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Go Back   Diablo 3 & Diablo 2 Forums @ Diablo: IncGamers > Diablo 2 Community Forums > Classic
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Classic For those who prefer a bit of Classic DII gaming [LoD] free zone.

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Old 12-03-2006, 01:45   #1
OneFromBeyond
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List of Classic Affixes

Is there a site with an up to date list of the Affixes for D2 Classic (or more likely can someone post a link to this forum where it is listed already)

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Old 12-03-2006, 11:44   #2
Orphan
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Here's a list of what I believe to be every affix available in Classic. I'll post my comments in the next post afterwards.

Due to the way this forum does it's threads, I'm going to need to encase the data in CODE tags, to ensure the tab order's stay right. This might make things slightly difficult to read at first glance, but if someone knows of a better place to put the info, I'm willing to hear it.

Classic Affix List (Version 1)

Notes: Any affix with an "(M)" next to it indicates that it can only spawn on a magical only item. Otherwise, it can spawn on a rare item.

Definitions of item types:

Armors = Body Armor, Helms, Gloves, Boots, Belts, Shields
Missile Weapons = Bow, Crossbow
Throwing Weapons = Throwing Knives, Balanced Knives and their exceptional versions
Clubs = Club, Spiked Club and their exceptional versions
Maces = Mace, Morning Star, Flail and their exceptional versions
Hammers = War Hammer, Maul, Great Maul and their exceptional versions
Melee Weapons = Axe, Sword, Dagger, Spear, Polearms, Throwing Knives, Throwing Axes, Javelins, Clubs, Hammers, Maces, Staves, Scepters, Wands
Blunt Weapons = Clubs, Maces, Hammers, Staves, Scepters, Wands


Magic Prefixes:

Affixes with an * next to them are only available on these items up to the next affix level req. For example, "of Dexterity" (+1Dex) will only be available to rings up to alvl5, because that's when the rings are able to get +1-2 Dex

Code:
Enhanced Defense:
Sturdy: 	10-20%ED	alvl=1	clvl=1		Armors
Sturdy:		21-30%ED	alvl=4	clvl=3		Armors
Strong:		31-40%ED	alvl=9	clvl=6		Armors
Glorious:	41-50%ED	alvl=19	clvl=14		Armors
Blessed:	51-60%ED	alvl=25	clvl=18		Armors
Saintly:	66-80%ED	alvl=31	clvl=23		Armors
Holy:		81-100%ED	alvl=36	clvl=27		Armors

Enhanced Damage:
Jagged:		10-20%ED	alvl=1	clvl=1		Weapons (excluding staves and wands)
Deadly:		21-30%ED	alvl=5	clvl=3		Weapons (excluding staves and wands)
Vicious:	31-40%ED	alvl=8	clvl=6		Weapons (excluding staves and wands)
Brutal:		41-50%ED	alvl=14 clvl=10		Weapons (excluding staves and wands)
Massive:	51-65%ED	alvl=20 clvl=15		Weapons (excluding staves and wands)
Savage:		66-80%ED	alvl=26	clvl=19		Weapons (excluding staves and wands)
Merciless:	81-100%ED	alvl=32 clvl=24		Weapons (excluding staves and wands)


Attack Rating:
Bronze:		+10-20AR	alvl=1	clvl=1		Rings, Gloves, Amulets, Weapons (excluding staves and wands)
Iron:		+21-40AR	alvl=4	clvl=3		Rings, Weapons (excluding staves and wands)
Steel:		+41-60AR	alvl=8	clvl=6		Rings, Weapons (excluding staves and wands)
Silver:		+61-80AR	alvl=12	clvl=9		Rings, Weapons (excluding staves and wands)
Gold:		+81-100AR	alvl=17	clvl=12		Rings, Weapons (excluding staves and wands)
Platinum:	+101-120AR	alvl=22	clvl=16		Rings, Weapons (excluding staves and wands)
Meteoric:	+121-150AR	alvl=27 clvl=20		Weapons (excluding staves and wands)


Enhanced Damage + Attack Rating:
Sharp:		10-20%ED, +10-20AR	alvl=5	clvl=3	Weapons (excluding staves and wands)
Fine:		21-30%ED, +21-30AR	alvl=12	clvl=9	Weapons (excluding staves and wands)
Warrior's:	31-40%ED, +41-60AR	alvl=19	clvl=13	Weapons (excluding staves and wands)
Soldier's:	41-50%ED, +61-80AR	alvl=27	clvl=19	Weapons (excluding staves and wands)
Knight's:	51-65%ED, +81-100AR	alvl=38	clvl=30	Weapons (excluding staves and wands)
Lord's:		66-80%ED, +101-120AR	alvl=47	clvl=39	Weapons (excluding staves and wands)
King's:		81-100%ED, +121-150AR	alvl=56	clvl=48	Weapons (excluding staves and wands)


+Mana
Lizard's:	+1-2 Mana	alvl=1	clvl=1		Rings, Amulets, Scepters, Wands, Staves, Armor (excluding Boots, Gloves) *
Lizard's:	+3-5 Mana	alvl=3	clvl=2		Rings, Amulets, Scepters, Wands, Staves, Armor (excluding Boots, Gloves)
Snake's:	+5-10 Mana	alvl=6	clvl=4		Shields, Scepters, Wands, Staves, Belts, Rings, Amulets
Serpent's:	+11-20 Mana	alvl=14	clvl=10		Shields, Scepters, Wands, Staves, Belts, Rings, Amulets
Serpent's:	+11-20 Mana	alvl=37	clvl=27		Body Armor, Boots, Gloves, Weapons (excluding Wands, Staves and Scepters)
Drake's:	+21-30 Mana	alvl=20	clvl=15		Scepters, Wands, Staves, Rings, Amulets
Dragon's:	+31-40 Mana	alvl=24	clvl=18		Scepters, Wands, Staves, Rings, Amulets
Dragon's:	+31-40 Mana	alvl=52	clvl=39		Body Armor, Boots, Gloves
Wyrm's:		+41-60 Mana	alvl=30	clvl=22		Scepters, Wands, Staves, Rings, Amulets


Resist All:
Prismatic:	+16-20 Resists	alvl=39	clvl=31		Shields
Prismatic:	+16-20 Resists	alvl=41	clvl=31		Amulets


Cold Resist:
Azure:		+5 ColdRes	alvl=1	clvl=1		Armor, Rings, Amulets *
Azure:		+5-10 ColdRes	alvl=5	clvl=3		Armor, Weapons, Rings, Amulets, 
Lapis:		+11-20 ColdRes	alvl=12	clvl=9		Armor, Rings, Amulets
Lapis:		+11-20 ColdRes	alvl=35	clvl=26		Weapons
Cobalt:		+21-30 ColdRes	alvl=18	clvl=13		Armor, Rings, Amulets
Cobalt:		+21-30 ColdRes	alvl=55	clvl=41		Weapons
Sapphire:	+31-40 ColdRes	alvl=25	clvl=18		Scepters, Staves, Wands, Boots, Amulets


Fire Resist:
Crimson:	+5 FireRes	clvl=1	alvl=1		Armor, Rings, Amulets *
Crimson:	+5-10 FireRes	alvl=5	clvl=3		Armor, Weapons, Rings, Amulets
Russet:		+11-20 FireRes	alvl=12	clvl=9		Armor, Rings, Amulets
Russet:		+11-20 FireRes	alvl=35	clvl=26		Weapons
Garnet:		+21-30 FireRes	alvl=18	clvl=13		Armor, Rings, Amulets
Garnet:		+21-30 FireRes	alvl=55	clvl=41		Weapons
Ruby:		+31-40 FireRes	alvl=25	clvl=18		Scepters, Staves, Wands, Boots, Amulets


Lightning Resist:
Tangerine:	+5 LightRes	alvl=1	clvl=1		Armor, Rings, Amulets
Tangerine:	+5-10 LightRes	alvl=5	clvl=3		Armor, Weapons, Rings, Amulets
Ocher:		+11-20 LightRes	alvl=12	clvl=9		Armor, Rings, Amulets
Ocher:		+11-20 LightRes	alvl=35	clvl=26		Weapons
Coral:		+21-30 LightRes	alvl=18	clvl=13		Armor, Rings, Amulets
Coral:		+21-30 LightRes	alvl=55	clvl=41		Weapons
Amber:		+31-40 LightRes	alvl=25	clvl=18		Scepters, Staves, Wands, Boots, Amulets


Poison Resist:
Beryl:		+5 PoisRes	alvl=1	clvl=1		Armor, Rings, Amulets, 
Beryl:		+5-10 PoisRes	alvl=5	clvl=3		Armor, Weapons, Rings, Amulets
Viridian:	+11-20 PoisRes	alvl=12	clvl=9		Armor, Rings, Amulets
Veridian:	+11-20 PoisRes	alvl=35	clvl=26		Weapons
Jade:		+21-30 PoisRes	alvl=18	clvl=13		Armor, Rings, Amulets
Jade:		+21-30 PoisRes	alvl=55	clvl=41		Weapons
Emerald:	+31-40 PoisRes	alvl=25	clvl=18		Scepters, Staves, Wands, Boots, Amulets


+Skills:
Maiden's:	+1 Ama Skills	alvl=36	clvl=27		Amulets
Maiden's:	+1 Ama Skills	alvl=30	clvl=22		Missile Weapons, Spears
Valkyrie's:	+2 Ama Skills	alvl=90	clvl=67		Amulets
Valkyrie's:	+2 Ama Skills	alvl=50	clvl=42		Missile Weapons, Spears
Monk's:		+1 Pal Skills	alvl=36	clvl=27		Amulets
Monk's:		+1 Pal Skills	alvl=30	clvl=22		Scepters
Monk's:		+1 Pal Skills	alvl=35	clvl=27		Swords, Maces, Hammers, Shields
Priest's:	+2 Pal Skills	alvl=90	clvl=67		Amulets
Priest's:	+2 Pal Skills	alvl=50	clvl=42		Scepters
Priest's:	+2 Pal Skills	alvl=65	clvl=58		Swords, Maces, Hammers, Shields
Summoner's:	+1 Nec Skills	alvl=36	clvl=27		Amulets
Summoner's:	+1 Nec Skills	alvl=30	clvl=22		Wands, Daggers
Necromancer's:	+2 Nec Skills	alvl=90	clvl=67		Amulets
Necromancer's:	+2 Nec Skills	alvl=50	clvl=42		Wands, Daggers
Angel's:	+1 Sor Skills	alvl=36	clvl=27		Amulets
Angel's:	+1 Sor Skills	alvl=30	clvl=22		Staves
Arch-Angel's:	+2 Sor Skills	alvl=90	clvl=67		Amulets
Arch-Angel's:	+2 Sor Skills	alvl=50	clvl=42		Staves
Slayer's:	+1 Bar Skills	alvl=36	clvl=27		Amulets
Slayer's:	+1 Bar Skills	alvl=30	clvl=22		Throwing Weapons, Axes, Clubs, Swords, Hammers, Maces, Spears (excluding Javelins)
Berserker's:	+2 Bar Skills	alvl=90	clvl=67		Amulets
Berserker's:	+2 Bar Skills	alvl=50	clvl=42		Throwing Weapons, Axes, Clubs, Swords, Hammers, Maces, Spears (excluding Javelins)


Damage to Mana:
Vulpine:	7-12%DTM	alvl=9 clvl=6		Shields, Amulets, Staves


Stamina Regeneration:
Tireless:	10%		alvl=1	clvl=1		Boots *
Tireless:	25%		alvl=6	clvl=4		Boots


Increased Stamina:
Rugged:		5-10%		alvl=1	clvl=1		Boots, Gloves, Belt, Rings, Amulets
Rugged:		11-20%		alvl=8	clvl=6		Boots, Belt, Rings, Amulets


Light Radius:
Glimmering:	+1 radius	alvl=1	clvl=1		Armor, Wands, Staves, Rings, Amulets
Glowing:	+2 radius	alvl=6	clvl=4		Armor, Wands, Staves, Rings, Amulets


Hit Causes Monsters to Flee:
Howling:	50% chance	alvl=16	clvl=12		Weapon (excluding Bows, Crossbows, Swords, Axes, Polearms, Spears)


Magic Find:
Fortuitous(M):	11-15%MF	alvl=12	clvl=8		Rings, Amulets


+Mana After Each Kill:
Triumphant:	+1 Mana		alvl=3	clvl=2		Weapons, Rings

Magic Suffixes:

Notes:
IBC = Increased Block Chance
FBR = Faster Block Rate
ATD = Attacker Takes Damage

When I have brackets around the numbers, that's the range. E.G: "of Frost" has a value of +1-(1-2) Cold 2sec, this means the minimum of 1, and a maximum of 1 to 2, and 2 second duration

Affixes with an * next to them are only available on these items up to the next affix level req. For example, "of Dexterity" (+1Dex) will only be available to rings up to alvl5, because that's when the rings are able to get +1-2 Dex

Code:
+Life
of the Jackel:		+1-5 Life	alvl=1	clvl=1		Body Armors, Belts, Amulets
of the Jackel:		+1-5 Life	alvl=8	clvl=6		Clubs, Hammers, Maces, Rings, Helms
of the Fox:		+6-10 Life	alvl=7	clvl=5		Body Armors, Belts, Amulets
of the Fox:		+6-10 Life	alvl=17	clvl=13		Clubs, Hammers, Maces, Rings, Helms
of the Wolf:		+11-20 Life	alvl=15	clvl=11		Body Armors, Belts, Amulets
of the Wolf:		+11-20 Life	alvl-34	clvl=26		Clubs, Hammers, Maces, Rings, Helms
of the Tiger:		+21-30 Life	alvl=20	clvl=15		Body Armors, Belts, Amulets
of the Tiger:		+21-30 Life	alvl=51	clvl=43		Clubs, Hammers, Maces, Rings, Helms
of the Mammoth:		+31-40 Life	alvl=25	clvl=18		Body Armors, Belts, Amulets
of the Mammoth:		+31-40 Life	alvl=68	clvl=60		Clubs, Hammers, Maces, Rings, Helms
of the Colosuss		+41-60 Life	alvl=30	clvl=22		Body Armors, Belts, Amulets


+Strength:
of Strength:		+1-2 Strength	alvl=1	clvl=1		Amulets, Belts, Clubs, Hammers
of Strength:		+1 Strength	alvl=1	clvl=1		Gloves, Rings *
of Strength:		+1-2 Strength	alvl=5	clvl=3		Rings, Scepters, Maces, Body Armors
of Strength:		+1-2 Strength	alvl=12	clvl=8		Gloves, Shields, Melee Weapons (excluding Blunt Weapons)
of Might:		+3-5 Strength	alvl=10	clvl=8		Amulets, Belts, Clubs, Hammers
of Might:		+3-5 Strength	alvl=21	clvl=15		Rings, Scepters, Maces, Body Armors
of Might:		+3-5 Strength	alvl=33	clvl=25		Gloves, Shields, Melee Weapons (excluding Blunt Weapons)
of the Ox:		+6-9 Strength	alvl=26	clvl=19		Amulets, Belts, Clubs, Hammers
of the Ox:		+6-9 Strength	alvl=38	clvl=30		Rings, Scepters, Maces, Body Armors
of the Ox:		+6-9 Strength	alvl=45	clvl=37		Gloves, Shields, Melee Weapons (excluding Blunt Weapons)
of the Giant:		+10-15 Strength	alvl=42	clvl=34		Amulets, Belts, Clubs, Hammers
of the Giant:		+10-15 Strength	alvl=55	clvl=47		Rings, Scepters, Maces, Body Armors
of the Titan:		+16-20 Strength	alvl=58	clvl=50		Amulets, Belts, Clubs, Hammers


+Energy:
of Energy:		+1 Energy	alvl=1	clvl=1		Helms, Rings
of Energy:		+1-3 Energy	alvl=1	clvl=1		Amulets, Wand, Staves
of Energy:		+1-3 Energy	alvl=7	clvl=5		Rings
of Energy:		+1-3 Energy	alvl=4	clvl=3		Helms, Scepters
of the Mind:		+4-6 Energy	alvl=7	clvl=3		Amulet, Wand, Staves
of the Mind:		+4-6 Energy	alvl=13	clvl=9		Rings
of the Mind:		+4-6 Energy	alvl=10	clvl=7		Helms, Scepters
of Brilliance:		+7-10 Energy	alvl=13	clvl=9		Amulet, Wand, Staves
of Brilliance:		+7-10 Energy	alvl=21	clvl=16		Rings
of Brilliance:		+7-10 Energy	alvl=15	clvl=12		Helms, Scepters
of Sorcery:		+11-15 Energy	alvl=21	clvl=16		Amulet, Wand, Staves
of Sorcery:		+11-15 Energy	alvl=31	clvl=23		Rings
of Wizardry		+16-20 Energy	alvl=31	clvl=23		Amulet, Wand, Staves


+Dexterity:
of Dexterity:	+1-2 Dex	alvl=1	clvl=1		Amulets, Missile Weapons
of Dexterity:	+1 Dex		alvl=1	clvl=1		Boots, Gloves, Rings *
of Dexterity:	+1-2 Dex	alvl=6	clvl=4		Rings, Gloves
of Dexterity:	+2-3 Dex	alvl=13	clvl=9		Body Armors, Boots
of Skill:	+3-5 Dex	alvl=11	clvl=8		Amulets, Missile Weapons
of Skill:	+3-5 Dex	alvl=22	clvl=16		Rings, Gloves
of Skill:	+4-5 Dex	alvl=31	clvl=26		Body Armor, Boots
of Accuracy:	+6-9 Dex	alvl=27	clv=20		Amulets, Missile Weapons
of Accuracy:	+6-9 Dex	alvl=39	clvl=31		Rings, Gloves
of Accuracy:	+6-9 Dex	alvl=45	clvl=38		Body Armors, Boots
of Precision:	+10-15 Dex	alvl=41	clvl=35		Amulets, Missile Weapons
of Precision:	+10-15 Dex	alvl=56	clvl=48		Rings
of Perfection:	+16-20 Dex	alvl=59	clvl=51		Amulets, Missile Weapons


+Max Damage
of Craftsmanship:	+1 Max		alvl=1	clvl=1		Rings, Amulets, Weapons (excluding Wands, Staves)
of Quality:		+2 Max		alvl=4	clvl=3		Weapons (excluding Wands, Staves)
of Maiming:		+3-4 Max	alvl=7	clvl=5		Weapons (excluding Wands, Staves)
of Maiming:		+3-4 Max	alvl=42	clvl=34		Shields, Rings, Amulets
of Slaying:		+5-7 Max	alvl=11	clvl=8		Weapons (excluding Wands, Staves)
of Gore:		+8-10 Max	alvl=14	clvl=10		Weapons (excluding Wands, Staves)
of Carnage:		+11-14 Max	alvl=19	clvl=14		Weapons (excluding Wands, Staves)
of Slaughter:		+15-20 Max	alvl=25	clvl=18		Weapons (excluding Wands, Staves)


+Min Damage
of Worth:		+1-2 Min	alvl=1	clvl=1		Weapons (excluding Wands, Staves)
of Worth:		+2-3 Min	alvl=15	clvl=11		Rings, Amulets
of Measure:		+3-4 Min	alvl=12	clvl=9		Weapons (excluding Wands, Staves)
of Measure:		+4-5 Min	alvl=37	clvl=29		Rings, Amulets
of Excellence:		+5-8 Min	alvl=24	clvl=18		Weapons (excluding Wands, Staves)
of Excellence:		+6-9 Min	alvl=59	clvl=51		Rings, Amulets
of Performance:		+9-14 Min	alvl=48	clvl=40		Weapons (excluding Wands, Staves)


Life Leech:
of the Leech:		4-5% Leech	alvl=6	clvl=4		Weapons
of the Leech:		3-4% Leech	alvl=14	clvl=10		Rings
of the Leech:		3-3% Leech	alvl=34	clvl=26		Gloves
of the Locust:		6-7% Leech	alvl=20	clvl=15		Melee Weapons
of the Locust:		5-6% Leech	alvl=47	clvl=35		Rings


Mana Leech:
of the Bat:		4-5% Leech	alvl=7	clvl=4		Weapons
of the Bat:		2-3% Leech	alvl=25	clvl=21		Rings
of the Bat:		3-4% Leech	alvl=15	clvl=11		Amulets
of the Bat:		3% Leech	alvl=35	clvl=27		Gloves
of the Wraith:		6-7% Leech	alvl=21	clvl=16		Melee Weapons
of the Wraith:		5-6% Leech	alvl=58	clvl=40		Amulets
of the Wraith:		4-5% Leech	alvl=58	clvl=46		Rings


Attack Speed:
of Readiness:	10% IAS		alvl=5	clvl=3		Weapons (excluding Wands)
of Readiness:	10% IAS		alvl=20	clvl=15		Gloves
of Alacrity:	20% IAS		alvl=25	clvl=17		Weapons (excluding Wands)
of Swiftness:	30% IAS		alvl=34	clvl=26		Melee Weapons (excluding Wands, Staves)
of Quickness:	40% IAS		alvl=46	clvl=38		Melee Weapons (excluding Wands, Staves)


Faster Hit Recovery:
of Balance:	10% FHR		alvl=5	clvl=3		Armor (excluding Gloves)
of Equilibrium:	17% FHR		alvl=9	clvl=6		Body Armor, Belt, Shield
of Stability:	24% FHR		alvl=18	clvl=13		Body Armor, Belt


Block Rate:
of Blocking:	10%IBC, 15%FBR	alvl=1	clvl=1		Shields
of Deflecting:	20%IBC, 30%FBR	alvl=11	clvl=8		Shields


Faster Cast Rate:
of Apprentice:	10% FCR		alvl=5	clvl=3		Scepters, Wands, Staves, Rings, Amulets
of Magus:	20% FCR		alvl=29	clvl=21		Wands, Staves


Cold Damage:
of Frost:	+1 Cold 1sec		alvl=1	clvl=1		Weapons (excluding Staves, Wands) *
of Frost:	+1-(1-2) Cold 2sec	alvl=4	clvl=3		Weapons (excluding Wands)
of Frost:	+1-(3-6) Cold 2sec	alvl=55	clvl=41		Belts, Amulets
of Glacier:	+(2-4)-(4-15) Cold 4sec	alvl=27	clvl=20		Weapons (excluding Wands)


Fire Damage:
of Flame:	+1-2 Fire 		alvl=1	clvl=1		Weapons (excluding Staves, Wands) *
of Flame:	+1-(2-5) Fire		alvl=4	clvl=3		Weapons (excluding Wands)
of Fire:	+(1-4)-(6-11) Fire	alvl=15	clvl=11		Weapons (excluding Wands)
of Burning:	+(5-9)-(10-20) Fire	alvl=25	clvl=18		Weapons (excluding Wands)


Lightning Damage:
of Shock:	+1-3 Lightning		alvl=1	clvl=1		Weapons (excluding Staves, Wands) *
of Shock:	+1-(6-8) Lightning	alvl=4	clvl=3		Weapons (excluding Wands)
of Lightning:	+1-(9-16) Lightning	alvl=15	clvl=11		Weapons (excluding Wands)
of Thunder:	+1-(17-40) Lightning	alvl=25	clvl=18		Weapons (excluding Wands)


Poison Damage:
of Blight:	1 poison 2 seconds	alvl=1	clvl=1		Weapons (excluding Scepters, Stave) *
of Blight:	7 poison 3 seconds	alvl=5	clvl=3		Weapons (excluding Wands, Staves, Scepters)
of Venom:	21 poison 4 seconds	alvl=15	clvl=11		Weapons (excluding Wands, Staves, Scepters)
of Pestilence:	50 poison 5 seconds	alvl=25	clvl=18		Weapons (excluding Wands, Staves, Scepters)


Faster Run/Walk:
of Pacing:	10% FRW		alvl=12	clvl=8		Boots
of Haste:	20% FRW		alvl=22	clvl=16		Boots
of Speed:	30% FRW		alvl=37	clvl=29		Boots


Gold Find:
of Greed:	25-40% GF	alvl=1	clvl=1		Rings, Amulets
of Wealth:	41-80% GF	alvl=17	clvl=12		Boots, Gloves, Belt, Amulets


Magic Find:
of Chance:	5-15% MF	alvl=12	clvl=9		Boots, Gloves, Rings, Amulets
of Fortune:	16-25% MF	alvl=16	clvl=12		Boots, Gloves, Amulets
of Fortune(M):	16-25% MF	alvl=42	clvl=31		Rings


Freeze Duration:
of Warmth:	Half Freeze	alvl=10	clvl=7		Shields, Boots, Gloves, Rings, Amulets


Prevent Monster Heal:
of Vileness:	PMH		alvl=9	clvl=6		Melee Weapons (excluding Scepters, Staves and Wands)


Poison Length Reduced:
of Defiance:		Reduced 75%	alvl=25	clvl=18		Body Armors, Shields, Amulets
of Amelioration:	Reduced 50%	alvl=18	clvl=13		Body Armors, Shields, Amulets


-Requirements:
of Simplicty:	-30% req	alvl=25	clvl=18		Body Armors, Shields, Weapons (excluding Scepters, Staves, Wands)
of Ease:	-20% req	alvl=15	clvl=11		Body Armors, Shields, Weapons (excluding Scepters, Staves, Wands)


Life Regeneration:
Regeneration:	Rep Life 2	alvl=1	clvl=1		Amulets *
Regeneration:	Rep Life 3-5	alvl=10	clvl=7		Scepters, Belts, Rings, Amulets
Regeneration:	Rep Life 3-5	alvl=40	clvl=30		Shields, Gloves
Regeneration:	Rep Life 3-5	alvl=70	clvl=52		Body Armors, Boots, Weapons (excluding Scepters)
Regrowth:	Rep Life 6-10	alvl=17	clvl=12		Scepters, Amulets
Regrowth:	Rep Life 6-9	alvl=55	clvl=41		Belts, Rings


Damage Reduction:
of Health:	Damage Reduc 1	alvl=7	clvl=5		Body Armors, Shields, Rings, Amulets
of Protection:	Damage Reduc 2	alvl=18	clvl=13		Rings, Amulets
of Protection:	Damage Reduc 2	alvl=24	clvl=18		Body Armors, Shields
of Absorption:	Damage Reduc 3	alvl=26	clvl=19		Amulets
of Absorption:	Damage Reduc 3	alvl=32	clvl=24		Body Armors, Shields
of Life:	Damage Reduc 4	alvl=35	clvl=26		Amulets
of Life:	Damage Reduc 4	alvl=41	clvl=33		Body Armors, Shields
of Warding:	Magic Reduc 1	alvl=7	clvl=5		Body Armors, Shields, Rings, Amulets
of Sentinel:	Magic Reduc 2	alvl=18	clvl=12		Rings, Amulets
of Sentinel:	Magic Reduc 2	alvl=24	clvl=18		Body Armors, Shields
of Guarding:	Magic Reduc 3	alvl=26	clvl=19		Amulets
of Guarding:	Magic Reduc 3	alvl=32	clvl=24		Body Armors, Shields


Ignores Target Defense:
of Piercing:	ITD		alvl=25	clvl=18		Scepters, Staves, Wands, Daggers


Knockback:
of the BearL	Knockback	alvl=8	clvl=6		Melee Weapons


Attacker Takes Damage:
of Thorns:	ATD 1		alvl=1	clvl=1		Body Armor, Shields, Belts *
of Thorns:	ATD 1-3		alvl=14	clvl=10		Body Armor, Shields, Belts
of Spikes:	ATD 4-6		alvl=21	clvl=15		Body Armor, Shields, Belts


Light Radius & Attack Rating:
of Light:	+1 Radius 10AR	alvl=1	clvl=1		Ring, Amulets *
of Light:	+1 Radius 15AR	alvl=6	clvl=4		Armor, Scepters, Wands, Staves, Rings, Amulets
of Radiance:	+3 Radius 30AR	alvl=15	clvl=11		Scepters, Wands, Staves, Missile Weapons, Rings, Amulets, Helms
of the Sun:	+5 Radius 5AR%	alvl=17	clvl=12		Scepters, Wands, Staves, Missile Weapons, Gloves, Rings, Amulets, Helms
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Last edited by Orphan; 18-07-2008 at 09:13..
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Old 12-03-2006, 11:48   #3
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Sorry Dacar92 for the double post, but I didn't want to include this in the previous one, because it was basically just some extra comments.

I call it version 1 because I would like people to confirm most of them during their gameplay, if they could. I don't really expect people to confirm the ilvl's or alvl's, just the items that the affixes are capable of spawning on. As far as I know, I should have caught all of them, but it'd be nice to know for certain.

While we're at it. Interestingly, the suffix "Of Warmth" appears in the classic affix list (Half Freeze Duration). I want to know if someone has actually gotten this before, because in game I believe that it might be called "Of Thawing". If it is actually "Of Warmth" in classic, I wonder what would happen if you converted a classic char with that item to expansion, since that suffix does not exist there.
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Old 12-03-2006, 15:43   #4
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Thank you very much Orphan. I will be coming back to this very often for when I am imbuing and/or gambling. Thank you once again!

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Old 12-03-2006, 20:35   #5
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Well you cant get magic throwing weapons so no Beserkers mod on them =/ Probably a few other nitpicks but ill get back to you on that

P.S. Do you play classic?





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Old 13-03-2006, 00:48   #6
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Yea, I do play Classic, but I find that I don't have as much time online as I used to :/

Edit: I'll keep track of any changes that people recommend, and re-post it up again later on after we've confirmed most of it.
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Old 20-03-2006, 16:20   #7
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Quote:
Originally Posted by Orphan
Sorry Dacar92 for the double post, but I didn't want to include this in the previous one, because it was basically just some extra comments.

I call it version 1 because I would like people to confirm most of them during their gameplay, if they could. I don't really expect people to confirm the ilvl's or alvl's, just the items that the affixes are capable of spawning on. As far as I know, I should have caught all of them, but it'd be nice to know for certain.

While we're at it. Interestingly, the suffix "Of Warmth" appears in the classic affix list (Half Freeze Duration). I want to know if someone has actually gotten this before, because in game I believe that it might be called "Of Thawing". If it is actually "Of Warmth" in classic, I wonder what would happen if you converted a classic char with that item to expansion, since that suffix does not exist there.
Confirmed, fresh amulet, Priests amulet of Thawing. about 5 days old.
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Old 21-03-2006, 00:16   #8
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Quote:
Originally Posted by WarlockCC
Confirmed, fresh amulet, Priests amulet of Thawing. about 5 days old.
Thanks for the confirmation, I'll update my list
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Old 11-05-2006, 20:35   #9
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I had plans to sticky this but "all good plans of mice and men..."

It will be added tonight when I get home from the rain soaked ballyard.
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Old 11-05-2006, 22:20   #10
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Nice list, thank you!
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