Please respect other members. Please do not post links or information about hacking/warez/cheats.
Read the rules of these forums as we rarely warn before banning. Lost or need RSS check the forum map.
The Leapopper A hybrid build of Leap, Find Item, and BO/Shout.
Stats
Strength - Enough for gear. The most you could need is 100 geared for silks, or possibly 133 if you have a really nice pavise. You can get up to 20 from your belt, 20 from your amulet, and 20 from each weapon, but likely you'll add some strength.
Dexterity - None. There is no need at all for it on this build.
Vitality - Everything you didn't put into strength. You should be getting 400+ vitality on this barb.
Energy - If you even thought of adding this, kill yourself
Skills
Warcries:
1 Howl (prereq)
20 Battle Orders
20 Shout
1 Battle Command
1 Find Potion
xx Find Item*
Combat Masteries
1 Increased Stamina (prereq)
1 Iron Skin (prereq)
xx Increased Speed*
xx Natural Resistance*
Combat Skills
xx Leap**
**Leap should be a minimum of level 11 with gear. The radius of the skill levels is:
11 = 14.6 Yards
13 = 15.3 Yards
14 = 16.0 Yards
17 = 16.6 Yards
21 = 17.3 Yards
26 = 18.0 Yards
*Your final level on these skills with gear and BC should be: Find Item: Level 18 = 50% Increased Speed: Level 6 = 30% or Level 14 = 40% (If you have more +skills from gear, go for 14, If you have less, go for 6, this is a lower priority skill, just put one to start and finish it last) Natural Resistance: Level 13 = 60%, or more points for more, Level 25 is only 70% so beware of diminishing gains, Level 16 is the highest you should go unless you're done with the other skills and just want more resist.
Items
Weapon(s)
+2 Barb Weapon (BO Stick) with Strength/Resist(s) if possible. Fire+Light are desirable
Gull - 100MF, also easy to switch on from BO sticks
The Patriarch - Strictly for a pure goldfind variation
Shield - Shield is optional, two weapons are better for skills as leap and massive life can keep you safe
Rare 30/20 Pris shield, FHR and stacked resists optional but recommended, more block is better (Bone/Grim+Tower/Pavise are best, though the latter slow you 10%)
Sigon's Guard - 69% Block and +1 skills, can be a nice tank option at lower levels
Bverrit Keep - 59% and 75FR, this is the dirt cheap option
The Ward - Up to 50 all resists, a cheap option, but also not a terrible choice if you want pure MF off the rest of your gear. Using a low one is not recommended
Armor
Silks of the Victor - +1 skills, plus decent defense
Goldskin - 35 all resists, plus 100%GF for a goldfind variation
Rare Ornate Plate for a defense tank variation, topaz socketed
Helmet
Tarnhelm - +1 skills and up to 50MF and standard 75GF. Recommended
3 Socket Topaz'd Helm - 72MF, but not recommended because Tarn gives +1
Belt
Goldwrap - 30MF and 80GF
Rare belt with 24FHR, Strength, Life, and Resists - if you're not getting all of these, I recommend going for Goldwrap
Gloves
Chance Guards - Up to 40MF, and 200GF is quite useful
Rare Gloves with MF + Resists - Less MF but if you need resists, then you can look here. Not as desirable as on a WW barb because you don't need leech
Boots
Rare Boots with FRW and as many of these mods as possible: FHR, MF, FR, LR, CR, GF - FRW is essential if you're running around CS
Amulet
Rare Amulet with +1 or +2 Barb, resistances being a nice bonus, as is MF or GF, and Strength or life. Using a rare amulet without skills is not recommended because the +skills boosts a lot in this build, including your life and defense giving capability
The Eye of Etlich - If you're using this you will find a better one very quickly. Not recommended unless you do'nt have anything else
Nokozan Relic - The ultra-cheap amulet that can save your *** if the rest of your gear sucks. FHR/FR and the max FR boost can help, but you really want the first choice as soon as it's available
Rings
The Stone Of Jordan - +1 skills, and mana won't hurt you either. Great if you're looking to max BO/shout or want a defense tank
Magic ring with high MF - basically a higher Nagelring
Nagelring - Pure MF, but no other mods, still a good choice
Rare ring with MF and/or GF, for goldfind builds, or if you want to be able to get some strength or resists from your rings, not recommended for pure MF builds, but if you've built MF barbs before and know how you want your numbers balanced, this will work
Usage
This build does not kill. It is meant as a CS barb, and it helps tank, it gives BO and shout, it pops corpses for items, and it leaps to hold mobs back, all of which are perks of other builds, but never all in one. I designed this build after many CS runs on many BvBs with 31 Shout+BO and enough +skills to make leap useful, but still not able to pop corpses or tank much because of the lack of resists with all the BO gear. This is a better CS barb than all those MFers who never really used their attack anyway.
Leap is more useful than ever with fewer strong CS runs, with weaker parties it can hold monsters back while they are killed, and it gives the huge life and defense bonuses. And you have all the benefits of Find Item, which will make you rich.
As a variation of the build, you can keep the other skills to a minimum and pump Iron Skin, wear an Ornate and Grim Shield (and possibly a Grim Helm) and pull off 12k+ Defense while CSing and finding items, and still able to have +7 while doing it
However, I'm wondering if the resist of the build will be high enough in hell when using all those +skills. Think my only resist will be 20% from amulet 60% from natural resist and then some from the boots say 30fr and 30lr. Would that be too low and then require me to use gskin instead of silks?
However, I'm wondering if the resist of the build will be high enough in hell when using all those +skills. Think my only resist will be 20% from amulet 60% from natural resist and then some from the boots say 30fr and 30lr. Would that be too low and then require me to use gskin instead of silks?
in part, the answer to that is how skilled you are at leap+stunning to push the hoards back, and the talent of the rest of the cs run.
for less able cs-ers you may find yourself swapping out to a rezzy shield in place of one of the bo sticks.
I don't use the gwrap on my cs bo/shout/leap slave currently, instead preferring a 4 row belt with fhr, and rez's - additionally I don't use chancies, cause again I prefer rezzy gloves - and finally, I commit one of steve's major sins - in less able runs I also put hot spurs on
However, I'm wondering if the resist of the build will be high enough in hell when using all those +skills. Think my only resist will be 20% from amulet 60% from natural resist and then some from the boots say 30fr and 30lr. Would that be too low and then require me to use gskin instead of silks?
The build is versatile to let you get what you need from a lot of places. 60 from natural resist, 20 from your amulet, and 30 from boots won't be enough, but you can also get 30 to each off just a single BO stick, double that for two or use a shield, you can use a rare ring or belt too, FHR is nice but not needed.
The build is versatile to let you get what you need from a lot of places. 60 from natural resist, 20 from your amulet, and 30 from boots won't be enough, but you can also get 30 to each off just a single BO stick, double that for two or use a shield, you can use a rare ring or belt too, FHR is nice but not needed.
Ah okay the thing I was thinking about doing with this build was to simply use the bo sticks for BO'ing in the start of the cs and then just wear gulls so I wouldn't have to switch them all the time. Could imagine it would be hard with the hammerdins using redemption.Maybe gs instead of silk would do just as fine if I only put 1 more point in each skill?
The gear I've scraped together so far is this:
Silk/gs
2x perf nagel / 2x sojs
2x bo sticks only with low res
2x gulls
1x amulet: +1barb 19str 20pris 15mf
boots: 30frw 33fr 32cr some mf
chance guards
Goldwarp
tarnhelm
Ah okay the thing I was thinking about doing with this build was to simply use the bo sticks for BO'ing in the start of the cs and then just wear gulls so I wouldn't have to switch them all the time. Could imagine it would be hard with the hammerdins using redemption.Maybe gs instead of silk would do just as fine if I only put 1 more point in each skill?
The gear I've scraped together so far is this:
Silk/gs
2x perf nagel / 2x sojs
2x bo sticks only with low res
2x gulls
1x amulet: +1barb 19str 20pris 15mf
boots: 30frw 33fr 32cr some mf
chance guards
Goldwarp
tarnhelm
Goldskin would work fine then, the build is versatile to your needs, if you're looking for max BO/Shout gear, then you'll want to get resists off the gloves/belt/boots. I CSed a BvB to 91 with 31 BO/Shout and of course no natural resist, my resists were entirely from an amulet with 18pris/32fr, boots, belt, and gloves. If you're already using tarn/gwrap/chancies/mf amu/mf boots, I would just keep the SOJs on and switch to the Gulls only, because switching any more is inconvenient. 60 MF on top of 350+ isn't going to be worth switching the gear anyway, you want to be able to give high BO+Shout too, and level 29 is good (using gskin and +1 amu). +9 is more than most people will have anyway.
As far as hammerdins using redemption, just quickly pop the boss corpses and let them use redemption if they have to, the only thing that really cuts down redemption would be excessive corpse explosion, but they can just use potions, and some like having the nec lure some more monsters onto the corpses and blow them up for more xp.
Very interesting guild. Indeed, I'll try it someday, seems like it can do a really good job as a ladder character(because your egtting good items at the same time you are climing the ladder AND being an important part of the CS with your BO/Shout).