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Is there a site with an up to date list of the Affixes for D2 Classic (or more likely can someone post a link to this forum where it is listed already)
Here's a list of what I believe to be every affix available in Classic. I'll post my comments in the next post afterwards.
Due to the way this forum does it's threads, I'm going to need to encase the data in CODE tags, to ensure the tab order's stay right. This might make things slightly difficult to read at first glance, but if someone knows of a better place to put the info, I'm willing to hear it.
Classic Affix List (Version 1)
Notes: Any affix with an "(M)" next to it indicates that it can only spawn on a magical only item. Otherwise, it can spawn on a rare item.
Definitions of item types:
Armors = Body Armor, Helms, Gloves, Boots, Belts, Shields Missile Weapons = Bow, Crossbow Throwing Weapons = Throwing Knives, Balanced Knives and their exceptional versions Clubs = Club, Spiked Club and their exceptional versions Maces = Mace, Morning Star, Flail and their exceptional versions Hammers = War Hammer, Maul, Great Maul and their exceptional versions Melee Weapons = Axe, Sword, Dagger, Spear, Polearms, Throwing Knives, Throwing Axes, Javelins, Clubs, Hammers, Maces, Staves, Scepters, Wands Blunt Weapons = Clubs, Maces, Hammers, Staves, Scepters, Wands
Magic Prefixes:
Affixes with an * next to them are only available on these items up to the next affix level req. For example, "of Dexterity" (+1Dex) will only be available to rings up to alvl5, because that's when the rings are able to get +1-2 Dex
When I have brackets around the numbers, that's the range. E.G: "of Frost" has a value of +1-(1-2) Cold 2sec, this means the minimum of 1, and a maximum of 1 to 2, and 2 second duration
Affixes with an * next to them are only available on these items up to the next affix level req. For example, "of Dexterity" (+1Dex) will only be available to rings up to alvl5, because that's when the rings are able to get +1-2 Dex
Code:
+Life
of the Jackel: +1-5 Life alvl=1 clvl=1 Body Armors, Belts, Amulets
of the Jackel: +1-5 Life alvl=8 clvl=6 Clubs, Hammers, Maces, Rings, Helms
of the Fox: +6-10 Life alvl=7 clvl=5 Body Armors, Belts, Amulets
of the Fox: +6-10 Life alvl=17 clvl=13 Clubs, Hammers, Maces, Rings, Helms
of the Wolf: +11-20 Life alvl=15 clvl=11 Body Armors, Belts, Amulets
of the Wolf: +11-20 Life alvl-34 clvl=26 Clubs, Hammers, Maces, Rings, Helms
of the Tiger: +21-30 Life alvl=20 clvl=15 Body Armors, Belts, Amulets
of the Tiger: +21-30 Life alvl=51 clvl=43 Clubs, Hammers, Maces, Rings, Helms
of the Mammoth: +31-40 Life alvl=25 clvl=18 Body Armors, Belts, Amulets
of the Mammoth: +31-40 Life alvl=68 clvl=60 Clubs, Hammers, Maces, Rings, Helms
of the Colosuss +41-60 Life alvl=30 clvl=22 Body Armors, Belts, Amulets
+Strength:
of Strength: +1-2 Strength alvl=1 clvl=1 Amulets, Belts, Clubs, Hammers
of Strength: +1 Strength alvl=1 clvl=1 Gloves, Rings *
of Strength: +1-2 Strength alvl=5 clvl=3 Rings, Scepters, Maces, Body Armors
of Strength: +1-2 Strength alvl=12 clvl=8 Gloves, Shields, Melee Weapons (excluding Blunt Weapons)
of Might: +3-5 Strength alvl=10 clvl=8 Amulets, Belts, Clubs, Hammers
of Might: +3-5 Strength alvl=21 clvl=15 Rings, Scepters, Maces, Body Armors
of Might: +3-5 Strength alvl=33 clvl=25 Gloves, Shields, Melee Weapons (excluding Blunt Weapons)
of the Ox: +6-9 Strength alvl=26 clvl=19 Amulets, Belts, Clubs, Hammers
of the Ox: +6-9 Strength alvl=38 clvl=30 Rings, Scepters, Maces, Body Armors
of the Ox: +6-9 Strength alvl=45 clvl=37 Gloves, Shields, Melee Weapons (excluding Blunt Weapons)
of the Giant: +10-15 Strength alvl=42 clvl=34 Amulets, Belts, Clubs, Hammers
of the Giant: +10-15 Strength alvl=55 clvl=47 Rings, Scepters, Maces, Body Armors
of the Titan: +16-20 Strength alvl=58 clvl=50 Amulets, Belts, Clubs, Hammers
+Energy:
of Energy: +1 Energy alvl=1 clvl=1 Helms, Rings
of Energy: +1-3 Energy alvl=1 clvl=1 Amulets, Wand, Staves
of Energy: +1-3 Energy alvl=7 clvl=5 Rings
of Energy: +1-3 Energy alvl=4 clvl=3 Helms, Scepters
of the Mind: +4-6 Energy alvl=7 clvl=3 Amulet, Wand, Staves
of the Mind: +4-6 Energy alvl=13 clvl=9 Rings
of the Mind: +4-6 Energy alvl=10 clvl=7 Helms, Scepters
of Brilliance: +7-10 Energy alvl=13 clvl=9 Amulet, Wand, Staves
of Brilliance: +7-10 Energy alvl=21 clvl=16 Rings
of Brilliance: +7-10 Energy alvl=15 clvl=12 Helms, Scepters
of Sorcery: +11-15 Energy alvl=21 clvl=16 Amulet, Wand, Staves
of Sorcery: +11-15 Energy alvl=31 clvl=23 Rings
of Wizardry +16-20 Energy alvl=31 clvl=23 Amulet, Wand, Staves
+Dexterity:
of Dexterity: +1-2 Dex alvl=1 clvl=1 Amulets, Missile Weapons
of Dexterity: +1 Dex alvl=1 clvl=1 Boots, Gloves, Rings *
of Dexterity: +1-2 Dex alvl=6 clvl=4 Rings, Gloves
of Dexterity: +2-3 Dex alvl=13 clvl=9 Body Armors, Boots
of Skill: +3-5 Dex alvl=11 clvl=8 Amulets, Missile Weapons
of Skill: +3-5 Dex alvl=22 clvl=16 Rings, Gloves
of Skill: +4-5 Dex alvl=31 clvl=26 Body Armor, Boots
of Accuracy: +6-9 Dex alvl=27 clv=20 Amulets, Missile Weapons
of Accuracy: +6-9 Dex alvl=39 clvl=31 Rings, Gloves
of Accuracy: +6-9 Dex alvl=45 clvl=38 Body Armors, Boots
of Precision: +10-15 Dex alvl=41 clvl=35 Amulets, Missile Weapons
of Precision: +10-15 Dex alvl=56 clvl=48 Rings
of Perfection: +16-20 Dex alvl=59 clvl=51 Amulets, Missile Weapons
+Max Damage
of Craftsmanship: +1 Max alvl=1 clvl=1 Rings, Amulets, Weapons (excluding Wands, Staves)
of Quality: +2 Max alvl=4 clvl=3 Weapons (excluding Wands, Staves)
of Maiming: +3-4 Max alvl=7 clvl=5 Weapons (excluding Wands, Staves)
of Maiming: +3-4 Max alvl=42 clvl=34 Shields, Rings, Amulets
of Slaying: +5-7 Max alvl=11 clvl=8 Weapons (excluding Wands, Staves)
of Gore: +8-10 Max alvl=14 clvl=10 Weapons (excluding Wands, Staves)
of Carnage: +11-14 Max alvl=19 clvl=14 Weapons (excluding Wands, Staves)
of Slaughter: +15-20 Max alvl=25 clvl=18 Weapons (excluding Wands, Staves)
+Min Damage
of Worth: +1-2 Min alvl=1 clvl=1 Weapons (excluding Wands, Staves)
of Worth: +2-3 Min alvl=15 clvl=11 Rings, Amulets
of Measure: +3-4 Min alvl=12 clvl=9 Weapons (excluding Wands, Staves)
of Measure: +4-5 Min alvl=37 clvl=29 Rings, Amulets
of Excellence: +5-8 Min alvl=24 clvl=18 Weapons (excluding Wands, Staves)
of Excellence: +6-9 Min alvl=59 clvl=51 Rings, Amulets
of Performance: +9-14 Min alvl=48 clvl=40 Weapons (excluding Wands, Staves)
Life Leech:
of the Leech: 4-5% Leech alvl=6 clvl=4 Weapons
of the Leech: 3-4% Leech alvl=14 clvl=10 Rings
of the Leech: 3-3% Leech alvl=34 clvl=26 Gloves
of the Locust: 6-7% Leech alvl=20 clvl=15 Melee Weapons
of the Locust: 5-6% Leech alvl=47 clvl=35 Rings
Mana Leech:
of the Bat: 4-5% Leech alvl=7 clvl=4 Weapons
of the Bat: 2-3% Leech alvl=25 clvl=21 Rings
of the Bat: 3-4% Leech alvl=15 clvl=11 Amulets
of the Bat: 3% Leech alvl=35 clvl=27 Gloves
of the Wraith: 6-7% Leech alvl=21 clvl=16 Melee Weapons
of the Wraith: 5-6% Leech alvl=58 clvl=40 Amulets
of the Wraith: 4-5% Leech alvl=58 clvl=46 Rings
Attack Speed:
of Readiness: 10% IAS alvl=5 clvl=3 Weapons (excluding Wands)
of Readiness: 10% IAS alvl=20 clvl=15 Gloves
of Alacrity: 20% IAS alvl=25 clvl=17 Weapons (excluding Wands)
of Swiftness: 30% IAS alvl=34 clvl=26 Melee Weapons (excluding Wands, Staves)
of Quickness: 40% IAS alvl=46 clvl=38 Melee Weapons (excluding Wands, Staves)
Faster Hit Recovery:
of Balance: 10% FHR alvl=5 clvl=3 Armor (excluding Gloves)
of Equilibrium: 17% FHR alvl=9 clvl=6 Body Armor, Belt, Shield
of Stability: 24% FHR alvl=18 clvl=13 Body Armor, Belt
Block Rate:
of Blocking: 10%IBC, 15%FBR alvl=1 clvl=1 Shields
of Deflecting: 20%IBC, 30%FBR alvl=11 clvl=8 Shields
Faster Cast Rate:
of Apprentice: 10% FCR alvl=5 clvl=3 Scepters, Wands, Staves, Rings, Amulets
of Magus: 20% FCR alvl=29 clvl=21 Wands, Staves
Cold Damage:
of Frost: +1 Cold 1sec alvl=1 clvl=1 Weapons (excluding Staves, Wands) *
of Frost: +1-(1-2) Cold 2sec alvl=4 clvl=3 Weapons (excluding Wands)
of Frost: +1-(3-6) Cold 2sec alvl=55 clvl=41 Belts, Amulets
of Glacier: +(2-4)-(4-15) Cold 4sec alvl=27 clvl=20 Weapons (excluding Wands)
Fire Damage:
of Flame: +1-2 Fire alvl=1 clvl=1 Weapons (excluding Staves, Wands) *
of Flame: +1-(2-5) Fire alvl=4 clvl=3 Weapons (excluding Wands)
of Fire: +(1-4)-(6-11) Fire alvl=15 clvl=11 Weapons (excluding Wands)
of Burning: +(5-9)-(10-20) Fire alvl=25 clvl=18 Weapons (excluding Wands)
Lightning Damage:
of Shock: +1-3 Lightning alvl=1 clvl=1 Weapons (excluding Staves, Wands) *
of Shock: +1-(6-8) Lightning alvl=4 clvl=3 Weapons (excluding Wands)
of Lightning: +1-(9-16) Lightning alvl=15 clvl=11 Weapons (excluding Wands)
of Thunder: +1-(17-40) Lightning alvl=25 clvl=18 Weapons (excluding Wands)
Poison Damage:
of Blight: 1 poison 2 seconds alvl=1 clvl=1 Weapons (excluding Scepters, Stave) *
of Blight: 7 poison 3 seconds alvl=5 clvl=3 Weapons (excluding Wands, Staves, Scepters)
of Venom: 21 poison 4 seconds alvl=15 clvl=11 Weapons (excluding Wands, Staves, Scepters)
of Pestilence: 50 poison 5 seconds alvl=25 clvl=18 Weapons (excluding Wands, Staves, Scepters)
Faster Run/Walk:
of Pacing: 10% FRW alvl=12 clvl=8 Boots
of Haste: 20% FRW alvl=22 clvl=16 Boots
of Speed: 30% FRW alvl=37 clvl=29 Boots
Gold Find:
of Greed: 25-40% GF alvl=1 clvl=1 Rings, Amulets
of Wealth: 41-80% GF alvl=17 clvl=12 Boots, Gloves, Belt, Amulets
Magic Find:
of Chance: 5-15% MF alvl=12 clvl=9 Boots, Gloves, Rings, Amulets
of Fortune: 16-25% MF alvl=16 clvl=12 Boots, Gloves, Amulets
of Fortune(M): 16-25% MF alvl=42 clvl=31 Rings
Freeze Duration:
of Warmth: Half Freeze alvl=10 clvl=7 Shields, Boots, Gloves, Rings, Amulets
Prevent Monster Heal:
of Vileness: PMH alvl=9 clvl=6 Melee Weapons (excluding Scepters, Staves and Wands)
Poison Length Reduced:
of Defiance: Reduced 75% alvl=25 clvl=18 Body Armors, Shields, Amulets
of Amelioration: Reduced 50% alvl=18 clvl=13 Body Armors, Shields, Amulets
-Requirements:
of Simplicty: -30% req alvl=25 clvl=18 Body Armors, Shields, Weapons (excluding Scepters, Staves, Wands)
of Ease: -20% req alvl=15 clvl=11 Body Armors, Shields, Weapons (excluding Scepters, Staves, Wands)
Life Regeneration:
Regeneration: Rep Life 2 alvl=1 clvl=1 Amulets *
Regeneration: Rep Life 3-5 alvl=10 clvl=7 Scepters, Belts, Rings, Amulets
Regeneration: Rep Life 3-5 alvl=40 clvl=30 Shields, Gloves
Regeneration: Rep Life 3-5 alvl=70 clvl=52 Body Armors, Boots, Weapons (excluding Scepters)
Regrowth: Rep Life 6-10 alvl=17 clvl=12 Scepters, Amulets
Regrowth: Rep Life 6-9 alvl=55 clvl=41 Belts, Rings
Damage Reduction:
of Health: Damage Reduc 1 alvl=7 clvl=5 Body Armors, Shields, Rings, Amulets
of Protection: Damage Reduc 2 alvl=18 clvl=13 Rings, Amulets
of Protection: Damage Reduc 2 alvl=24 clvl=18 Body Armors, Shields
of Absorption: Damage Reduc 3 alvl=26 clvl=19 Amulets
of Absorption: Damage Reduc 3 alvl=32 clvl=24 Body Armors, Shields
of Life: Damage Reduc 4 alvl=35 clvl=26 Amulets
of Life: Damage Reduc 4 alvl=41 clvl=33 Body Armors, Shields
of Warding: Magic Reduc 1 alvl=7 clvl=5 Body Armors, Shields, Rings, Amulets
of Sentinel: Magic Reduc 2 alvl=18 clvl=12 Rings, Amulets
of Sentinel: Magic Reduc 2 alvl=24 clvl=18 Body Armors, Shields
of Guarding: Magic Reduc 3 alvl=26 clvl=19 Amulets
of Guarding: Magic Reduc 3 alvl=32 clvl=24 Body Armors, Shields
Ignores Target Defense:
of Piercing: ITD alvl=25 clvl=18 Scepters, Staves, Wands, Daggers
Knockback:
of the BearL Knockback alvl=8 clvl=6 Melee Weapons
Attacker Takes Damage:
of Thorns: ATD 1 alvl=1 clvl=1 Body Armor, Shields, Belts *
of Thorns: ATD 1-3 alvl=14 clvl=10 Body Armor, Shields, Belts
of Spikes: ATD 4-6 alvl=21 clvl=15 Body Armor, Shields, Belts
Light Radius & Attack Rating:
of Light: +1 Radius 10AR alvl=1 clvl=1 Ring, Amulets *
of Light: +1 Radius 15AR alvl=6 clvl=4 Armor, Scepters, Wands, Staves, Rings, Amulets
of Radiance: +3 Radius 30AR alvl=15 clvl=11 Scepters, Wands, Staves, Missile Weapons, Rings, Amulets, Helms
of the Sun: +5 Radius 5AR% alvl=17 clvl=12 Scepters, Wands, Staves, Missile Weapons, Gloves, Rings, Amulets, Helms
__________________
95% of the time I'm right, so why worry about the other 2%?
Sorry Dacar92 for the double post, but I didn't want to include this in the previous one, because it was basically just some extra comments.
I call it version 1 because I would like people to confirm most of them during their gameplay, if they could. I don't really expect people to confirm the ilvl's or alvl's, just the items that the affixes are capable of spawning on. As far as I know, I should have caught all of them, but it'd be nice to know for certain.
While we're at it. Interestingly, the suffix "Of Warmth" appears in the classic affix list (Half Freeze Duration). I want to know if someone has actually gotten this before, because in game I believe that it might be called "Of Thawing". If it is actually "Of Warmth" in classic, I wonder what would happen if you converted a classic char with that item to expansion, since that suffix does not exist there.
__________________
95% of the time I'm right, so why worry about the other 2%?
Sorry Dacar92 for the double post, but I didn't want to include this in the previous one, because it was basically just some extra comments.
I call it version 1 because I would like people to confirm most of them during their gameplay, if they could. I don't really expect people to confirm the ilvl's or alvl's, just the items that the affixes are capable of spawning on. As far as I know, I should have caught all of them, but it'd be nice to know for certain.
While we're at it. Interestingly, the suffix "Of Warmth" appears in the classic affix list (Half Freeze Duration). I want to know if someone has actually gotten this before, because in game I believe that it might be called "Of Thawing". If it is actually "Of Warmth" in classic, I wonder what would happen if you converted a classic char with that item to expansion, since that suffix does not exist there.
Confirmed, fresh amulet, Priests amulet of Thawing. about 5 days old.