Guide to altering items ingame:
By Uzziah
This guide covers the following:
- Socketing Items
- Cube Recipes
- Rerolling Strategies
- Staffmods and how to get the wanted ones
Introduction I will be going over different methods and way of manipulating items in the game mainly using the cube. Some of the terms and definitions are fairly indepth and I would not expect a beginner to understand so I will define some key terms.
Ilvl - "Item level" each item in the game has an ilvl it's a value associated with the item that allows the item to have different abilities or commonly called affixes. This ilvl is based on how the item was created by the game or how it has been manipulated in game as explained later in the guide.
Item type - The main item name an axe or dagger are item types a buckler, defender, and luna are the same item type.
Item quality - A buckler, defender, and luna are the different qualities of a buckler item type each item has a normal, exceptional, elite item quality.
Affixes - Prefixes and Suffixes, the properties that are mentioned in an item such as +life, +resist % +light radius. They appear as "
sharp small charm
of life"
Qlvl - "Quality level" each item type and item quality has a quality level it's a given number that can not be changed in the game. This number is used to find affixes. An example of this is the small charm its qlvl is 28 no matter where you get the small charm. All small charms have a qlvl of 28.
Alvl - "Affix level" it's the item property that identifies what abilities are allowed to spawn on each item. Alvl is a number created from a formula of ilvl and qlvl.
Rerolling - When you attempt to change the affixes of an item without changing the base item type you are "rerolling" the item. A good example is the 3 pgem recipe where you "reroll" the affixes.
Staffmods - The common term for +a specific skill affixes on items only certain item types can have these types of affixes.
Socketing- Normal items (grey colored), there are 3 basic methods to get normal socketed items:
- Find it
- Use the socketing quest
- Use cube recipes
Finding items in the wild is always possible and will not be mentioned after this in the guide. If you wish to know more about finding items you can read through the pages on the Arreat Summit, or Diabloii.net websites.
Using the socketing quest, throughout the game you get 3 quests that allow you to socket items. Since you only get 3 chances to do this you may want to use these chances wisely when playing untwinked. Typically one uses this quest on a normal item when they wish to use runewords. Runewords do not replace staffmods or superior affixes on an item, so having these affixes appear on a white item will encourage you to socket the item for using a runeword.
The quest always gives the maximum sockets allowed on a normal item. Maximum sockets allowed in an item are dependent on the item and the ilvl. These maximums are applied at ilvl 1-25, the next 26-41 and the last 42+. Values for these socket maximums can be found on the item pages of Diabloii.net or Arreat Summit.
Using cube recipes this is used when you are out of quests and need sockets for runewords or when your runeword does not require the maximum sockets available to the item type.
- socketing recipes
- Tal, Thul, Ptopaz, normal body armor
- Ral, Amn, PAmethyst normal weapon
- Ral, Thul, PSaphire, normal Helm
- Tal, Amn, PRuby, normal shield
- Low quality to normal quality
- Eld, chippy, low quality weapon
- El, Chippy, low quality armor
Using the low quality to normal quality recipes changes the ilvl of the item to 1. From the above comment about maximum sockets and how they are related to ilvl, one could use this to their advantage. They could get an elite item, such as a phase blade, and use the recipe to make it a normal item then socket it to only have 3 sockets. One would want to do this in order to create runewords needing smaller number of sockets. "Malice" IthElEth would be an example of one such runeword that may be desired in a phaseblade, but 3 socketed phaseblades may be hard to come by. By finding a low quality one, using the recipe and then socketing with the quest someone could create the 3 socketed phase blade.
The socketing recipes for normal items give a random amount of sockets. Each recipe rolls a number from 1 to 6 and gives that number of socket(s) to the item. When items have less maximum sockets they have a better chance of getting the maximum number of sockets from these recipes.
An example, claws can get up to 3 sockets in them so if one would use the recipe for a claw they would have:
1/6 chance to get 1 socket.
1/6 chance to get 2 sockets
4/6 chance to get 3 sockets
Summary You will need to find Els, Elds, Rals, Tals, Amn, Thuls, Pgems and chippies to socket "white" equipment. Typically socketing white items is used for making runewords since normal socketed items (grey colored items) are specifically needed for runewords. The socketing methods mentioned are mostly used for hard to find item types and staffmodded items.
- Rare items, there are 4 methods to get rares with sockets:
- Find a rare with mechanics prefix
- Use socketing quests
- Use recipes
- Reroll (replace the affixes of the item, using a cube recipe)
Using quest is the same as above. Socketing rares using recipes is much more costly than socketing normal items using any method, using the quest here may be a wiser move. The quest will always give 1 socket to rare items. Unique items and set items will also only get 1 socket with the quest reward. Also unique items and set items can only be socketed by using this quest.
There is one recipe for socketing rares and it's expensive:
- 3xPskulls, SOJ, rare item
The recipe only adds one socket to the rares exactly the same as the quest.
Rerolling is like getting another item with completely different affixes, but it shares the same item type and quality. I will talk about it later in this guide.
Summary Socketing rares is mainly used to make them better placing a rare jewel, specific rune, or gems in order to gain a specific affix on that item. Ptopaz and Ist runes for MF are common place with better rares. Eth's and Shael's are used in PvP to aquire breakpoints.
- Magical items, there are 3 methods to socket magical items
- Find them
- Use quest
- Reroll (replace the affixes of the item, using a cube recipe)
Using the quest on magical items will give that item 1-2 sockets, with equal chance of getting 1 or 2 sockets. This method can be used when desired affixes appear on magical items. Some affixes only appear on magical items and socketing such items will allow them to get more affixes from runes, gems, jewels. One such prefix is the +3 skill tree affixes.
Rerolling is like getting another item with completely different affixes, but it shares the same item type and quality. I will talk about it later in this guide. The magical rerolling recipes are kind of interesting and can be used creatively.
Summary Using the quest reward here is up to the player. I tend to have better control using the rerolling methods with getting a socketed item with the affixes desired.
Cube Recipes
Intro In this section I would like to discuss cube recipes that alter the type of item with respect to the items placed in the cube. I would also like to give a brief how to use crafting example.
Recipes- Rings Amulets
- 3 rings/amulets = 1 amulet/ring: ilvl =.75 clvl (rounded down)
- Ring, Pemerald, antidote potion = Jade ring: ilvl =30
- Ring, Psaphire, thawing potion = Cobalt ring: ilvl =30
- Ring, Ptopaz, rejuv potion = Coral ring: ilvl =30
- Ring, Pruby, exploding potion = Garnet ring: ilvl=30
- 6xPgems (1 of each type) amulet = prismatic amulet: ilvl +50
Rings and amulets are used for +skills and resist for the most part.
Since the prismatic amulet is magical and has a constant prefix it will not get you any +skills.
Since the alvl requirement for +2 all skills on a amulet is alvl 90 the 3 ring recipe will not get you +2 skills, but you can use it to try for +3 skill tree prefixes. The +3 skill tree is alvl 60 a character with a high clvl can create them. 4/3 * 60 = 80 so clvl >81 can create +3 skill tree amulets from this recipe. Also this recipe is good for creating resistance rings early to mid game.
- Dispensable items
- 2 quivers = opposite quiver
- spear, arrows = Javalins
- axe, dagger = Throwing axes
- strangling potion, healing potion = antidote potion
- Other items
- magical shield, spiked club, 2 skulls = magic shield of spikes
- diamond, staff, kris, belt = savage polearm
One use for these recipes is equipping a merc in the early game. You can buy nearly all of the ingredients for the savage polearm fairly cheaply. With this recipe you get an even chance of getting any regular or exceptional polearm except for the grim scythe and Bec-De-Corbin. Other uses are dependent on the player and their gameplay, live off the land barbs may find these recipes very useful.
- Upgrade recipes
There are far to many of these to list so I will give you this link.- gem upgrades (just getting better quality gems)
- rune upgrades (commonly called cubing runes)
- Rare item upgrades
- Unique item upgrades
Rare and Unique upgrades add a hidden affix to the item used the affix is a +level required. The recipe adds +5 for upgrading to exceptional and +7 for upgrading to elite. The affixes added in such manner are additive. So a normal Rare/Unique item upgraded to an elite Rare/Unique item will have the requirements of the elite item type and level requirement of the items affixes + 5 and +7. The total level required will be rlvl + 12 to use that item. It is possible to upgrade an item to an unusable state with these recipes so know what the new requirements will be before upgrading. "Worth upgrading?" threads are common and are sometimes needed since the recipes are expensive and the results can be harmful as well as good.
WARNING etheral armor rares and uniques are bugged (v1.10) when using the upgrade recipe. the etheral property adds 50% base defence to an armor, how ever when upgrading this added bonus no longer applies for some reason so you end up with a rare that has no bonus to being etheral but still has the consequences.
This bug has been fixed in version 1.11.
Summary New item types can be created from old item types but the usefulness of such recipes is user dependent. Some people find that using these recipes is helpful other find them to be wasteful. I find the prismatic recipe to be very benefical. Others have their personal favorites among these recipes.
Crafting Recipes
Again I will refer you to the
Arreat Summit for recipes.
I will explain here the most common mistakes made with crafting and a little background on how to get the # of affixes and requirement levels for your character.
- Common Mistakes
- Using the wrong recipe - often people can not get the recipe for the item type correct. Make sure that you look up or memorizes recipes before you use them. The crafting recipes always follow this form: 1 Pgem, 1 Jewel, 1 rune, 1 magical item.
- Using an item type other than magical - I see this all the time "why won't this rare chain glove work in this recipe?" You need to use blue items known as magical items when crafting that is a specific factor in crafting.
- Using the wrong character to craft and getting upset at the results - In crafting character level is important as it gives the affix levels (alvl) possible with that craft. Using the character level you can control crafts to give a specific required level or less, chance at specific affixes, and # of affixes on the craft.
- Expecting a craft to retain affixes - simply put some people expect a craft to just gain affixes. Like a reroll (see later section) crafts get rid of the affixes on an item and roll new affixes, a craft is specific in that it contains certain affixes and adds additional ones.
- Looking for Etheral crafted items - Many as of late have been asking about getting Etheral crafted items. As I have been informed they do not exist. If you use an ethereal item in a craft it loses its etheralness. However, I would not be surprised if the 5% chance for an item to roll etheral is applied and once in 20 or so crafts the craft becomes etheral, but don't hold your breath.
- Character Level and affixes dealing with crafts
clvl effect how many affixes can spawn with a craft. This chart explains what chance you have of getting what number of affixes:
At ilvls 1-30, there's a 40% chance of 1 affix and a 20% chance each of 2, 3 or 4 affixes.
At ilvls 31-50, there's a 60% chance of 2 affixes and a 20% chance each of 3 or 4 affixes.
At ilvls 51-70, there's an 80% chance of 3 affixes and a 20% chance of 4 affixes.
At ilvls 71+, there's a 100% chance of 4 affixes.
clvl and ilvl control alvl of crafts by controlling the final ilvl that the craft receives. It follows this formula. ilvl = int(.5 * clvl) + int(.5 * ilvl).
the int() means that you round down before pluging through the equation.
Affixes control the required level of the craft. The formula is rlvl = rlvl(of highest affix) +10 +3x (#of other affixes). So if you have a craft with 3 affixes and the highest affix has a required level (rlvl) of 12 your required level for that craft is 12 + 10 + 3*2 = 28. Since character level controls affix level and the # of affixes that can spawn it also controls the rlvl of the craft.
Summary With crafts you want to have a range of characters at different levels in order to control affixes. Work out what rlvl and affixes you would like and use an appropriate level character to craft your items. Gambling or buying items guarantees initial ilvl (within reason) so it is usually the best way to get your base item. Otherwise check ilvl with ATMA or any other method before crafting it. Doing this can save you some heart ache (crafted chain gloves with a rlvl of 80?). Crafts can not be rerolled and are pretty much an end result. They are treated as rares by the socketing quest. On a further note they can not be upgraded; at this time, perhaps in some future patch it will be possible, I speculate that if they become upgradeable they will use the rare upgrade recipe.