofzod.blogspot.com and post a comment. I'm also in the SPF a lot these days. 8 weeks and counting.

RWM/RRM Lod 1.11b (only)

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Old 20-10-2007, 04:03   #10
RibGriller
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Cool, I've got a good Classic Blizzballer up if you ever want to do some Classic rushing. It's two or three times faster than LoD.

Your Blog webpage takes a loong time to load, btw.

I guess the first step would be to get a couple chars through normal. What times/days are you able to do it?
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